Quote Originally Posted by Enla View Post
Where in their post were they maligning first timers?

It's pretty much universally agreed upon that those two instances were terribly designed. Which is why going forward you /never/ saw something of their ilk again within the game. I don't think most people are of the opinion that new players don't matter, or at least I've seen that sentiment slowly dissolve away as time has gone by. Rather that they feel there were better ways to fix these instances than to basically throw a bandaid at the issue and hope it goes away. Especially when not every new player appreciates being held hostage for upwards of two hours. I know I didn't back when I joined, I happily skipped the cutscenes because I found the story wanting and those dungeons did nothing to help my impression. If anything, I'd likely be browsing reddit the entire time had I come to this game after the 'fixes' were implemented.

It's very possible to want first timers to experience the dungeons in an organic way while finding the current solution lacking in almost every way. If I were to suggest a new one, I would point to Kaiva's thoughts on the matter.
The current solution is fine. If the dungeon dropped a random piece of i370 gear that you don't already have each time you did the roulette, people would still complain about the time it takes to run the dungeon because people in this game are impatient and only want more in the least amount of time possible. It's especially obvious when tanks run older content and just pull the entire dungeon without at least speaking a word to the healer first.

The current rewards are well worth the time considering you can literally just pull up a youtube video and watch something while the cutscene plays out instead of skipping everything, pulling everything, ignoring the new player, and starting the bosses without them, locking them out. If you don't want to spend an hour in a dungeon, then don't que up for it.

Also, no they didn't malign new players, but I'm sick of people justifying ruining people's experience with one of the most important dungeons in the game storywise. The entire solution of "Watch the cutscenes at the inn" is stupid because you watch all the other post-dungeon scenes before you get a chance to go to the inn to fill in the gaps between the two events of oh I don't know, stepping off a ship and everything being reduced to smoldering ash and then blowing up.