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  1. #1
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Often times the dps/healers who pull ahead of you are simply more experienced players, likely tank mains, who do it because they see the party is capable of handling big pulls just fine and you're doing single pulls, slowing everybody down for no reason.
    Outside of very rare situations, this game doesn't really have any strong trash mobs that need to be CCd or focused down, so it is in your best interest as a newbie tank to learn how much to pull in each part of every dungeon and how to peace your cds for said pulls. If you're doing your pulls right then people won't be pulling ahead. If you don't know yet how to pull and people grab extra mobs - don't be a princess and just get the mobs off of them. The whole "you pull you tank" mentality usually just wastes everybody's time. You're here to make the run as smooth and comfy for your group as possible, that's your job as a tank.

    One extra tip though - don't stop for a bit after pulling and then run to next group or start next pull before the mobs are dead. Former will often make people waste their placeable heals and AoE, while the later doesn't let people take advantage of the few tics of out of combat TP/MP ragen(which usually takes care of any healer mp issues btw, so long as you actually let them get out of combat).
    (3)

  2. #2
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Satarn View Post
    Often times the dps/healers who pull ahead of you are simply more experienced players, likely tank mains, who do it because they see the party is capable of handling big pulls just fine and you're doing single pulls, slowing everybody down for no reason.
    Outside of very rare situations, this game doesn't really have any strong trash mobs that need to be CCd or focused down, so it is in your best interest as a newbie tank to learn how much to pull in each part of every dungeon and how to peace your cds for said pulls. If you're doing your pulls right then people won't be pulling ahead. If you don't know yet how to pull and people grab extra mobs - don't be a princess and just get the mobs off of them. The whole "you pull you tank" mentality usually just wastes everybody's time. You're here to make the run as smooth and comfy for your group as possible, that's your job as a tank.

    One extra tip though - don't stop for a bit after pulling and then run to next group or start next pull before the mobs are dead. Former will often make people waste their placeable heals and AoE, while the later doesn't let people take advantage of the few tics of out of combat TP/MP ragen(which usually takes care of any healer mp issues btw, so long as you actually let them get out of combat).
    ^ this is what I mean by impatience: instead of communicating or just letting someone run at a level they're comfortable with you'd rather just let people do whatever they want. Not everything has to be a speed run and not everyone plays the same way. Making a run go as smooth as possible is the PARTY'S job not just the tank's, they just set the pace. Cooperation and communication are important.

    As long as the tank holds the hate and I'm not constantly having to save the healer I don't care how long a run takes.
    (8)
    Last edited by Joven; 07-24-2018 at 05:30 AM.


    Gamers don't die, we just go AFK

    #ottergate

  3. #3
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Joven View Post
    ^ this is what I mean by impatience: instead of communicating or just letting someone run at a level they're comfortable with you'd rather just let people do whatever they want. Not everything has to be a speed run and not everyone plays the same way.
    Which is why you non-verbally communicate to your newbie tank that your group can handle more mobs.
    Making a run go as smooth as possible is the PARTY'S job not just the tank's, they just set the pace.
    No, you got it backwards here. Tank keeps enemy attention and positions everything so others can do their own jobs comfortably, that's the core of the role. The run's pace is set by the entire party and what they can handle, not tank's desire to either speedrun or skip around and pick flowers. And yes, that also means not AoE pulling when you realize the group isn't up to snuff.
    As long as the tank holds the hate and I'm not constantly having to save the healer I don't care how long a run takes.
    If you're fine with people doing bare minimum and never learning anything that's your business. I would rather take the chance to teach them something and help them become a better tank. In fact part of learning for me back when I started, was when somebody pulled ahead of me and I realized we could handle that extra pack just fine.

    Telling newbies that they're the ones that "set the pace" and "if people don't adjust to you just let them die" or other crap might seem "nice" to you, but in reality is doing them disservice. Sometimes people will want to do things different than you want them, and you can either throw a useless fit or try to adjust and do your job best you can and learn from the experience.
    (1)

  4. #4
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Satarn View Post
    Which is why you non-verbally communicate to your newbie tank that your group can handle more mobs.
    Why does it always have to be "non-verbal"? Is it really so hard to put into Party Chat: "hey, I think we can handle more on the next pull"?

    No, you got it backwards here. Tank keeps enemy attention and positions everything so others can do their own jobs comfortably, that's the core of the role. The run's pace is set by the entire party and what they can handle, not tank's desire to either speedrun or skip around and pick flowers. And yes, that also means not AoE pulling when you realize the group isn't up to snuff.
    Every dungeon I've ever run went fast or slow depending on the tank. I've seen tanks try to speed run even though they had no idea what they were doing and I've seen tanks take it slow even though they could hold all the hate in the world. That's what I mean by the tank sets the pace. A bad tank can set back a run a lot worse than bad DPS.

    If you're fine with people doing bare minimum and never learning anything that's your business. I would rather take the chance to teach them something and help them become a better tank. In fact part of learning for me back when I started, was when somebody pulled ahead of me and I realized we could handle that extra pack just fine.

    Telling newbies that they're the ones that "set the pace" and "if people don't adjust to you just let them die" or other crap might seem "nice" to you, but in reality is doing them disservice. Sometimes people will want to do things different than you want them, and you can either throw a useless fit or try to adjust and do your job best you can and learn from the experience.
    People learn differently. Just because you're fine with someone running ahead and pulling for you doesn't mean everyone is. Personally I watch every tank I follow to see how they do it and every one has a different way of doing things. This whole "let's throw everyone into the deep end and let them figure it out for themselves instead of taking some time to actually teach them" mentality is why I don't even attempt raid content.
    (4)


    Gamers don't die, we just go AFK

    #ottergate