




As a RDM you need to actually build your mana gauge so that you can do good damage when you knock him down. So I wouldn't think this is a good universal suggestion.



Anyone know how the Japanese players are reacting to this fight?


50 scales definitely seems like a lot for such a thoroughly unenjoyable and gimmicky fight.
Good old capcom. Bringing it's hard difficult to SE for its crossover. All jokes aside people on the other side of the deal were pissed too. Apparently both sides of the crossover are old school capcom hard. I'm loving the fight tho. But I'm odd and love having monster hunter in xiv.
Last edited by ko_; 08-09-2018 at 03:18 AM.
Dumb fight that encourage you to go 3 tanks 1 healer or 4 tanks, if you can't dodge just take the hits, melee and blm are useless and while smn, rdm, mch might do decently brd is the only dps you should consider because of paen, healer is nothing but an esuna bot.

Yeah this has been my experience too. I did normal on my BLM last night and then went to party finder looking for groups.
A. They were all already demanding you have clears and threatening a kick if you die.
B. Every group was either only accepting four tanks or three tanks and one healer.
If the whistle isn't something you can trade between characters, probably means I'll be stuck trying to gather my own group because the community is already pushing out most classes and its only been 24 hours.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt
Wouldn't be a problem if people were remotely competent. Just saying.

Managed to get 2 clears so far as a WHM. One was standard 2 DPS, 1 healer, 1 tank, the other was 1 DPS, 1, healer, 2 tanks. Its definitely less awful with more tanks since they don't die almost immediately after getting hit.
The hitboxes are a mess. Move far out of the way only to get killed, and then re-appear far out of the area where the dragon attacked. Happened to almost every group I ran with, even in normal.


Hey I find the 3 death limit pretty Extreme myself, considering how much of a d**k he can be if he start focusing a single player for a long time.
No glow please, its a rathalos not an elder dragon :-(.
Just sayin' after 3 down with a classic team (2 dps + 1 heal + 1 tank) we manage to see a chest with poogie and orchestrion scroll so the mount may be in it too so the "50 down to get the mount" may become "wow that floor kisser got the mount OMG".
It shows the weaknesses of hard four man content, unfortunately. Tanks outclass any DPS job in it since they can absorb hits much better, and there is no hard enrage. I feel the healer has the highest burden in the first part of the fight, due to the high outgoing damage and the need to watch other players, health, and mob mechanics. Next would be melee, then ranged dps, then tanks. The carting mechanic is the only way it remains playable. Imagine if the single healer couldn't cart back.
The dodging is all right, but as someone said earlier, it can make for a tiring fight depending on the job. I don't particularly find it all that fun to do, and am a little annoyed at them gating half the rewards behind the ex version. I would like special events to be fun things players do together, not things that cause people to backbite or be at odds with each other, and hard level content like this is more work than fun for me.
Last edited by RiyahArp; 08-09-2018 at 07:05 AM.
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