Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 45
  1. #21
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Fates just need to be more thought invoking. At least the Anemos fates sometimes had mechanics, but the problem is with 144 people, it just becomes a zerg,
    and you can't see the monster or mechanics sometimes with that many people.
    (1)

  2. #22
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nariel View Post
    Nothing can stop the fate train !
    This train has no break and neither does it have mercy!
    (1)

  3. #23
    Player
    ern815's Avatar
    Join Date
    Dec 2012
    Location
    Shirogane
    Posts
    367
    Character
    Anesuto Naito
    World
    Balmung
    Main Class
    Ninja Lv 85
    I am suffering from a huge lag with these fates in Eureka. I might as well just let the NM kill me and wait for the exp.
    (0)

  4. #24
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    I remember the FATE trains back before HoH or even PoTD was out. Set yourself in Bluefog and go for it for hours on end!

    I really don't do FATEs much now, unless I stumble into one that I can do or helping someone.
    (0)

  5. #25
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Its the only time I would say that this is an actual MMorpg. Aside from the 24 man raids there is no content where you could realistically expect to see more than an handful of players doing content together. I miss the sense of scale other MMO's had.
    (0)

  6. #26
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MageBlack View Post
    Its the only time I would say that this is an actual MMorpg. Aside from the 24 man raids there is no content where you could realistically expect to see more than an handful of players doing content together. I miss the sense of scale other MMO's had.
    I guess I have a very different expectation of an MMO then. I want a lot of people to be on the same map, but not all doing the same thing. That just results in a zerg in which you can't even tell what's happening. It's just a mass of bodies spamming skills.

    And if it's not obvious from what I said above, the answer to the OP's question is no, I don't like it.
    (2)

  7. #27
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I guess I have a very different expectation of an MMO then. I want a lot of people to be on the same map, but not all doing the same thing. That just results in a zerg in which you can't even tell what's happening. It's just a mass of bodies spamming skills.

    And if it's not obvious from what I said above, the answer to the OP's question is no, I don't like it.
    Fair enough, I can see where you are coming from. In my personal opinion, Eureka should have been the open world design from the start of ARR. Instead we are stuck with only two zones to do this in. I dont think the "Zerg" will be quite as bad once all 4 zones are in (except for the most recent zone, which is always the case.)
    (0)

  8. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,912
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Not the worst way to spend mindless grind hours, so long as PotD and its like exists, but definitely another large area of wasted potential.

    Honestly, if I were forced to farm them only in the ugliest zones, generally without friends or enjoyable enough people, I'd hate it. But neither of these things apply, so I despise them in concept more than in practice, though that may change within a week.
    (1)

  9. #29
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,152
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Overworld FATEs are... less compelling than they used to be, but I still like to do all of them at least once if they have any kind of story content. (Still trying to complete those Dataqi tribe chronicles! It seems to be beyond my solo ability though.) I love seeing those little elements of worldbuilding. Also, put someone in danger in front of me and I’ll probably feel compelled to help even though I know full well it plays out ten times a day.

    The frustrating thing is that the largest boss FATEs need more people than are generally passing through, and not enough people care. Once our hunt train was literally ten metres away from the “Never Say Daimyo” boss that drops orchestrion rolls and achievements and we could have squashed it there and then. But no, ignore it and off to the next elite mark.
    (1)
    Last edited by Iscah; 08-08-2018 at 02:26 PM.

  10. #30
    Player
    ForctyusGold's Avatar
    Join Date
    Jan 2016
    Location
    Ul-Dah
    Posts
    152
    Character
    Forctyus Goldmaul
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    it will be better with some quests giver to kill some mobs or hunt some NM... its really mindless, but i like it to everyone who have lags, turn off skill effects of other players , it helps me, but now i cant see if healer pop some cage, but whatever
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast