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  1. #1
    Player
    Alestorm's Avatar
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    Mar 2016
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    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Sad thing is people wanted FFXI style content. I would honestly say the fault also lies with them since they demanded it and the devs made the mistake of listening. I wish there were alternate ways to level outside of mob grinds and follow the train, but that's what I need to do I guess.
    (4)

  2. #2
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alestorm View Post
    Sad thing is people wanted FFXI style content. I would honestly say the fault also lies with them since they demanded it and the devs made the mistake of listening. I wish there were alternate ways to level outside of mob grinds and follow the train, but that's what I need to do I guess.
    Objection!

    This is absolutely nothing like any FFXI content. The closest thing would be the level up process of camping in one spot and grinding mobs, but it's not even anything like that.

    Does this look like Eureka? https://www.youtube.com/watch?v=vRH95CLILFk


    When people ask for FFXI content, they are typically asking for... you know, the kinds of content that FFXI had. The leveling process is not content.
    (13)
    Last edited by MomomiMomi; 08-10-2018 at 02:50 PM.

  3. #3
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    I agree 100% with everything OP said.

    - It's not optional cause we want/need relics. Current i370 relic will be BIS for me until Godka is down or to next tier, which we'll get new raid weapons and relic anyhow.

    - While as an 12 year playing FF11 veteran I do enjoy seeing iconic gear pieces like the O-hat, Vermillion minion, Speed Belt and Cassie's Earring it far from the real FF11 experience. When I'm thinking adding 11 content to 14, I'd think more like taking inspiration from it's own content. Relic building, endgame events. No we got 2003 styled exp grind. No thank you.

    - Anemos was a sleepfest with endless grinding a couple levels with and without challange log then half afk watching netflix and ride fate train. I havn't tried Pagos more than half a level and I don't see how it very different in design apart from a snowy skin and bunnies.

    - Relic quests in ARR and HW wasn't perfect but they were more interesting and easier accessible, not to mention not being delayed upon delayed like Eureka been. What annoys me even more is that Eureka was pushed as a Stormblood feature while we got it half into the expansion cycle and does not live up to the hype.


    Quote Originally Posted by MomomiMomi View Post
    Objection!

    This is absolutely nothing like any FFXI content. The closest thing would be the level up process of camping in one spot and grinding mobs, but it's not even anything like that.

    Does this look like Eureka? https://www.youtube.com/watch?v=vRH95CLILFk


    When people ask for FFXI content, they are typically asking for... you know, the kinds of content that FFXI had. The leveling process is not content.
    I agree. I had want to see something like Dynamis, Jailor pops or Apollyon.
    (13)
    Last edited by Luna-M; 08-10-2018 at 03:29 PM.

  4. #4
    Player
    Kazrah's Avatar
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    Jan 2015
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    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MomomiMomi View Post
    Yes. Yes it does. Just watching it, I'm immediately bored out of my mind, I feel like I'm being punished as I ponder over what more important things I could be doing with my time like watching paint dry or driving nails into my hand, and I find myself wondering why I am wasting precious moments of my life even thinking about me or anyone else torturing themselves with such mind-numbing gameplay while wondering what poisonous substances would be required to actually enjoy such content. Just. Like. Eureka.

    I fully agree with the OP. If I wanted to suffer in Vana'diel, I wouldn't bother playing in Eorzea.
    (5)

  5. #5
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kazrah View Post
    Yes. Yes it does. Just watching it, I'm immediately bored out of my mind, I feel like I'm being punished as I ponder over what more important things I could be doing with my time like watching paint dry or driving nails into my hand, and I find myself wondering why I am wasting precious moments of my life even thinking about me or anyone else torturing themselves with such mind-numbing gameplay while wondering what poisonous substances would be required to actually enjoy such content. Just. Like. Eureka.

    I fully agree with the OP. If I wanted to suffer in Vana'diel, I wouldn't bother playing in Eorzea.
    Where? You'll have to elaborate. All you did is mention how it made you feel.

    Just within the first 10 second I can already see that the number of people on screen is extremely different. The number of enemies as well. The number of button presses is about 50x less. The pace is nothing alike. And the goal of killing those enemies is killing the enemies in and of itself, not waiting for something else to happen.
    (3)

  6. #6
    Player
    Kazrah's Avatar
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    Jan 2015
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    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MomomiMomi View Post
    Where? You'll have to elaborate. All you did is mention how it made you feel.

    Just within the first 10 second I can already see that the number of people on screen is extremely different. The number of enemies as well. The number of button presses is about 50x less. The pace is nothing alike. And the goal of killing those enemies is killing the enemies in and of itself, not waiting for something else to happen.
    I saw one group killing mobs one at a time, just like how I've been seeing it in Pagos since usually pulling more than one mob means dead or dying party. I saw a pace of gameplay that, while slower, was still just as mind-numbing as Pagos. Lastly, the goal of killing the mobs for the sake of killing them is something we have in Pagos as well: the Challenge Log. Yes, there are less button presses, but this is irrelevant due to the systems of FFXI being substantially slower. Everything is accelerated now, from the gameplay to the boredom from how bad such gameplay is.

    All of this was what I saw in the first 10 seconds because that's about how long I was able to watch it before going back to thinking about letting my game subscription lapse until 4.4 when we can (hopefully) get content made by developers who don't appear to hate their customers.

    Quote Originally Posted by Solarra View Post
    I liked the fate-train; the best groups for me were the chatty ones; I met some great people in Anemos. If we had mixed level players, ferrying the new people on the two seater mount and making sure they got rezzed and were left somewhere safe(ish) in the high level areas was fun, too. You don't get a lot of chances to help people out in this game or have much reason to talk to them, so the social aspect was very appealing. There was also enough down-time so you could goof around a bit, chat, or just give your hands a break.
    Now THIS is probably the only positive takeaway from Anemos (at least for me). Sure, there was a lot of downtime, but that downtime allowed for that precious social interaction capable bringing more players together than any other kind of content. It may not have been doing anything, but it was that increased social activity that could reach players and connect them across whole datacenters that makes Anemos fun, and I'm almost positive that takeaway was lost somewhere in the development of Pagos.
    (8)
    Last edited by Kazrah; 08-10-2018 at 07:41 PM.

  7. #7
    Player
    Yhual's Avatar
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    Feb 2014
    Location
    Gridania
    Posts
    51
    Character
    Albireo Yhual
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alestorm View Post
    Sad thing is people wanted FFXI style content. I would honestly say the fault also lies with them since they demanded it and the devs made the mistake of listening. I wish there were alternate ways to level outside of mob grinds and follow the train, but that's what I need to do I guess.
    if they release a glam i don’t like i don’t say “wow glam is overrated and its everyone’s fault for asking for glam”. i just assume the devs had a different direction they wanted to take it, and unfortunately it didn’t line up with my interests.

    also absolutely no one asked for uninspired mob grinding. no one. eureka isn’t even great value brand xi. it’s diadem upside down to fool ppl into thinking it’s new content.
    (2)

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