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  1. #11
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Enla View Post
    Where in their post were they maligning first timers?

    It's pretty much universally agreed upon that those two instances were terribly designed. Which is why going forward you /never/ saw something of their ilk again within the game. I don't think most people are of the opinion that new players don't matter, or at least I've seen that sentiment slowly dissolve away as time has gone by. Rather that they feel there were better ways to fix these instances than to basically throw a bandaid at the issue and hope it goes away. Especially when not every new player appreciates being held hostage for upwards of two hours. I know I didn't back when I joined, I happily skipped the cutscenes because I found the story wanting and those dungeons did nothing to help my impression. If anything, I'd likely be browsing reddit the entire time had I come to this game after the 'fixes' were implemented.

    It's very possible to want first timers to experience the dungeons in an organic way while finding the current solution lacking in almost every way. If I were to suggest a new one, I would point to Kaiva's thoughts on the matter.
    The current solution is fine. If the dungeon dropped a random piece of i370 gear that you don't already have each time you did the roulette, people would still complain about the time it takes to run the dungeon because people in this game are impatient and only want more in the least amount of time possible. It's especially obvious when tanks run older content and just pull the entire dungeon without at least speaking a word to the healer first.

    The current rewards are well worth the time considering you can literally just pull up a youtube video and watch something while the cutscene plays out instead of skipping everything, pulling everything, ignoring the new player, and starting the bosses without them, locking them out. If you don't want to spend an hour in a dungeon, then don't que up for it.

    Also, no they didn't malign new players, but I'm sick of people justifying ruining people's experience with one of the most important dungeons in the game storywise. The entire solution of "Watch the cutscenes at the inn" is stupid because you watch all the other post-dungeon scenes before you get a chance to go to the inn to fill in the gaps between the two events of oh I don't know, stepping off a ship and everything being reduced to smoldering ash and then blowing up.
    (9)

  2. #12
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nixxe View Post
    That is an intense persecution complex.
    >Cares about others and their experiences with the game instead of only myself and my tomestones
    >Persecution complex
    (6)

  3. #13
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dogempire View Post
    >Cares about others and their experiences with the game instead of only myself and my tomestones
    >Persecution complex
    I don't know how you expect anyone to take you seriously when you're so obviously locked in a purely black-and-white perspective.
    (14)

  4. #14
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Dogempire View Post
    If you don't want to spend an hour in a dungeon, then don't que up for it.
    Ya, I think 95% of the Community does it already. There is better things to do then burning ones self out on a 2.0 Story Dungeon.

    The Rewards doesn't matter, current 4.3 Endgame Dungeons give 50 Mendacity, the Story Roulette gives 50 Mendacity, what's more efficience...

    I mean I have New Players complaining about the Two Dungeons already due of Queueing Issues (Taking too long), so apparently the Situation is even worser then before.
    (9)
    Last edited by Mwynn; 08-02-2018 at 05:16 PM.
    #GetSelliBack2016

  5. #15
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mwynn View Post
    Ya, I think 95% of the Community does it already. There is better things to do then burning ones self out on a 2.0 Story Dungeon.

    I mean I have New Players complaining about the Two Dungeons already due of Queueing Issues (Taking too long), so apparently the Situation is even worser then before.
    I've noticed ques get way longer than usual when it's past a certain time late at night (Say 1 or 2 am) even on somewhat relevant content (Deltascape for instance) when queing on a healer, so it could just be the time of day that they que up.

