Maybe. The groups I've played with have enjoyed it and want more like this. I thought this was what people wanted. Least as far as harder content. Difficulty is a hard thing to scale tho, even harder when your base is as large as xivs.I don't think many people wanted this, especially as a special event. It's too punishing for most people; you can each make one mistake and end the run, and a healer mistake can snowball into multiple. Most of my tries have ended in the thirty minute mark simply because people get tired and make one or two mistakes, only to get one-shot for them. I've melded vit, and rath's rush and resulting poison still can ko me.
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