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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ManuelBravo View Post
    As for the whole Lag issues ; -.- you do realize that there are multiple factors that can affect this, NOT just SE. Device, technology changes example; PC 32bit system , recommended to use 64bit system. There is also product knowledge somehow people want to run at max settings when their system can't handle it. Then it crashes and blame the company.
    There is a difference between lag and framerate/stutter.
    While the latter is on people, the former is entirely on SEs, mainly their shitty netcode.

    I have a very powerful gaming system and I get the typical .5s delay on everything in the game (UI updates, positioning etc, most easily seen when healing or dispelling people).
    My latency to the server is 37ms, so it is NOT the servers fault. It is the coding that sucks... HARD.

    I played WoW for 10 years and never had latency issues this bad and I played it on potatoes at max settings, getting down to 2.4 FPS in boss fights.
    (5)

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Granyala View Post
    There is a difference between lag and framerate/stutter.
    While the latter is on people, the former is entirely on SEs, mainly their shitty netcode.

    I have a very powerful gaming system and I get the typical .5s delay on everything in the game (UI updates, positioning etc, most easily seen when healing or dispelling people).
    My latency to the server is 37ms, so it is NOT the servers fault. It is the coding that sucks... HARD.

    I played WoW for 10 years and never had latency issues this bad and I played it on potatoes at max settings, getting down to 2.4 FPS in boss fights.
    Hmmm playing WoW is this before or after the touch up. I was a big fan of the older WoW the MMO killed it for me. Even after years of being pestered by friends to play with them, unless they need help I don't touch it. FFXI is still more interesting than WoW any day. As for frame rates and stutters, sorry to break it to you there are still things that can affect it. here are some examples;

    Content are congestion; Eureka; Many people had issues here and your right I think they could have prepared better for it. On the other hand I really had no issues in terms of frame rate or frame rate stutter for two reasons.

    First; I made sure my device was not running anything on the back ground to ensure non interruptions( updates ect ) and that my system was properly configured so it can handle it.

    Second; I have a dedicated line for my gaming. In most cases people fail to see how sharing their line or using it on multiple devices can affect their experience.

    Problems that I did notice; yes having a limit of 100 people per instance and locking it help tremendously. However do to the NM trains having close to 50+ people per train would cause issues. This is to be expected and simple knowledge on congestion. However on older content no issues...pretty self explanatory.

    Gaming consoles vs PC's ; No surprise there third party networking and specs can vary by model.

    So yes there are a few things that they have control over, however over all devices and services can vary based on various factors. Benchmark gives you a nice idea of what your system can handle.. too bad not many people realize how to use it properly.

    Over all certain areas will not be affected as others. Over time issues dies down, they are address, and as I had mentioned are given updates in patch notes.
    (0)
    Last edited by ManuelBravo; 08-02-2018 at 03:23 AM.

  3. #3
    Player
    Radial's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Radial Absent
    World
    Ultros
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ManuelBravo View Post
    Hmmm playing WoW is this before or after the touch up. I was a big fan of the older WoW the MMO killed it for me. Even after years of being pestered by friends to play with them, unless they need help I don't touch it. FFXI is still more interesting than WoW any day. As for frame rates and stutters, sorry to break it to you there are still things that can affect it. here are some examples;

    Content are congestion; Eureka; Many people had issues here and your right I think they could have prepared better for it. On the other hand I really had no issues in terms of frame rate or frame rate stutter for two reasons.

    First; I made sure my device was not running anything on the back ground to ensure non interruptions( updates ect ) and that my system was properly configured so it can handle it.

    Second; I have a dedicated line for my gaming. In most cases people fail to see how sharing their line or using it on multiple devices can affect their experience.

    Problems that I did notice; yes having a limit of 100 people per instance and locking it help tremendously. However do to the NM trains having close to 50+ people per train would cause issues. This is to be expected and simple knowledge on congestion. However on older content no issues...pretty self explanatory.

    Gaming consoles vs PC's ; No surprise there third party networking and specs can vary by model.

    So yes there are a few things that they have control over, however over all devices and services can vary based on various factors. Benchmark gives you a nice idea of what your system can handle.. too bad not many people realize how to use it properly.

    Over all certain areas will not be affected as others. Over time issues dies down, they are address, and as I had mentioned are given updates in patch notes.
    I still don't think you understand, both me and the other person you replies to on this subject are talking network lag, nothing to do with FPS or frame stutter at all. I don't even mind the built in delay, its the packet loss that seems to affect most of the midwest that is my problem. Like I said earlier I've used ssh to different places and run pathpings and traceroutes from Arizona, Colorado,Kansas,New Mexico,Texas, and a few more. They all have packet loss at the same hop, and the hundreds of traces posted in the technical support forms show that same spot as well.That isn't your normal one off routing problem that happens in MMO's this is a problem with an entire geographic area being unable to connect to the game properly.
    (1)