Wait. Isnt this what we want? A fight thats actually hard? We been asking for harder 4 mans for years. I say more of this please. It just sucks players are cheesing it.
Wait. Isnt this what we want? A fight thats actually hard? We been asking for harder 4 mans for years. I say more of this please. It just sucks players are cheesing it.
ok seeya
legit though, the fight actually introduces some sort of difficulty that isn't just mechanics for once. it isn't difficult if you know how to use your brain, but for others it apparently is
It's one of the easiest Extreme fights in the game (if not the easiest), people just can't handle it when the actually need to look at the boss and not a cast bar. He's very slow and the only thing difficult about it is that it's putting more reliance on people to actually move than healers just dragging their corpse through.
I hope more fights like this are introduced, sans no healing because I would like to see traditional comps back.
wholeheartedly agree, i'd love to see more fights like this, along with more mechanics introduced in the fights as well. the fight is very easy, just gotta see who he's facing and winding up his animations for, and move, if you're ranged. for melee i hear you can just stand under him -- so it is easily achievable once people have an idea of how he worksIt's one of the easiest Extreme fights in the game (if not the easiest), people just can't handle it when the actually need to look at the boss and not a cast bar. He's very slow and the only thing difficult about it is that it's putting more reliance on people to actually move than healers just dragging their corpse through.
I hope more fights like this are introduced, sans no healing because I would like to see traditional comps back.
Give us Nergigante!
Well, here's some tips for people struggling:
As a general rule, Rathalos is easiest to avoid at melee range. It might be habit for ranged, casters or healers to be far away, but you actually make it much harder on yourself.
First Phase
- Rathalos's upper left side is safest to stand (near his face, near the wing tip). This avoids his tail sweep and you're far away enough from the bite that you won't be hit.
- The bite attack has a hitbox on the tail (seen a lot of ranged get clipped by this).
- First set of adds don't need to be picked up, grab the Coeurl and DPS it down. No one likes dealing with crackle hiss or whatever it's called in this fight.
- Put fireballs on adds and bait Rathalos toward adds; everything he does damages them. This lets you continue to focus on Rathalos.
- Large healing when adds pop up may cause them to make a run straight for your healer; if this happens, grab them and keep them near Rathalos so his attacks will still hit them.
Second Phase
- Never stand in front of Rathalos, even if you're at ranged. This makes Rathalos take an extra moment to turn before he will do his dive into poison claw.
- Rathalos always changes his target to the person he will attack (the name that pops up next this his, AKA the target's target). This is especially useful to see who exactly he is targeting for poison claw.
- Melee range is still the best to avoid his attacks; keep in mind the poison claw definitely feels "fatter" on his right.
- We had tank take their fireballs alone; they came and stacked with everyone else's.
- Healer should be pro-active with Esunas; a DPS can survive poison claw if it gets removed ASAP. Would recommend removing Healer DoT and one DPS's DoT before the second fireball. On second, recommend removing Healer DoT and the DPS with 2 stacks of DoT. If SCH with Selene, wait and group remove after 3rd fireball while still removing DoTs mentioned here.
- LB only when Rathalos is down; it's the difference of 8% damage done or 3% (something along those lines).
- Save LB for Rathalos, not the tail. Saving all of your CDs for the tail will take it off fine enough.
- GCD hits fill Rathalos's down meter. (Thanks to Rowde for sharing this information~)
Bonus tip:
- Can mash while stunned to reduce your stun timer, much like in Monster Hunter.
Last edited by JunseiKei; 08-09-2018 at 06:57 PM. Reason: Added a bonus tip that a couple of friends insist is real.
I don't think many people wanted this, especially as a special event. It's too punishing for most people; you can each make one mistake and end the run, and a healer mistake can snowball into multiple. Most of my tries have ended in the thirty minute mark simply because people get tired and make one or two mistakes, only to get one-shot for them. I've melded vit, and rath's rush and resulting poison still can ko me.
It relies on the player perfectly playing a long fight with significant randomness and a faster pace than some ex stuff. If it's what hard 4-mans will look like, I don't blame people for not wanting to touch them.
Last edited by RiyahArp; 08-09-2018 at 02:08 PM.
Maybe. The groups I've played with have enjoyed it and want more like this. I thought this was what people wanted. Least as far as harder content. Difficulty is a hard thing to scale tho, even harder when your base is as large as xivs.I don't think many people wanted this, especially as a special event. It's too punishing for most people; you can each make one mistake and end the run, and a healer mistake can snowball into multiple. Most of my tries have ended in the thirty minute mark simply because people get tired and make one or two mistakes, only to get one-shot for them. I've melded vit, and rath's rush and resulting poison still can ko me.
Ok, my problem isn't that "the fight is too hard". Actually mechanic-wise it is pretty simple. I can see what he is gonna do and how to react to it. I have basically 3 problems i will name:
1. It is random. It is TOO random that he can kill me again after me spawning back instantly. It is too random that he can just attack same person 5 times. How the hell will we survive that if the person is hit in the first place? It does stun + poison. Basically you get hit, you die.
2. Its dive attack is too fast, at least for me. He turns me and comes at me. When i start running sideways, if i am not far away he always hits me.
3. This is the most bothersome for me. Camera angles. Idk if this is an issue on pc, but on ps4, i can't see boss's face when he is flying if i do not set my camera always. And like i said, he is fast. I really can't see sometimes who he is targeting, that's why i look at the agro bar. But some angles really obstruct my view as well so idk maybe don't put invisible walls in arena edges in a fight like this?
And it is easy to talk when you are tank tbh. There was a tank in our group, who got hit like 3-4 times but don't die ofc, but we (i, healer and dps) die, so he kept "wtf dudes, are you stupid" etc. Try doing this fight as a esuna bot or melee, and then say "oh i cleared this 65 times". Then i will know there is something wrong with me after 3 years of healing.
Personally love this fight, as a mh fan it did kinda deliver ... well cept that we have no "dodge iframes".
Its like every other ex primal ... once you get it ... You get it. Mobility is key and being quick to run.
A few things make the fight lengths easier. 3 tanks and a heal forgive a lot of mistakes and potential deaths, there are 2 dps checks and neither of them is tight.
Also tanks with cds can eat the stacks solo and healat the end with a potion. This has the benefit of only 1 burn target also ppl dont tunnel vision and only focus on stack while dropping dps and you are not stack which means avoiding poison dive after is easier.
Once you can read the tells a normal party can easily kill it as well. Sorry dps buddies, hope it doesn't become meta lol. Then again I remember light farming for anima and all the tanks that were locked out due to "we only want 1 tank".
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