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Thread: Rathalos EX

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  1. #1
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    kikix12's Avatar
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    Quote Originally Posted by RiyahArp View Post
    They do like to do crossover events, though. Because it's 1 of the 2 long term content drops we will get for two months. And they had to go and make it an ex trial.
    Your complaints are made completely out of context of the game. You literally imagined a setting in which you can complain, something you do pretty much all the time with every single thing that is released.

    Since unlike some I prefer to avoid making generic comments lacking arguments, here's an explanation on what I meant.


    A typical event in this game is divided into one of two things.
    1) A quest line with some gimmick that can be done and finished in an hour or so. This is what Halloween was, the Summer whatever, Valentines etc. There's an added grind for consumables for those that want it, but at that point the event is already "done".
    2) An event that builds upon one of the content pieces already in game. That's what the gold saucer event does, what Yokai did and I believe Garo, though I'm not really sure as I didn't really care back at the time just starting my play in this game.

    In the case of these events there are usually one or two permanent reward types between emotes, glamor, orchestrion rolls, minions or furniture. Then there are typically consumables like fireworks or food.

    And once you get those non-consumables...that's when the event mostly loses its value. They are too gimmicky to be really done more for fun, maybe as a mini-game to kill time. But they disappear at the events end so yeah...that won't work. The ones that add to the existing stuff is usually GRIND, and of the worst sort, because it uses the stuff that is abhorred by yer average person. These events are made to drag people into FATE's, gold saucer (which some like, but many think is a wasted potential and if use it do so only for the rewards, not fun) or PvP. So yeah...They are literally made for players to do something they DO NOT want to do.


    And what is the case with Rathalos?!
    You get a trial that is unique with its even more unique extreme mode.

    The rewards are glamor set, minions, mount, furniture, emote AND orchestrion rolls. Quite a lot more than most events when it comes to variety.

    The quest takes at least a bit more time than the typical quest sort too, much more if you want to get all the rewards...though yes, it is done by grinding. But at least grinding on the main content of the game that most people play for. Instanced combat content.


    Now, you can say that some of these rewards, arguably the best ones, are extreme only forcing people to do content they don't want. And how exactly is that different from Garo?! How is that different from Yokai which you bring up as a (according to what you imply) "great event"?! Too bad. At least this event is permanent and will become snooze fest some months down the line so everyone WILL be able to get all the rewards without much problem, scaling down the difficulty of it considerably by out-gearing and eventually unsynced runs.

    Quote Originally Posted by Granyala View Post
    My problem with Rathalos is not it's perceived difficulty. It's how tedious and unfun the encounter feels as soon as Phase II hits.
    Yes, being completely unable to use any heals for majority of the fight is a detriment to healers gameplay and as such fun. It'd be a lot better if it was a permanent heal reduction instead, even a severe one, but making healing still viable. But this is still a gimmick of the event. There is almost no chance of them repeating this (unless for more crossovers with Monster Hunter franchise) for future content. But there is a chance for them to repeat the other mechanics within this fight and it would be a shame if people not being specific about what they dislike or simply not saying what they DID like just cause one thing is a game-breaker for them would prevent that.

    So yes. It's your opinion that it's not fun at second phase and that's that. However it was not until you were contested further that you said there was something in the fight you did like (basically everything other than the no-healing and three-deaths limit). Your initial post suggested that the whole fight was horrible, without even bringing up the no-heal playing part. That sends the wrong message to the developers.
    (3)

  2. #2
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    Granyala's Avatar
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    Quote Originally Posted by kikix12 View Post
    So yes. It's your opinion that it's not fun at second phase and that's that.
    Your initial post suggested that the whole fight was horrible, without even bringing up the no-heal playing part.
    What message? Do you really think the JP DEVs give a hoot about what I say? Maybe if I were japanese and in their home forums.
    Also, non telegraphed attacks are not new.
    Savage raiding has them all the time. Laser of O7s would be just one example, forcing you to look at the bosses' Orientation similar to Rathalos.
    (0)

  3. #3
    Player
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    Quote Originally Posted by Granyala View Post
    Also, non telegraphed attacks are not new.
    That's not the only thing about Rathalos that's not typical to the fight...

    And I know that mechanic itself is not new. Neither that nor random attack targets. Except that they are usually used for individual attacks. If not, they are used on adds (like the The Final Steps of Faith trial) or in otherwise low-end content (Stone Vigil in hard mode dungeon).
    (0)

  4. #4
    Player RiyahArp's Avatar
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    Quote Originally Posted by kikix12 View Post
    Now, you can say that some of these rewards, arguably the best ones, are extreme only forcing people to do content they don't want. And how exactly is that different from Garo?!
    Garo wasn't skill gated, and it rewarded trying out the different modes of pvp. You could actually stick to unranked modes in Feast if you were unsure, and you weren't wasting your time just because you got zero rewards if you got third place in frontlines. It also reinvigorated certain modes in the game, modes that were really neglected, and a lot of people stuck with pvp because of it.

    The yokai watch fate let you act solo or in groups at your leisure, had no pressure, and let you revisit the ARR realms, which at the time were dangerously neglected and often empty for new players. You had choice to do which fates you liked, and again, there wasn't a skill gating issue. You didn't sit their and waste time because of failures.

    You also could do both of these at any level, which drew in many more players. here you need to be a 70, and have a pretty high ilvl, and a high level of mechanical skill. No, its not easy, i see people wearing diamond gear get hit as much as others.
    (0)
    Last edited by RiyahArp; 08-10-2018 at 07:46 AM.

