Your complaints are made completely out of context of the game. You literally imagined a setting in which you can complain, something you do pretty much all the time with every single thing that is released.
Since unlike some I prefer to avoid making generic comments lacking arguments, here's an explanation on what I meant.
A typical event in this game is divided into one of two things.
1) A quest line with some gimmick that can be done and finished in an hour or so. This is what Halloween was, the Summer whatever, Valentines etc. There's an added grind for consumables for those that want it, but at that point the event is already "done".
2) An event that builds upon one of the content pieces already in game. That's what the gold saucer event does, what Yokai did and I believe Garo, though I'm not really sure as I didn't really care back at the time just starting my play in this game.
In the case of these events there are usually one or two permanent reward types between emotes, glamor, orchestrion rolls, minions or furniture. Then there are typically consumables like fireworks or food.
And once you get those non-consumables...that's when the event mostly loses its value. They are too gimmicky to be really done more for fun, maybe as a mini-game to kill time. But they disappear at the events end so yeah...that won't work. The ones that add to the existing stuff is usually GRIND, and of the worst sort, because it uses the stuff that is abhorred by yer average person. These events are made to drag people into FATE's, gold saucer (which some like, but many think is a wasted potential and if use it do so only for the rewards, not fun) or PvP. So yeah...They are literally made for players to do something they DO NOT want to do.
And what is the case with Rathalos?!
You get a trial that is unique with its even more unique extreme mode.
The rewards are glamor set, minions, mount, furniture, emote AND orchestrion rolls. Quite a lot more than most events when it comes to variety.
The quest takes at least a bit more time than the typical quest sort too, much more if you want to get all the rewards...though yes, it is done by grinding. But at least grinding on the main content of the game that most people play for. Instanced combat content.
Now, you can say that some of these rewards, arguably the best ones, are extreme only forcing people to do content they don't want. And how exactly is that different from Garo?! How is that different from Yokai which you bring up as a (according to what you imply) "great event"?! Too bad. At least this event is permanent and will become snooze fest some months down the line so everyone WILL be able to get all the rewards without much problem, scaling down the difficulty of it considerably by out-gearing and eventually unsynced runs.
Yes, being completely unable to use any heals for majority of the fight is a detriment to healers gameplay and as such fun. It'd be a lot better if it was a permanent heal reduction instead, even a severe one, but making healing still viable. But this is still a gimmick of the event. There is almost no chance of them repeating this (unless for more crossovers with Monster Hunter franchise) for future content. But there is a chance for them to repeat the other mechanics within this fight and it would be a shame if people not being specific about what they dislike or simply not saying what they DID like just cause one thing is a game-breaker for them would prevent that.
So yes. It's your opinion that it's not fun at second phase and that's that. However it was not until you were contested further that you said there was something in the fight you did like (basically everything other than the no-healing and three-deaths limit). Your initial post suggested that the whole fight was horrible, without even bringing up the no-heal playing part. That sends the wrong message to the developers.



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