You know the system is flawed when 1 player is able to waste the other 7 players' time.I agree, how dare these first timers enjoy the finale of the game they paid for instead of being forced to choose between missing the cutscenes or doing the fights.
How dare these new players want to enjoy the storyline instead of enjoying the experience of speedrunning the content to farm tomestones.
How dare these people not want to enjoy the authentic and extremely climactic experience of going to an inn and watching 2 dungeons worth of cutscenes after the fact because people only want to get their tomestone reward as fast as possible and then leave without saying a word. People who play this game are completely selfless and wouldn't complain about a dungeon they voluntarily que for taking much longer with no regard to the experience of the new player, nor how upset they would be watching the final cutscenes take place as they have no idea what happened between them.
Not to mention that the sentient grizzly bear that sits in your room holding a gun to your head and forcing you to que for Main Scenario roulette doesn't care how long the dungeon takes, and will make you que for the roulette every day without fail.
Even if it's your 10,000th time seeing Praetorium's cutscene, AND seven people in the party already saw it AND you didn't care about the story anway and you skipped through it your first time AND you're against cutscene-heavy dungeons on principle AND you agree that it's implementation is flawed (it is)
It's still wrong to ruin a first-timer's run through who DOES want to watch the cutscenes just because you can't be bothered to wait for them. At the end of the day, this in particular was the problem SE wanted to fix, so they took drastic measures and fixed it.
Short of reworking the entire instance and removing the multiplayer component (in which case you don't need MSQ roulette anymore so the point is moot), there is no other practical solution that addresses the problem above without leaving some way for a jaded playerbase to exploit it (like making the cutscenes skippable without newbies present, in which case people queue up and leave if a newbie is there.)
And yet, they didn't, neither solve it nor took drastic measures. The measures they took were intrusive as all hell, but from a development perspective, it was the absolute minimum they could do and still actually touch the code. And at the end of the day, they only made the problem worse, because people who wouldn't have bothered at all before now bother for the awards, but they found ways to get around SE's half-baked means.
That is the only solution, not only given SE themselves have given up on the existing design, thus taking away its right to exist at all, but because no other solution would even begin to address the problem, which is the 7 other people you need to run the content with.Short of reworking the entire instance and removing the multiplayer component (in which case you don't need MSQ roulette anymore so the point is moot), there is no other practical solution that addresses the problem
Yes, how dare those pesky new players actually care about the story and not want to skip through everything on a FINAL FANTASY game instead of speedrunning everything and skipping the story like the other 1337 players who only care about gear and their epeen.
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