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Thread: Physick on SMN

  1. #101
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,236
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by supaiku View Post
    snip
    Well if getting rid of classes is what would happen, then SE may as well rework.SCH completely, alfter all there will be no point in them keeping ACN actions that are mostly intended to be inherited by SMN (or at least are utilised most by them compared to SCH). Although that would take a lot of resources to take care of which at the moment are better directed at balancing current jobs and preparing for new ones next expac, even the fabled DRK changes are taking a long time.

    If Physick is to be lost they are better to just fix it with a trait turning it in to something like another Pet buff rather than just leaving it at it is. Traits take short time to add when it only effects one job (like SCH Aetherflow Quicken), removing classes effects nearly everything.
    (0)

  2. #102
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    People say Arcanist to Summoner is the natural progression but honestly Arcanist to Scholar always made more sense to me.

    Both are Limsa based, both play a supporting role to the Marauders, Arcanist kit as it is is good enough to stand in as a healer pre-30, Arcanist kit is pretty much feature complete for healing if you flagged them for Healer role actions instead of DPS ones.
    Literally just need to change the Arcanist symbol to green and make the Carbuncles mirror Eos/Selene instead of Garuda/Titan.

    Plus contagions and sickness based damage skills make more sense for Scholar than Summoner. Inflicting illness and healing it feel like two sides of the same coin.
    (1)
    Last edited by Jandor; 08-06-2018 at 10:52 PM.

  3. #103
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jandor View Post
    People say Arcanist to Summoner is the natural progression but honestly Arcanist to Scholar always made more sense to me.

    Both are Limsa based, both play a supporting role to the Marauders, Arcanist kit as it is is good enough to stand in as a healer pre-30, Arcanist kit is pretty much feature complete for healing if you flagged them for Healer role actions instead of DPS ones.
    Literally just need to change the Arcanist symbol to green and make the Carbuncles mirror Eos/Selene instead of Garuda/Titan.

    Plus contagions and sickness based damage skills make more sense for Scholar than Summoner. Inflicting illness and healing it feel like two sides of the same coin.
    This also allows for Summoner to be the focus of a grounds-up rework as a level 30 Job, like Dark Knight.

    Bring on the big bad summons.
    (1)

  4. #104
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    To further expand on this, I logged in again and tested something.

    Physick vs Drain as SMN.

    Attack Magic Potency 2749
    Healing Magic Potency 231
    Critical Hit 1904

    Drain cast time 2.35s
    Physick cast time 1.88s

    Both cost 600 mp to cast.

    vs

    Level 70 Training Dummy

    on average drain healed me for 1700 - 2300 hp per casting not including crits which would jump up to about 3600 or a little more at times. This is without a summoned pet like Garuda applying contagion on anything.

    on average Physick healed me for 645 to 647, not including crits which would scale up to about 1014.

    So in the 5.10s I could cast two drains for emergency healing against a likely equally leveled target I could heal 3400 to 4600 hp, or more if I crit which could potentially jump up to 7200 if both were crits?

    vs

    Physick's 1935 healing after 5.64s.. So, why not just change Physick to Drain?

    Switch Physick on your Hotbar to Drain if you really feel you need that extra utility to heal yourself a little bit without completely stopping your DPS contribution sans your pet being a factor. USE DRAIN!
    (0)
    Last edited by Selvokaz; 08-07-2018 at 01:04 PM. Reason: Because people apparently might not understand the reason why I posted it

  5. #105
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Selvokaz View Post
    To further expand on this, I logged in again and tested something.

    Physick vs Drain as SMN.

    Attack Magic Potency 2749
    Healing Magic Potency 231
    Critical Hit 1904

    Drain cast time 2.35s
    Physick cast time 1.88s

    Both cost 600 mp to cast.

    vs

    Level 70 Training Dummy

    on average drain healed me for 1700 - 2300 hp per casting not including crits which would jump up to about 3600 or a little more at times. This is without a summoned pet like Garuda applying contagion on anything.

    on average Physick healed me for 645 to 647, not including crits which would scale up to about 1014.

    So in the 5.10s I could cast two drains for emergency healing against a likely equally leveled target I could heal 3400 to 4600 hp, or more if I crit which could potentially jump up to 7200 if both were crits?

    vs

    Physick's 1935 healing after 5.64s.. So, why not just change Physick to Drain?
    There are numerous reasons why they haven't changed Physick to Drain.

    Drain was added in Stormblood for roles actions (which means you would than take it away from black mages, which is slightly useful to them for self survival), you'd have more of an argument for making it similar to drain and just giving it a name.

    Lorewise it wouldn't make sense... you learn to heal yourself and than it changes to an ability where you you heal yourself from something else (not to mention is an attack now versus non attack).

    Very little reason to waste time finding a way to recode said ability because it's an arcanist ability not a summoner one.

    Again, with everything, and I do mean everything that exists in this game that effects balance I'm surprised folks are still in here when all you have to o if you find the ability useless is just take it off your hot bar.
    (0)

  6. #106
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Wiccan026 View Post
    There are numerous reasons why they haven't changed Physick to Drain.

    Drain was added in Stormblood for roles actions (which means you would than take it away from black mages, which is slightly useful to them for self survival), you'd have more of an argument for making it similar to drain and just giving it a name.

    Lorewise it wouldn't make sense... you learn to heal yourself and than it changes to an ability where you you heal yourself from something else (not to mention is an attack now versus non attack).

    Very little reason to waste time finding a way to recode said ability because it's an arcanist ability not a summoner one.

    Again, with everything, and I do mean everything that exists in this game that effects balance I'm surprised folks are still in here when all you have to o if you find the ability useless is just take it off your hot bar.
    Oh my god, How did you even ascertain that from what I posted? I am talking about people who want physicks on their hotbars change their hotbars to Drain if they really need that much utility in the form of self healing. Cause it damn sure as hell isn't for healing party members because I for one am not looking to the red mage or the smn for healing if im playing a job that doesn't have it, im looking to my healer role friends to step up and keep me alive.
    (0)
    Last edited by Selvokaz; 08-07-2018 at 12:41 PM.

  7. #107
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Selvokaz View Post
    Oh my god, How did you even ascertain that from what I posted? I am talking about people who want physicks on their hotbars change their hotbars to Drain if they really need that much utility in the form of self healing. Cause it damn sure as hell isn't for healing party members because I for one am not looking to the red mage or the smn for healing if im playing a job that doesn't have it, im looking to my healer role friends to step up and keep me alive.
    Well for one I didn't see your previous post (it's not at this page, posts from other people were).

    Also if you look at what you wrote, from a grammar stand point it wasn't far of a reach.

    It is nice to know that you aren't one of the folks getting upset that physick can just be replaced if it annoys them on their potency abilities.
    (0)

  8. #108
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Wiccan026 View Post
    Drain was added in Stormblood for roles actions (which means you would than take it away from black mages, which is slightly useful to them for self survival), you'd have more of an argument for making it similar to drain and just giving it a name..
    I love that they're giving us all 10 role actions at once so I can keep ignoring the 5 I never look at now.

    Drain will never be useful to a Black Mage in its current iteration.
    (1)

  9. #109
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    I love that they're giving us all 10 role actions at once so I can keep ignoring the 5 I never look at now.

    Drain will never be useful to a Black Mage in its current iteration.
    That's why I want the damage return version. That way it's fairly based on dps and not horrible SMN only maybe half way viable spell.
    (0)

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