Quote Originally Posted by Joven View Post
^ this is what I mean by impatience: instead of communicating or just letting someone run at a level they're comfortable with you'd rather just let people do whatever they want. Not everything has to be a speed run and not everyone plays the same way.
Which is why you non-verbally communicate to your newbie tank that your group can handle more mobs.
Making a run go as smooth as possible is the PARTY'S job not just the tank's, they just set the pace.
No, you got it backwards here. Tank keeps enemy attention and positions everything so others can do their own jobs comfortably, that's the core of the role. The run's pace is set by the entire party and what they can handle, not tank's desire to either speedrun or skip around and pick flowers. And yes, that also means not AoE pulling when you realize the group isn't up to snuff.
As long as the tank holds the hate and I'm not constantly having to save the healer I don't care how long a run takes.
If you're fine with people doing bare minimum and never learning anything that's your business. I would rather take the chance to teach them something and help them become a better tank. In fact part of learning for me back when I started, was when somebody pulled ahead of me and I realized we could handle that extra pack just fine.

Telling newbies that they're the ones that "set the pace" and "if people don't adjust to you just let them die" or other crap might seem "nice" to you, but in reality is doing them disservice. Sometimes people will want to do things different than you want them, and you can either throw a useless fit or try to adjust and do your job best you can and learn from the experience.