I think this is in regards to the threads on Rathalos, where someone is asking for no more fights like it (because its too hard), not related to pagos.
I think this is in regards to the threads on Rathalos, where someone is asking for no more fights like it (because its too hard), not related to pagos.
In that case, I invite the OP to read those threads as well, because the number one complaint I have seen is that yet again, like Titan before him, the real boss is Lag, not Rath.
And I'm inclined to agree that this game has a very serious problem with design when so many people have so many problems with lag kills. I've never seen anything like it in any other mmo. The repeated complaints of issues with lag causing deaths in battle are unique to this game, and not asking for "content to be easier" or "entitlement".
The design of some bosses makes no sense given that SE can't manage to keep their servers balanced.
Its not the servers, for the umpteenth time. Its peoples routes to the servers, which are controlled by their ISP's, and who they peer with.In that case, I invite the OP to read those threads as well, because the number one complaint I have seen is that yet again, like Titan before him, the real boss is Lag, not Rath.
And I'm inclined to agree that this game has a very serious problem with design when so many people have so many problems with lag kills. I've never seen anything like it in any other mmo. The repeated complaints of issues with lag causing deaths in battle are unique to this game, and not asking for "content to be easier" or "entitlement".
The design of some bosses makes no sense given that SE can't manage to keep their servers balanced.
If it was the servers, EVERYONE would have issues...
I've raided with an Aussie who lags less than some people on Comcast do.
And for the umpteenth time, other games all over the world don't have nearly the level of complaints about 'lag' as this game does, even games that boast ten times the subscribers. SE's system isn't designed to handle the load. It wasn't in XI, and it isn't here, either. Why do you think they can't seem to get everyone housing? That nonsense is stressing the servers and frankly I'm surprised they have doubled down on that system instead of moving to something that is less troublesome to maintain, but SE seems determined to destroy their own game from within so...Its not the servers, for the umpteenth time. Its peoples routes to the servers, which are controlled by their ISP's, and who they peer with.
If it was the servers, EVERYONE would have issues...
I've raided with an Aussie who lags less than some people on Comcast do.
Have at it, I guess.
There's always other games to play and it's pretty clear SE doesn't care about this one anymore.
Saying that other games all over the world don't have this problem when they possibly and very well could, you may just not hear about it at all, and then not even providing sources to back up your claim is an incredibly poor argument.
Rathalos isn't hard. He is incompatible with established game mechanics and simply unfun.
That's why I don't want to see more fights like that.
If I want MH gameplay, I would play MH, not some half assed clone pushed into a game with mechanics that don't work well with the playstyle.
I have a ping of 37ms. Same as in WoW.
it's SE's netcode and overzealous server verification, not the servers, not my Internet connection.
But, the MH gameplay is the point of the MHW crossover. That's like having a crossover with Yokai Watch and then saying don't put Yokai in at all because it doesn't fit with the lore. The whole point of a crossover event IS to have the crossover on the other platform. I don't understand why people thought it would just be Rathalos, but with the same XIV mechanics where we dodge orange AoE circles for the thousandth time. I would have been upset if they just copied and pasted Tioman's mechanics and stuck it on Rathalos.Rathalos isn't hard. He is incompatible with established game mechanics and simply unfun.
That's why I don't want to see more fights like that.
If I want MH gameplay, I would play MH, not some half assed clone pushed into a game with mechanics that don't work well with the playstyle.
Yes and as I said in the other thread: It's okay to have a one-off. I don't have a problem with it.
I merely spoke out against having more content that is this way and throws out the trinity of specs in favor of chicken-run style content.
Well, is losing a part of the trinity aspect really such a bad idea to test around with every once in a while? I mean, we find new ways as players to do things without certain jobs. For example, shortly after Tsuki's release...people were already running her with either sacrificing the other tank for another DPS spot, or only have a solo healer. I mean, we already find little ways to break certain trinity aspects.
I remember running Ala Mihgo with friends as 3 DPS and a healer. The DRG and I (BLM) did most of the tanking while the SCH healed and the MCH did MCH things.
The content difficulty is fine as it is. I personally find really disappointing that fore many things you need hours hours and hour endless grinding doing the same thing xD many things that are basically only for glamour and not related to progression of course lol
Example as Eureka ( I mean grinding for 6 hours in the same area and not getting any result?! Takes an infinitive amount of time to level up and to get the token) or Relic/ Anima lux ( I regretted that I started it lol) or potd ( they were suppose to call it “Noob land” ) were you do the same repetitive thing over and over to get exp each floor.
Kind of concept like that should be revisited (:
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