How about a raid that is actually structured as one, rather then just 4 trails called a raid
How about a raid that is actually structured as one, rather then just 4 trails called a raid


@Ameela I dunno but this feels more like a "Lets make something big and cool looking but people with no brains can beat it in less then a day" kind of content.
The latest Raids are no where the the expetations people want. Coil set the bar quite high back in the day with raid designs etc., nothing is anywhere near Coil in terms of Difficulty and Design (difficultie is arguable cause some fights like in Alexander are quite tough). Ever since SB we get tossed straight into the fight. No more little paths or mini bosses before the actual boss fight ( Aside from alexander normal perhaps but that was just flat out boring and not challenging at all).
i honestly do not understand why those Floors are still getting Called Raid, cause they are not, it is nothing but 4 Fights we get each new tier, 5 if you include the savage version of the 4th floor.
Sure we also got those ultimate fights but what happens after you beat them? Those fight will get repetetive over time just like the Floors or Primal fights. ( and dont come at me with beat the fight, 99% of the player community has No interest in those fights ore are incapable of pressing buttons in the right order so you expect them to beat the ultimate fights.... or you wanna do them with them in PF? no way!). Calling them Raids is just plain out wrong.
What they really need is actual a proper Raid design just like the 24 brain dead stuff we get every odd numbered patch like mentioned above, but this will never happen because they simply cater more torwards the None raid community and try to make them happy, hence watered down diffiult and desing in litereally every content. It takes less then a day for the Elite playes to beat the latest tier, roughly a month for the more active raiders, but even after the second month the majority of people beat the fight and that even without playing their class correct since its gotten so easy. It is simply way too fast!
For me personally i am having the same problem many others do, which is continueing this game. I promised the raid group to stay around for 4.4 but if this is just as boring and short like the previous raids and the "fan fest" does not show anything cool and exciting for the next expansion, i will doubt that i will continue to stay subbed. I will probbaly just move on and search for something else.
Last edited by RamothElggur; 07-22-2018 at 10:45 AM.
what next? 8man being voiced like the 24man? crazy talk


If they could make something with the grandeur of the 24Ms with its contiguous location and scenery, but bump it to Savage level for the proper raid, that would be A-OK.
More than 4 actual encounters would be icing on the cake, but I always felt the instancing of the raids lacked feeling that you're fighting in an actual place. The Coils and Alexander somewhat made up for it by having parts you travel through and see the sights, but Omega was nothing but arenas. Sure there was the solo sections, but there nothing to gawk at there.


They'll never do "proper raids" with Savage difficulty as that would mean having to do fights you've already beaten every time you want to prog.
People already complain a lot about having to do Kefka before being able to go into God Kefka, imagine if they also had to do Phantom Train, Chadarnook and Guardian.
And you can say that it's already how it works but at least with how it is now you can beat the early fights and then save the one you're progging on for the next day or something, so it's not as draining as doing them all in a row.


Of course it couldn't be the same exact system as 24Ms where you always start from the beginning. 24Ms work on a completely different lockout premise.
Programmers are able to set up checkpoints where if you progress in a raid to a certain point, you can re-enter from that point later. Not going to say it's not hard to set up, but WoW large-scale dungeon raids are like that and those actually feel like a huge place. That's the feeling I miss (though not WoW)


This is how Coil and Alexander worked before RF was released. The problem is that it isn't friendly to replays. You could not replay a Coil fight in a given week until 2.45, and for that, you needed a player without a weekly clear of that particular fight. When RF released, they got rid of the checkpoints, making replaying easy, but kept the same progress system for the loot lockout and to make you do the fights in order, which is also the reason you lose all rewards from earlier fights, if you skip them, as the game doesn't check the clear status of individual fights.
The people who do these fights more than once a week for various reasons, would not be particularly happy, if the ability to replay the fights was restricted again. Alternatively SE could allow you to start from any checkpoint you have met, but that would likely need a lot of work on DF and might be a horrible list to choose from.
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