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  1. #1
    Player
    Rufalus's Avatar
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    Gridania
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    Lufie Newleaf
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    Ragnarok
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    Monk Lv 100
    Quote Originally Posted by Nezerius View Post
    Which is exactly what I did?
    I directly quoted the parts I was replying to. You said the amount of content into each individual or 'mini' patch is shrinking, so I said that is not meaningful. They just shifted the distribution around; the meaningful comparison is the whole patch cycle.

    Quote Originally Posted by Nezerius View Post
    That's your opinion on it. There's plenty of people (me included) who don't share that same opinion.
    I'm not sure it's an opinion. Isn't it just a fact to say the overall amount of content is the meaningful metric here? You can't pinpoint one random day and say the content released on that day is representative of the state of the game. One date might only have hotfixes, another date might have content. So we look at each 3-4 month cycle as a collective and evaluate that. I don't think we disagree with each other on that, just a misunderstanding.

    Quote Originally Posted by Nezerius View Post
    On the other hand, we've also lost 100 floors in the new Deep Dungeon. And while the story of Palace of the Dead wasn't too deep (pun not intended), it was miles better than the 'story' we got with floor 1-30 in HoH.
    Also, again, the MHW cross-over isn't specifically developed for 4.36, so it's a bit silly to take that into account. It's not even part of the 4.3 mini-site, which showcases all the content of the entire patch.
    The number of floors is just a design choice, somewhat informed by player feedback of wanting to get to the challenging stuff faster. They could generate 700 floors if they wanted, it's mostly just a question of how much repetitive filler should there be before the hard top floors, how long should runs takes. You're right, the story was better in PotD, more developed.

    MHW collab content was created by the same FF XIV dev team as the other FF XIV content. I don't see why we should pretend it does not exist when discussing the amount of content being released in a certain timeframe. I'm just trying to give fair credit where it's due and dismiss falsehoods about the devs getting lazier over time. The quality is subjective but if we're discussing quantity of original content, I don't think it's accurate to say it's falling off in a significant way as the cynics suggest.
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  2. #2
    Player
    Nezerius's Avatar
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    Rintha Elenah
    World
    Balmung
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    Lancer Lv 90
    Quote Originally Posted by Rufalus View Post
    I directly quoted the parts I was replying to. You said the amount of content into each individual or 'mini' patch is shrinking, so I said that is not meaningful. They just shifted the distribution around; the meaningful comparison is the whole patch cycle.
    I probably should've been a bit more clear. By each "individual" patch, I meant the initial major patch. (3.3, 4.3 etc.).


    Quote Originally Posted by Rufalus
    I'm not sure it's an opinion. Isn't it just a fact to say the overall amount of content is the meaningful metric here? You can't pinpoint one random day and say the content released on that day is representative of the state of the game. One date might only have hotfixes, another date might have content. So we look at each 3-4 month cycle as a collective and evaluate that. I don't think we disagree with each other on that, just a misunderstanding.
    The way you worded it makes it sounds that you find the overall content of the patch to be ''more meaningful", that's an opinion. We've both been looking at an entire patch (3.3x and 4.3x), and both have patches and mini-patches that are just as meaningful as the other.

    Quote Originally Posted by Rufalus
    The number of floors is just a design choice, somewhat informed by player feedback of wanting to get to the challenging stuff faster. They could generate 700 floors if they wanted, it's mostly just a question of how much repetitive filler should there be before the hard top floors, how long should runs takes. You're right, the story was better in PotD, more developed.
    Except the first 100 floors progressed the PotD story with (almost) every set of 10 floors. With HoH, that only happened 3 times. That still means that more development time was put into PotD.

    Quote Originally Posted by Rufalus
    MHW collab content was created by the same FF XIV dev team as the other FF XIV content. I don't see why we should pretend it does not exist when discussing the amount of content being released in a certain timeframe. I'm just trying to give fair credit where it's due and dismiss falsehoods about the devs getting lazier over time. The quality is subjective but if we're discussing quantity of original content, I don't think it's accurate to say it's falling off in a significant way as the cynics suggest.
    It was developed by the same team, but that still doesn't mean that it's developed specifically for patch 4.36, it just happened to be ready to be released at that time. If it were developed specifically for patch 4.3x, it'd have been shown on the mini-site.
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  3. #3
    Player
    Rufalus's Avatar
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    Lufie Newleaf
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    Ragnarok
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    Monk Lv 100
    Quote Originally Posted by Nezerius View Post
    Except the first 100 floors progressed the PotD story with (almost) every set of 10 floors. With HoH, that only happened 3 times. That still means that more development time was put into PotD.

    It was developed by the same team, but that still doesn't mean that it's developed specifically for patch 4.36, it just happened to be ready to be released at that time. If it were developed specifically for patch 4.3x, it'd have been shown on the mini-site.
    Yeah, I think you're right. HoH is less than PotD by those measures. I feel like it had more original enemies too with the floor 50 and 100 bosses appearing as enemies for the first time, whereas HoH's only sort-of-original boss design was floor 30 but is clearly a reskin of Titan. I think the gravedigger type enemies in PotD's higher floors were an original enemy at the time too, which later got reused in the north section of anemos at night, near the monoeye.

    Ok yeah I see what you mean about MHW. Yes, it's an anomaly which happened to land here because that's when it was ready. Eureka would have started from earlier patches too if it was ready when they originally projected, so it was delays that caused some recent patches to be unusually well stacked. I think overall though, the team seem to be working about as hard as they ever were, apart from way back in 2.x through 3.0 when they overestimated the challenge and almost killed themselves trying to deliver on promises. They ended up doing unsafe business practices working overtime every night for too many weeks in a row until mental exhaustion. So they were all owed a vacation after that, delaying patch 3.1. Now they have a more optimised workflow and aren't going to promise crazy things like adding jobs in patches between expansions for sanity reasons.
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