Quote Originally Posted by KaldeaSahaline View Post
I disagree. I believe that in team play (be it, work, gaming, sports, anything) if you PURPOSELY set out to not do your best you are being disrespectful to those people counting on you. Obviously, in recreational gaming the stakes are stupidly low, but that doesn't remove the premise. If you join that pick up game with the intent of "relaxing" or "half-assing" it, you're toxic as far as I am concerned.
It's not the stakes that matter as much as the group consensus. Slacking at work is wrong because it involves accepting a job offer to do a specific task. If you don't do that task, then you are violating your work contract and your employer has the right to remove you because you've effectively lied. Your job contract is a promise that you will do X, and in return you get payed. The closest that we have to this in game is the ToS/kick options which recognize differences in playstyle. They only go after cheating and abuse.

I treat others how I would want to be treated, and that is by performing the best I can. If I want to slack off (and trust me at times I do), I stick to solo content or play some JRPGs on the couch (like my current xenogears playthrough) because I wouldn't want to burden others with my lack of energy/drive, etc.
I respect this, but I've always felt that this line of thinking has a flaw. It assumes that everyone wants the same thing. I like to treat people how they want to be treated, which may differ from how I want to be treated. Making temporary concessions for the well being of the group can often be beneficial. This goes for everyone of course, so if the rest of the group does not want to make any concessions to you that's a strike against them, but the key is for everyone to be at least a little flexible.



I've actually had this discussion many times before. I do not play video games to relax. I play videos games because they engage me. I have a dry job where I do big data analysis, meetings all freaking day, and other boring stuff, that's where I relax.
That's completely fine but other people may do the opposite. In a multiplayer game you're going to run into them sooner or later.

You and I are a perfect example of this friction existing and being difficult to fix.
For what it's worth I don't really find much friction in the game. I've cleared every level of content short of UwU, but I just don't mind slogs through dungeons (unless someone is being purposefully disruptive). I very often don't know the people on the other side of my screen and I don't want to make assumptions. If there is a problem I'll try to communicate and compromise. I don't think a really rigid stance works in something like duty finder. That's more the realm of party finder.