


Controller users get this wrist exhaustion too. Extended play regardless is what tires one's wrists out. Doesn't help that the ememies have more or less 350k hp which just turns them into giant damage sponges.The horrors of Pagos aside, I know a lot of people complain about wrist pain after long hours on the computer. This is generally because of bad wrist "posture." Try to position your keyboard and sit in a way that allows you to keep your hands extending straight from your forearm, rather than bent at some sort of angle. There are various sorts of simple devices that will encourage that position and that small change should eliminate most any wrist pain coming from computer usage.



A good hotfix would be...
> The spawn rate of elemental conflicts has been reduced
>> Exp is now rewarded for elemental conflict Fates
Then people will always do them when they pop, like any other Fate
I'd be cool with this, and doubly so since this would raise the odds of people getting the mats for those potions to boost base mob exp by 3%. The last I looked those pots ran about 1mil each on my server. 1mil for a boost lasting an hour, or an hour and a half? That's currently a pass for me, even if I were still bothering with Pagos at this point.



All of Stormblood seems lackluster. Instead of swapping games, I think this game needs to swap development teams. The current people on staff seem to have fallen into a rut. We need some fresh ideas in house. Make Eorzea fun again.

I've enjoyed Pagos as its given me, an omni 70, something else to level. I don't have as much time as I once did to play, so doing an alt was a no. Any complaints have surely been listed but I've often always been fine with it until today. The mutation/adaptation idea is great, but I feel that the magia wheel recharge rate should be buffed for those moments where rng is actually being generous and you're treated to repeated mutations. When farming today we actually had to stun several of these due to just not having the ability to switch elements, and with it being based on rng/weather it shouldn't be a case where we're just outright forced to stop these chances of increased xp. But that's just how I feel on the scenario.
Last edited by KaitoAsaha; 08-13-2018 at 10:47 AM.

Not worth it. It's not a game anymore.



Got another idea. Implement a rested bonus or similar catchup mechanic to help bridge the gap a bit between people who don't get much time to play and people who grind all day.
Today there was an argument in pagos involving many people when high lv players mowed down an NM fast despite calls for them to slow down a little so others can arrive. The high lv player's justification for not waiting 2 minutes was "we don't owe you anything."
So I think a little rested bonus like the main game has would help compensate players who only get a few hours daily to play. Their offline time can accrue some rested bonus.
Don't forget, we get this cool Potion of Harmony that ALC can craft now which requires mats that I have yet to fully figure out where they come from. Two of which I have found come from the Pagos lockboxes, which require you to obtain from the fates!
This is all backwards.


+3% elemental experience is pretty trivial anyway. It will save you about a minute and a half per hour if you spend the entire hour grinding with no downtime whatsoever. If this was something I could buy for about the same price as a boiled egg, I'd use it, but with two of the mats in short supply and thus egregiously overpriced for now, I simply don't see how it will ever be worth using the potions.Don't forget, we get this cool Potion of Harmony that ALC can craft now which requires mats that I have yet to fully figure out where they come from. Two of which I have found come from the Pagos lockboxes, which require you to obtain from the fates!
This is all backwards.
The challenge log already provides this. People who take weeks to get to 35 will get a larger challenge log contribution relative to people who grind it all out in a day. Especially now that it's grind or die, there's not even a debate over whether the challenge log is worth doing over the train.Got another idea. Implement a rested bonus or similar catchup mechanic to help bridge the gap a bit between people who don't get much time to play and people who grind all day.
Today there was an argument in pagos involving many people when high lv players mowed down an NM fast despite calls for them to slow down a little so others can arrive. The high lv player's justification for not waiting 2 minutes was "we don't owe you anything."
So I think a little rested bonus like the main game has would help compensate players who only get a few hours daily to play. Their offline time can accrue some rested bonus.
Last edited by Nixxe; 08-13-2018 at 03:19 PM.

Should've put in a vendor that sold these potions in exchange for the crystals.
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