Pagos in design seems okay, but the main issue is that for whatever reason, the devs wanted to force mob-grinding gameplay. But the players tried that, and it's just to rough on us. The fact that the developers do not know this is very worrying, because it means they really don't act in a player-centric way. By this i mean they consider the player experience instead of their design goals.

There should have been someone at some point saying "Are players going to like this?" and they should be taken seriously. That they aren't isn't a good sign.