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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Granyala View Post
    Yes and as I said in the other thread: It's okay to have a one-off. I don't have a problem with it.
    I merely spoke out against having more content that is this way and throws out the trinity of specs in favor of chicken-run style content.
    Oh I love those kind of battles and wanted more ever since Giruveganaus (SV hard dungeon). Trinity style has been an interesting experience but personally I wouldn't want the next FF mmo to have roles like that. I think job design can be a lot more wild and unique when they do not have to fit into role requirements, and queue times mostly eliminated when there's not a certain role in need to fill.
    (2)

  2. #2
    Player
    Ranetsu-Akagane's Avatar
    Join Date
    Jul 2018
    Posts
    46
    Character
    Ivan Knight
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Sorry, but no, please nerf Sastasha please and thanks!
    (3)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I have about an hour or two max to play per day.

    I'd like to have a good time instead of bashing my head against a wall with no result other than a massive hemorrhage.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    What do you want? My impression was you wanted encounters that negate the trinity within the constraints of Final Fantasy XIV's established systems. Yes, that would leave DPS' jobs mostly intact.

    Would a chicken-run encounter suck more for a hard casting Black mage than a Summoner who can rely on DoTs? Absolutely.
    Would the tryhard community shun suboptimal DPS, no matter how the encounter is tuned? Eeeh they already do, nothing new here.

    However, and this is where the "I do not expect DPS players to understand" comes from: you would still get to play your role. Hitting stuff on the head to make it go "ouch".

    If you abandon the trinity for any encounter, that is ALL that remains. W/o healing and tanking, what is there to do but kite and DPS?
    I have a problem with that kind of gameplay, because I like the segregation of roles.
    I like being the ones that heals people. I played the "hit stuff till it dies" role for 10 years in another MMO. Was fun but now I want sth else.

    PS: I know that healers and tanks already have an absurd fixation on DPS in this game, esp in raiding. While I like to throw a stone or two when no healing is needed, I do NOT want any sort of shift towards more of that (seriously, a 3 button DPS "rotation" bores me to tears and the mashing of the stone button hurts my hands).
    Honestly: esp in easier content, there is already too little to heal but SE is apparently too chicken to address that, lest all the baddies start whining. >.<
    (3)

  5. #5
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Granyala View Post
    What do you want? My impression was you wanted encounters that negate the trinity within the constraints of Final Fantasy XIV's established systems. Yes, that would leave DPS' jobs mostly intact.
    ....I told you my theory and what I wanted in the last commentary. Though, how would you define mostly intact? Because several abilities would have to be reworked fully or they'd be outright useless in non-trinity style combat.

    Would a chicken-run encounter suck more for a hard casting Black mage than a Summoner who can rely on DoTs? Absolutely.
    Would the tryhard community shun suboptimal DPS, no matter how the encounter is tuned? Eeeh they already do, nothing new here.
    This feel mostly like goading to me, not to mention, people don't just shun certain DPS, but tanks and healer combinations as well. Though, not so much with the healers anymore and the Dark Knight flack is starting to lessen over time. You'll get the few rare apples that hate Dark Knights in endgame still.

    However, and this is where the "I do not expect DPS players to understand" comes from: you would still get to play your role. Hitting stuff on the head to make it go "ouch".
    ....Yea, this is starting to sound like a debate where you mostly just want to be told that you're absolutely right and nothing else, instead of bouncing off of ideas. So, I'm just going to kind of stop this here because I see us getting no where if that's your sole reasoning to say that silly line. I could just as easily say something like "I don't expect healers to understand me", but I won't because it's the most absurd reasoning to use in order to say something along the lines of "My opinion is more validated than yours. So, deal with it".

    If you abandon the trinity for any encounter, that is ALL that remains. W/o healing and tanking, what is there to do but kite and DPS?
    This was the only one thing that you have merit in and I can agree with, but everything else.....ehhhhh. Yea, just going to stop here because I don't think we can come to terms honestly. So, agree to disagree.
    (0)

  6. #6
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    Though, how would you define mostly intact? Because several abilities would have to be reworked fully or they'd be outright useless in non-trinity style combat.
    Care to elaborate and post a few specifics?
    Any spell that does damage to the target still does the same damage whether the mob needs to be kited or tanked.
    Damage mitigation skills are also valid because it may allow the soaking of some hits/mechanics, leading to less movement and better DPS.
    Sure, you'd probably need to do something about the very long cast times if there are no tanks and players aren't supposed to take hits for extended periods, leading to a combat style that has to be much more mobile and on the fly.

    But the core of the class could remain largely "as is".

    Lets keep to the Black Mage please, because I do not know other DPS classes all that well (although melee positional attacks would probably not work on a mob that randomly twists and turns as it picks targets).

    What you would need to do is ADD some survival/selfheal abilities to all classes in order to be able to compensate for at least a few mistakes.

    To be perfectly frank: I get your curiosity but I don't think that you thought this through enough to have a meaningful conversation about the actual specifics of how such a game would look like. Not that it would matter, we aren't gameDEVs after all.
    (0)

  7. #7
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    It's more that Pagos is completely at odds with itself.

    Looking at what the content is for, it's a replacement of the relic weapon quests which were a means for casual players to have a way to regularly spend x amount of time (daily or weekly) and eventually obtain a weapon that wasn't in line with raid level gear, but almost.

    Now looking at Pagos. There is no way of spending a healthy, casual amount of time in there and obtain anything meaningful. Even if you spent an hour a day in there (which I would argue doesn't make you a casual player anymore) you'd really struggle to have any reward from it for a number of weeks.
    (2)

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well every new piece of content (in these cases, The Extreme fights) there are always people who voice that it should be easier and some make multiple threads of it. So I do see what OP is saying.
    Those people are partially to blame for some of the nerfs or direction SE goes
    (1)

  9. #9
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maero View Post
    Those people are partially to blame for some of the nerfs or direction SE goes
    I doubt that very much. Ultimately any game DEV looks at actual participation numbers. Forum feedback is usually not all that helpful.

    If they see a sharp drop off or an inordinate amount of failed runs after prolonged exposure to the content, that's when they start getting suspicious.
    (1)

  10. #10
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,746
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Granyala View Post
    I doubt that very much. Ultimately any game DEV looks at actual participation numbers. Forum feedback is usually not all that helpful.

    If they see a sharp drop off or an inordinate amount of failed runs after prolonged exposure to the content, that's when they start getting suspicious.
    Like Pagos, for example. It's clear they didn't listen to any actual feedback, and instead they likely saw that a lot of people did Anemos and got multiple weapons, so they looked at that data and said "people like this kind of grind because they did it" and "we can make it harder because people got through it somewhat quickly".
    (1)

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