  5. #5
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    Vaer's Avatar
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    Quote Originally Posted by RiyahArp View Post
    Garo wasn't skill gated, and it rewarded trying out the different modes of pvp. You could actually stick to unranked modes in Feast if you were unsure, and you weren't wasting your time just because you got zero rewards if you got third place in frontlines. It also reinvigorated certain modes in the game, modes that were really neglected, and a lot of people stuck with pvp because of it.
    Maybe this collab got people that never tried FFXIV but picked it up because it has MH content in it and vice versa. Probably the point of the collab considering both collabs released near the release of the PC version release of MHW.

    Yokai/Garo was super grindy though. I thought you didn't like grind? or is it just because it's skill gated?
    (3)

  6. #6
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    HyoMinPark's Avatar
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    Quote Originally Posted by RiyahArp View Post
    Garo wasn't skill gated, and it rewarded trying out the different modes of pvp. You could actually stick to unranked modes in Feast if you were unsure, and you weren't wasting your time just because you got zero rewards if you got third place in frontlines. It also reinvigorated certain modes in the game, modes that were really neglected, and a lot of people stuck with pvp because of it.
    Maybe on Primal, but on Aether, the only modes that popped frequently for Frontlines was Shatter — Secure was still dead-slow during Garo. Any players that it brought into PvP, or who became interested in PvP, very likely discontinued it after the 4.0 changes. I don’t really see them met with much praise.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
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    Quote Originally Posted by RiyahArp View Post
    Garo wasn't skill gated, and it rewarded trying out the different modes of pvp.
    If I do remember well, part of that does include actual wins for the mounts. I may be wrong though. As I said I didn't really care about the event at the time.
    If yes, then that is actual skill gating in much the same way as this. Eventually you'll win in PvP...like eventually you'll kill Rathalos.

    Quote Originally Posted by RiyahArp View Post
    It also reinvigorated certain modes in the game, modes that were really neglected, and a lot of people stuck with pvp because of it.
    Go ahead and show me where I said that the events I brought up were good or bad?! I said that they forced people to do stuff they did not want to do if they wanted to get the rewards. That is very much true.

    You think that this will be different?! That it won't draw people that don't touch extreme modes into playing it?! That there won't be players for which it'll be the first actual extreme done without unsynced feature that will start doing harder content afterwards?! As I said, you are creating your own setting to complain, your own narrative. Something that have nothing to do with reality.

    Reality is that this event offers quite a lot of value in comparison to majority of events in FFXIV, catering to larger part of the community than many of the previous ones. Larger doesn't mean everyone...but then again...there is no event, no game, no mechanic that will cater to everyone. Hand everyone good stuff?! People that want to earn stuff will hate it. Have people work for stuff?! People that want to take it easy will hate it. Don't give any stuff past the story?! People that want rewards for living will hate it.
    (2)
    Last edited by kikix12; 08-10-2018 at 07:13 AM.

  8. #8
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    Granyala's Avatar
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    Quote Originally Posted by kikix12 View Post
    If yes, then that is actual skill gating in much the same way as this. Eventually you'll win in PvP...like eventually you'll kill Rathalos.
    No you won't.
    You can win PvP no matter whether you yourself are a dud or not. Esp large scale PvP.

    You will not ever beat Rathalos if you are too dumb to dodge. The 3 dead = wipe limit will see to that.
    This isn't content in which us healers can drag people through by their feet.
    (2)

  9. #9
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    Quote Originally Posted by Granyala View Post
    You will not ever beat Rathalos if you are too dumb to dodge. The 3 dead = wipe limit will see to that.
    Once higher gear tiers will be released, eventually when it'll be unsyncable, people will be able to enter it no matter how horrible they are and just run around like headless chicken to avoid being hit while some decent players will finish Rathalos off. So yes. It will take some waiting, but at that point everyone will have a nearly guaranteed chance of winning every single time provided they find a group willing to drag them.

    And besides...humans do get better. Rathalos is something people need to learn to do. Sure, there are some technical issues like high-latency that make it more difficult (possibly negating some play styles entirely if high enough), but those apply to all content, hard and easy. Most people if they will keep at it will at least be able to survive while still giving out some hits here or there. It's not like Rathalos demands reflexes and strategic thinking that's physically unobtainable by yer average, healthy Joe or Jane.
    (1)

  10. #10
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    Quote Originally Posted by kikix12 View Post
    Once higher gear tiers will be released, eventually when it'll be unsyncable, people will be able to enter it no matter how horrible they are and just run around like headless chicken to avoid being hit while some decent players will finish Rathalos off. So yes. It will take some waiting, but at that point everyone will have a nearly guaranteed chance of winning every single time provided they find a group willing to drag them.

    And besides...humans do get better. Rathalos is something people need to learn to do. Sure, there are some technical issues like high-latency that make it more difficult (possibly negating some play styles entirely if high enough), but those apply to all content, hard and easy. Most people if they will keep at it will at least be able to survive while still giving out some hits here or there. It's not like Rathalos demands reflexes and strategic thinking that's physically unobtainable by yer average, healthy Joe or Jane.
    gear doesn't help some savages and extremes unsync
    like people still wipe on Ifirt,Leviathon and Ramuh
    also dont know how good that defense up buff on rathalos is at lvl 80
    and its only 4 people compared to 8
    so its hard to say right now
    (0)

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