To me it's boring. I finished my challenge log for the week, and my motivation to go back in tanked to 0.
To me it's boring. I finished my challenge log for the week, and my motivation to go back in tanked to 0.
I forced myself to do some more Pagos. My goal for this week is 25 (nearly there) and then I'll ignore it until Tuesday. The experience from chaining is better than I originally thought once you get away from the train and leechers, but it's still just way too slow and grinding mobs is monotonous. I'm only getting through it by mentally checking out, basically just putting myself on a total autopilot to the point that I'm not even consciously aware of the game happening in front of me. NMs are really what made Anemos flow and be at least moderately fun and feel somewhat rewarding. I had no issues with Anemos. An insane mob grind in a game that was never set up to reward, let alone encourage, grinding though is just awful. If as a casual this is the only sort of content I have to look forward to in 4.4, I'll probably unsub again and just not come back.
I said this elsewhere, but I feel like this is a good places to consolidate our thoughts.
The train was the only reason my friends and I - many of whom have different playtimes and therefore end up at different levels as not everybody can sink the same amount of time in - could go in together. This is not content to do solo. This is content that can only find a modicum of salvation in the act of doing it with friends, so that you can at least hang out. Without a train you're all forced to be within 2 levels of each other or completely ruin any chances anyone has of progressing. If someone can't get on until the weekend, everyone has to halt their progress, or outlevel the friend who will then be left behind.
This is not my job, and it shouldn't feel like it, yet it does.
For me; very very boring and the mechanics for battling and leveling make for a shameful waste of an otherwise beautiful landscape.
I'm not sure why they didn't add level sync. It's the 2nd release, people have been asking since the first. If they wanted people to grind mobs give them the tools to do it. It wouldn't fix all problems (due to the exp scaling) but at least you could go back and help your friends or someone new.I said this elsewhere, but I feel like this is a good places to consolidate our thoughts.
The train was the only reason my friends and I - many of whom have different playtimes and therefore end up at different levels as not everybody can sink the same amount of time in - could go in together. This is not content to do solo. This is content that can only find a modicum of salvation in the act of doing it with friends, so that you can at least hang out. Without a train you're all forced to be within 2 levels of each other or completely ruin any chances anyone has of progressing. If someone can't get on until the weekend, everyone has to halt their progress, or outlevel the friend who will then be left behind.
This is not my job, and it shouldn't feel like it, yet it does.
I feel like this is yet another instance where I must bring up City of Heroes/Villains. Even back then, there was a Sidekick System where lower levels could bring higher levels down to +1 so that they'd continue getting exp for mobs, and higher levels could bring lowbie characters up to -1 so they can contribute.I'm not sure why they didn't add level sync. It's the 2nd release, people have been asking since the first. If they wanted people to grind mobs give them the tools to do it. It wouldn't fix all problems (due to the exp scaling) but at least you could go back and help your friends or someone new.
We asked for something similar, and Yoshi apparently misunderstood the request BECAUSE HERE WE ARE! AGAIN!
At the risk of sounding disrepectful or insulting, Yoshi, you baka!
Sidekicking was one of the best things CoX ever implemented, and I played since the beginning. That game could get grindy as hell, too, but dang I miss it.I feel like this is yet another instance where I must bring up City of Heroes/Villains. Even back then, there was a Sidekick System where lower levels could bring higher levels down to +1 so that they'd continue getting exp for mobs, and higher levels could bring lowbie characters up to -1 so they can contribute.
We asked for something similar, and Yoshi apparently misunderstood the request BECAUSE HERE WE ARE! AGAIN!
At the risk of sounding disrepectful or insulting, Yoshi, you baka!
Update time! Got the Wyverns to transform 6 times in a row. One of my or members said we broke it lol. Was like +6k each time. Im Getting close to 25. Oh, as i qas looking for a healer a friend popped up so he joined us. That was really cool. In my next update I'll give pointers and notes. Can not wait. This so far has given the xi feel. I only hope that the unique gear like Ohat has cool special stats for eureka. Can't wait to find out more.
Ps. Boo boo FATE trainers. You will have a long grind. Git gud.
Ironically, XI had a level sync system (actually to fix the problem of one person leveling and messing up everyone's EXP that XI had as well, if they wanted to copy the XI system almost 1:1 they did a pretty good job) and the guy who apparently designed it is actually on the XIV team. So it isn't like this is a foreign thing since the rest of the game has a syncing system.I feel like this is yet another instance where I must bring up City of Heroes/Villains. Even back then, there was a Sidekick System where lower levels could bring higher levels down to +1 so that they'd continue getting exp for mobs, and higher levels could bring lowbie characters up to -1 so they can contribute.
We asked for something similar, and Yoshi apparently misunderstood the request BECAUSE HERE WE ARE! AGAIN!
At the risk of sounding disrepectful or insulting, Yoshi, you baka!
Yes, I heard vaguely they implemented that some time after I quit XI for CoX.Ironically, XI had a level sync system (actually to fix the problem of one person leveling and messing up everyone's EXP that XI had as well, if they wanted to copy the XI system almost 1:1 they did a pretty good job) and the guy who apparently designed it is actually on the XIV team. So it isn't like this is a foreign thing since the rest of the game has a syncing system.
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