Nope. Hated Fates Ever since Alpha. they're lifeless zergs that don't do a damn thing.
I don't know if anyone remembers that far back but towards the end of 1.23 and pre alpha the devs had told us some of the fates would be kinda like how hamlet defence worked. i.e be structured and have some impact on the game world around them... then what we got was a bunch of opos randomly attacking hystmill.... Woooooo!!!!!
kill the ops or just laugh at them it makes no difference the results are exactly the same whether the fait is completed or failed...
Hunts where supposed to be notorious monsters but the reality is hunts are just fates that don't show up on the map.... and every single one of them is just a zerg fest.
If fates had more structure or impact they'd be a lot ore fun. take that hystmil fate for example. if you made that some kinda mini besieged thing ala ffxi. it'd be bucket loads more fun to do. and would have impacted the game world as well. fail that attack and find gerolt has been abducted. so now players cant crack on with relics till they go rescue him... inconvenient for some folks perhaps but dam it eorzea would feel so much more dynamic and alive.. instead of dead and lifeless. another reason I hate fates. lifeless zergs in a lifeless world..
as far as eureka goes I said early 4.0 if it turned out to be a fate grind ala diadem I simply wouldn't bother. and well I spent 20 minutes in anemos on day 1 and have never gone back since


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