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Thread: Rathalos EX

  1. #151
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    NanaWiloh's Avatar
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    Nana Wiloh
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    Lamia
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    Quote Originally Posted by Vaer View Post
    The Garula does Heave twice pretty close together and it hits pretty hard/is a wide frontal cleave. (Just 1 of them almost 1 shots non tanks) They might not have used a defensive cooldown.
    Heave killed the tank no doubt but it was not the second one. The first heave one shot him cause the second heave came after he was already dead. Tanks Hp went from full to 0 instantly with the first heave, I would've reported the problem but its a rare occurance and I have seen it happen in other MMO's.
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  2. #152
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    InkstainedGwyn's Avatar
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    Souji Hanamura
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    Quote Originally Posted by NanaWiloh View Post
    Heave killed the tank no doubt but it was not the second one. The first heave one shot him cause the second heave came after he was already dead. Tanks Hp went from full to 0 instantly with the first heave, I would've reported the problem but its a rare occurance and I have seen it happen in other MMO's.
    Maybe a crit? I do know that ex primals can crit. Bad luck, if that's the case.
    (0)

  3. #153
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    SargentToughie's Avatar
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    Lana Arunika
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    Quote Originally Posted by InkstainedGwyn View Post
    Maybe a crit? I do know that ex primals can crit. Bad luck, if that's the case.
    I don't think the heave can crit. At least, I haven't seen it on any of my runs.

    That said, Heave still huuuuuuuuurts like a mother. Shield Oath, Shelltron, Sentinel, and that thing still chunks out half my dang HP. It's insane.

    Not unrealistic at all that if a tank wasn't topped off and didn't CD properly, that they just got blasted by it.
    (1)
    #notallraiders

  4. #154
    Player
    Rowde's Avatar
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    Willig Rowde
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    Quote Originally Posted by RiyahArp View Post
    there wouldn't be a lack of content if they didn't make it an ex trial. By making it ex, they cut off a lot of the playerbase, because a lot of the playerbase simply doesn't like to farm hard content. It doesn't add longevity in the same sense yokai watch and garo did.The hardcore will farm the 50 scales in 1-3 days, and then they have nothing either. The only longevity will be from any casuals who attempt it, and its mostly suffering because its not really fun. They might as well have made it the third ultimate instead for all the good it does.
    I'm sorry what? Yokai and Garo are your examples of content with longevity?!

    Yokai was a seasonal event, now no longer available. It has no longevity. Regardless, looking back at my achievement list. I got my first Yokai Achievement on 7/26/2016 and I got the Whisper A-go-go Key Achievement on 7/28/2016. Three days is longevity?

    My Garo Achievements for the gear are spread between 1/26/2017 and 2/02/2017. I received silver horse on 1/27/2017 and black horse on 1/31/2017. There is a large gap before I received the gold horse because I had never done Feast before and was initially hesitant to do it. However, my achievement for my very first Feast match was 4/04/2017 and I got the gold horse on 4/05/2017.

    So technically... 9 total days spent specifically going after Garo gear ("spread out" over a 2 month period).


    I also do not consider myself hardcore at all. I have always described myself as a casual gamer.


    Quote Originally Posted by SargentToughie View Post
    I don't think the heave can crit. At least, I haven't seen it on any of my runs.

    That said, Heave still huuuuuuuuurts like a mother. Shield Oath, Shelltron, Sentinel, and that thing still chunks out half my dang HP. It's insane.

    Not unrealistic at all that if a tank wasn't topped off and didn't CD properly, that they just got blasted by it.

    This seems the most plausible to me, particularly if it was a DRK or PLD w/o tank stance to push DPS. That being said, HG, LD, and Holm are great for Garula. Holm and LD especially since you can pop a mega-pot near the end of timer and be completely safe. If it isn't dead by then the check most likely isn't getting passed...
    (1)
    Last edited by Rowde; 08-10-2018 at 05:36 AM.

  5. #155
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    PerrinTaveren's Avatar
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    Estarossa Avendesora
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    update from me:

    i farmed it today for 12 wins without a wipe. part comb was 3 warrior, 1 sch. i was war.

    it was actually okay but idk how it goes with dps parties.
    (1)

  6. #156
    Player
    Rowde's Avatar
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    Willig Rowde
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    Quote Originally Posted by PerrinTaveren View Post
    update from me:

    i farmed it today for 12 wins without a wipe. part comb was 3 warrior, 1 sch. i was war.

    it was actually okay but idk how it goes with dps parties.
    I farmed with a standard party too, it really comes down to ppl actually being able to dodge.

    Of my 66 clears, 12 were with one standard party with WAR (me), Bard, DRG, AST.
    2 or 3 clears were with another standard party consisting of WAR (me), Bard (sister), other DPS, Healer.
    First 2 clears with random standard parties from PF consisting of WAR (me), 2 DPS, Healer. These were the rough clears while learning... first one took the full timer to complete.
    5 clears were with a full tank party consisting of 2 WAR and 2 PLD

    Rest of my clears were with the 3 tank 1 healer setup. Though the comp varied somewhat. Typically 2 WAR (to fell cleave Garula to death), other tank to mount, any healer. My sister was usually the healer, and she tried both WHM and SCH, and ended up preferring to SCH.