    That being said, I wouldn't be opposed to them increasing the MSQ roulette reward, I know it gives a ridiculous amount of XP but it wouldn't be a bad idea to make it give 75 or maybe even 100 mendacity tomestones instead of 50 for people who que up on maxed out classes and want to cap their tomes from running a dungeon that's more lengthy than difficult.
    (0)

  6. #16
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nixxe View Post
    I don't know how you expect anyone to take you seriously when you're so obviously locked in a purely black-and-white perspective.
    To my knowledge you're the only one who doesn't take me seriously, and frankly, I don't care either way.
    (4)

  7. #17
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,069
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    In the old system, where cutscenes are skippable, players could have politely waited on the occasions when one player was watching the cutscenes. With lots of people running the roulette, the chances of your party getting that new person should be relatively low. There would be a gamble of your time when you queue for it - will you get a party that can speed through, or not? - but first-timers get their climactic finale and everyone else gets their 15-minute run most days.

    Instead, people refused to wait - and so the developers have had to "take a side", decided the new player's experience is more important and the (only?) way to ensure that, at least without heavily revisiting the content, is to make the others wait. And if the game framework doesn't allow for dynamic "sometimes forced, sometimes not" cutscenes then the only way to achieve that is to make everyone wait, every time.

    Ideally there could have been some kind of warning before it happened - "if you don't voluntarily wait for new players, we will have to force everyone to watch cutscenes every time" - and maybe people would have listened to that and realised it would be better to wait sometimes than to lose the "quick run" entirely.

    (I'm guessing the game's coding means they are not able to implement a dynamic "unskippable cutscenes only with a new player present" setup, or they would have done so - but in any case it comes back to the ideal scenario of the old system. If people chose to wait for new players when necessary, that would have the same final outcome, without needing to force it at a programming level.)


    Quote Originally Posted by Enla View Post
    Where in their post were they maligning first timers?
    Saying that "changing it the way they did was just a dumb idea" can come across that way, because the change was specifically meant to help first-timers. Thus, an interpretation that 'changing it for the sake of first timers was a dumb idea'.
    (6)
    Last edited by Iscah; 08-02-2018 at 05:33 PM.

  8. #18
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RareItems View Post
    I'm running Preatorium right now and at the start someone said something about pressing alt+f4 would let you skip it. Not sure if I should try it as I know Alt+f4 is supposed to close the current program your using xD. But so far the person who said it and 2 others are able to start fighting mobs/iron giant well before the cutscene is over. Any idea what that person could be talking about? xD.
    Just report them.

    3. PROHIBITED ACTIVITIES
    …3.2 Disruption. You may not in any way disrupt or interfere with the Game experience of other players,...
    (5)

  9. #19
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Iscah View Post
    (I'm guessing the game's coding means they are not able to implement a dynamic "unskippable cutscenes only with a new player present" setup, or they would have done so - but in any case it comes back to the ideal scenario of the old system. If people chose to wait for new players when necessary, that would have the same final outcome, without needing to force it at a programming level.)
    The devs have proven time and again that when they want to, they can make anything happen in this game. The code is theirs, they can do whatever they want with it. Question is, do they want to (broad 'want' term that also includes priorities and outside interference from higherups). The answer seems to be 'no' as this very 'solution' we were given only shows how little they actually want to bother with this.
    And you can talk about that ideal until you're blue in the face, the fact remains we never saw anything like that in the game again. ARF and Ala Mhigo were both normal, zero-cutscene dungeons. Thordan and Shinryu were separated from the dungeons leading up to them so that people can enjoy the cutscenes in between dungeon and trial at their leisure. There's no need to defend the design, still existing in the MSQ roulette dungeons like a scorned lover, when the devs themselves acknowledge it's bad by never once having repeated it.


    Saying that "changing it the way they did was just a dumb idea" can come across that way, because the change was specifically meant to help first-timers. Thus, an interpretation that 'changing it for the sake of first timers was a dumb idea'.
    We've seen plenty of first timers complain about this change, so even portions of the target demographic think it's, shall we call it, less than ideal.
    (1)
    Last edited by BillyKaplan; 08-02-2018 at 06:00 PM.

  10. #20
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    TBH, just like the greed only alliance and the chat ban in feast this was a case where SE should've never butted in.
    Community problems should not be fixed by changing the game but instead it's up to community managers to fix it.
    (2)

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