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Thread: Physick on SMN

  1. #91
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Buffing Physick itself would be to add an additional effect or increase its potency. Buffing Physick itself would entail a buff to SCH, the complaint I was addressing, as clear from the sentences immediately following your snippet...

    Buffing SMN's use of Physick does not buff Physick itself.

    ...
    Reading comprehension when? Or is this just purposeful omission for comedic effect? Sigh.
    To alter any game balance that would shift the effect of one skill from poor to upwards is a buff. If SE created a skill that said "Your next Physick will do 10,000 potency healing" did they just buff physick, even though physick itself didn't change?

    If it gets better, its being buffed lol.
    (0)

  2. #92
    Player
    ShadowYomi's Avatar
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    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    See what they will do in 4.4 with the next balance patch. I mean they did change tribind and add sustain back. Until 4.4. i say you could just prioritize drain over such actions as addle apoc manashift erase and diversion. Or they could give a option to heal through aether stacks without having to hit a enemy which could limit some damage at the expense of a heal or self survival.
    (0)
    Last edited by ShadowYomi; 08-04-2018 at 11:32 PM.

  3. #93
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by lulunami View Post
    If they get rid of Physick on SMN, hopefully they give SMN a second wind or damage reducing ability in return. Maybe siphon/drain HP from the pet. As it is now, SMN has the least amount of personal survival skills out of all the jobs in the game.
    god forbid summoner lacks in somthing!
    not like it has a amazing utility kit already

    your personal survival kit is Titan/topaz or Ifrits shield
    (0)

  4. #94
    Player
    Sunako's Avatar
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    Nov 2013
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    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Duskane View Post
    god forbid summoner lacks in somthing!
    not like it has a amazing utility kit already

    your personal survival kit is Titan/topaz or Ifrits shield
    Ifrit shield is survival kit? XD
    (1)

  5. #95
    Player
    Zyneste's Avatar
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    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sunako View Post
    Ifrit shield is survival kit? XD
    If it dies faster! [lol]
    (0)

  6. #96
    Player
    Selvokaz's Avatar
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    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    I don't even have Physick on my bars when im summoner, and I end up having just enough space for everything else. Seriously drop that spell and forget it exist while your summoner.
    (1)

  7. #97
    Player
    drgonzo's Avatar
    Join Date
    Nov 2014
    Posts
    16
    Character
    The Duke
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Yep this, remove the skill and move on with your life. Let's be honest it totally doesn't matter and if I was a Dev reading this nonsense I would ignore this forum as well. Great community btw
    (0)

  8. #98
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zyneste View Post
    To alter any game balance that would shift the effect of one skill from poor to upwards is a buff. If SE created a skill that said "Your next Physick will do 10,000 potency healing" did they just buff physick, even though physick itself didn't change?

    If it gets better, its being buffed lol.
    Then is the opposite also true? If it does not affect game balance, it's not a buff? Because that's where this would most likely end up.

    Let's consider just that last question first, then...

    Technically speaking... no. Life Surge is not not inherently a buff to Full Thrust. It simply buffs a skill, which at best use is Full Thrust.
    Practically speaking... still probably not. Unlike something without any resource cost, best spent on a skill that would be used anyways, Physick will remain a loss of DPS that is too little to make up for any additional damage taken by a single party member, yet heals for less eHP than any healer AoE. If it still doesn't leave it advantageous to cast Physick even once within the normal conditions of a given encounter, it hasn't been buffed practically, either.

    Let's consider what so empowers a SMN right now. Would a functional Physick, still useful only for solo-play, enhance any of those individual areas of strength? Does the lack of a functional Physick somehow hold SMN's near-endless mobility back from being the most consistently high-rDPS caster in the current meta? You may as well that certain balance-affecting bugs ought remain rather than fixing the bug and the other areas in the job's balance that were overcompensating for said bug with their own broken amounts of power.

    SMN is arguably a bit OP. But that does not rest on Physick any more than Monk would somehow be more broken if, say, Riddle of Earth triggered on attack taken rather than damage taken (wasted when 0-ing damage), or MCH's actual performance -- not just gameplay -- would be improved by Gauss Barrel automatically reapplying itself after Overheat ends. Fixing bugs, inconsistencies, fundamentally flawed designs, and/or absolutely unnecessary annoyances does not inherently overpower a job. Why should we deal with any of those things just to hold a line in the sand that's merely the result of a the last patch - wherein the developers admit further tuning is required?
    (1)
    Last edited by Shurrikhan; 08-06-2018 at 06:55 AM.

  9. #99
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    "Smn is OP, but would giving them another utility that could let them heal stronger than RDM's really make them more busted? Surely they wouldn't utilize something like that in raiding."
    Are you reading what you're typing? I get it that all spells should be useful, but a raw buff to a job already in a god tier spot free of charge is just silly.
    (1)
    Last edited by Zerathor; 08-06-2018 at 08:45 PM.

  10. #100
    Player
    supaiku's Avatar
    Join Date
    Jul 2015
    Posts
    86
    Character
    Shinobu Yomi
    World
    Shiva
    Main Class
    Black Mage Lv 88
    The only reason SMN has Physick is because of the split of arcanist. If they get rid of classes with the next expansion, you will propably loose Physick anyway, so no reason to buff it. Just delete it from your crossbar.
    (2)

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