    I also had one fail party where I played DPS, but the environment was really toxic and the other DPS kept throwing blames out at everybody so I'm glad it eventually disbanded.
    (0)

  7. #157
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    Bourne_Endeavor's Avatar
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    Cassandra Solidor
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    Quote Originally Posted by RiyahArp View Post
    there wouldn't be a lack of content if they didn't make it an ex trial. By making it ex, they cut off a lot of the playerbase, because a lot of the playerbase simply doesn't like to farm hard content. It doesn't add longevity in the same sense yokai watch and garo did.The hardcore will farm the 50 scales in 1-3 days, and then they have nothing either. The only longevity will be from any casuals who attempt it, and its mostly suffering because its not really fun. They might as well have made it the third ultimate instead for all the good it does.
    You mean the same Yokai event that was so universally despised, more people at the Faustlet minion than the Whisper-A-Go-Go mount? Yes, more people cleared Brute Justice Savage than grinded out FATEs. Meanwhile, Rathalos is considered a significant improvement on their past events.
    (2)

  8. #158
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    kikix12's Avatar
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    Seraphitia Faro
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    Midgardsormr
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    Quote Originally Posted by RiyahArp View Post
    They do like to do crossover events, though. Because it's 1 of the 2 long term content drops we will get for two months. And they had to go and make it an ex trial.
    Your complaints are made completely out of context of the game. You literally imagined a setting in which you can complain, something you do pretty much all the time with every single thing that is released.

    Since unlike some I prefer to avoid making generic comments lacking arguments, here's an explanation on what I meant.


    A typical event in this game is divided into one of two things.
    1) A quest line with some gimmick that can be done and finished in an hour or so. This is what Halloween was, the Summer whatever, Valentines etc. There's an added grind for consumables for those that want it, but at that point the event is already "done".
    2) An event that builds upon one of the content pieces already in game. That's what the gold saucer event does, what Yokai did and I believe Garo, though I'm not really sure as I didn't really care back at the time just starting my play in this game.

    In the case of these events there are usually one or two permanent reward types between emotes, glamor, orchestrion rolls, minions or furniture. Then there are typically consumables like fireworks or food.

    And once you get those non-consumables...that's when the event mostly loses its value. They are too gimmicky to be really done more for fun, maybe as a mini-game to kill time. But they disappear at the events end so yeah...that won't work. The ones that add to the existing stuff is usually GRIND, and of the worst sort, because it uses the stuff that is abhorred by yer average person. These events are made to drag people into FATE's, gold saucer (which some like, but many think is a wasted potential and if use it do so only for the rewards, not fun) or PvP. So yeah...They are literally made for players to do something they DO NOT want to do.


    And what is the case with Rathalos?!
    You get a trial that is unique with its even more unique extreme mode.

    The rewards are glamor set, minions, mount, furniture, emote AND orchestrion rolls. Quite a lot more than most events when it comes to variety.

    The quest takes at least a bit more time than the typical quest sort too, much more if you want to get all the rewards...though yes, it is done by grinding. But at least grinding on the main content of the game that most people play for. Instanced combat content.


    Now, you can say that some of these rewards, arguably the best ones, are extreme only forcing people to do content they don't want. And how exactly is that different from Garo?! How is that different from Yokai which you bring up as a (according to what you imply) "great event"?! Too bad. At least this event is permanent and will become snooze fest some months down the line so everyone WILL be able to get all the rewards without much problem, scaling down the difficulty of it considerably by out-gearing and eventually unsynced runs.

    Quote Originally Posted by Granyala View Post
    My problem with Rathalos is not it's perceived difficulty. It's how tedious and unfun the encounter feels as soon as Phase II hits.
    Yes, being completely unable to use any heals for majority of the fight is a detriment to healers gameplay and as such fun. It'd be a lot better if it was a permanent heal reduction instead, even a severe one, but making healing still viable. But this is still a gimmick of the event. There is almost no chance of them repeating this (unless for more crossovers with Monster Hunter franchise) for future content. But there is a chance for them to repeat the other mechanics within this fight and it would be a shame if people not being specific about what they dislike or simply not saying what they DID like just cause one thing is a game-breaker for them would prevent that.

    So yes. It's your opinion that it's not fun at second phase and that's that. However it was not until you were contested further that you said there was something in the fight you did like (basically everything other than the no-healing and three-deaths limit). Your initial post suggested that the whole fight was horrible, without even bringing up the no-heal playing part. That sends the wrong message to the developers.
    (3)

  9. #159
    Player
    Granyala's Avatar
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    Ifalna Sha'yoko
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    Cerberus
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    Quote Originally Posted by kikix12 View Post
    So yes. It's your opinion that it's not fun at second phase and that's that.
    Your initial post suggested that the whole fight was horrible, without even bringing up the no-heal playing part.
    What message? Do you really think the JP DEVs give a hoot about what I say? Maybe if I were japanese and in their home forums.
    Also, non telegraphed attacks are not new.
    Savage raiding has them all the time. Laser of O7s would be just one example, forcing you to look at the bosses' Orientation similar to Rathalos.
    (0)

  10. #160
    Player
    kikix12's Avatar
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    Seraphitia Faro
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    Midgardsormr
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    Quote Originally Posted by Granyala View Post
    Also, non telegraphed attacks are not new.
    That's not the only thing about Rathalos that's not typical to the fight...

    And I know that mechanic itself is not new. Neither that nor random attack targets. Except that they are usually used for individual attacks. If not, they are used on adds (like the The Final Steps of Faith trial) or in otherwise low-end content (Stone Vigil in hard mode dungeon).
    (0)

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