Tank: DPS
Healer: DPS
DPS: Hate control
Did i get this right?
Tank: hate control - use his defensive Cooldowns properly - DPS
Healer: make sure everyone survive the fight - hate control - DPS
DPS: DPS - hate control
It is not that hard to understand... thats what i call teamplay
Heck, maybe SE should abandon this outdated healer/tank/dd concept already cos this game is all about dps anyway. And that would solve problem with long waiting times to access instances, cos there's only one universal role.
Just put all aggro controls to role actions, along with some heals and defensive skills. And don't forget to give ex-tanks/healers more dps skills, while removing their defensive and healing skills (which now are in role actions anyway).
And there ya go! Perfect ffxiv, according to raiders and other optimisation maniacs. Cos these peopole are the only player group that matters here.
Last edited by fumofu; 08-04-2018 at 07:19 PM.
At very least for BRD at least in dungeons enmity dumps are usually unavailable. You use refresh for opener and tactician for aoe tp so it’s not uncommon for them to rip hate if you aren’t doing tank stance/hate combos honestly wish they would give us a separate hate dump, diversion or put the hate dump from refresh/tactician on repelling shot.
So from now on, I'm not using reprisal or veil anymore. Shake it Off will exclusively be reserved for keeping myself alive, because that's my job along with keeping aggro. Keeping the team alive is the healers job, they can just do their job properly instead of relying on me to press one button to help them with that.
Next time the healer asks for a cover or blackest night on the prey target in o7s I'll tell them that's not my job and that they're bad.
So, basically you're agreeing with dundhey's statement? Thing is, there can't really be a single answer, because different types of content requires different play style. And while I understand and accept that savage and ex-trials are where everyone should push their dps, I'll never accept same expectations for regular dungeons.
You guys seriously have trouble understanding that there's different play standards in savage and regular content, don't you?So from now on, I'm not using reprisal or veil anymore. Shake it Off will exclusively be reserved for keeping myself alive, because that's my job along with keeping aggro. Keeping the team alive is the healers job, they can just do their job properly instead of relying on me to press one button to help them with that.
Next time the healer asks for a cover or blackest night on the prey target in o7s I'll tell them that's not my job and that they're bad.
Last edited by fumofu; 08-05-2018 at 12:05 PM.
Unless I'm reading it wrong, I believe she's mocking people who keep insisting it's only the tank's responsibility to manage aggro. Abilities like Shake, Veil and Reprisal only help make things easier on healers, which is the precise same thing Diversion does for tanks. A tank refusing to use any of the aforementioned abilities would be immediately labelled a bad tank yet some people still defend not using Diversion.
No, there really isn't. There is the lazy, "tanks adjust because I'm too lazy" and the efficient way. Is it really that much to ask DPS utilize their oGCDs to support the party? A Ninja who refuses to use Shadewalker and Smokescreen is a bad Ninja. Why is Diversion exempted from this? The same logic applies to DPS who refuse to AoE large pulls—some arguing because the rotation bores them. That isn't an example of a different playstyle, it's simply you wasting other people's time.
Last edited by Bourne_Endeavor; 08-05-2018 at 12:52 PM.
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