That's your opinion on it. There's plenty of people (me included) who don't share that same opinion.
It's also very clear that spreading content like this is to entice players to subscribe every month between every major content patch.
Which is exactly what I did? I compared all the content from the entirety of 3.3x to your list of content of 4.3x. 3.36 didn't exist because SE didn't spread content around nearly as much as they do now.Originally Posted by Rufalus
Also, the MHW crossover isn't developed as 4.36 content. It's crossover content that happened to be ready for 4.36.
Let's not forget that Diadem (both versions) was SE testing the waters. And while it ultimately wasn't as successful, they definitely learned from it with Eureka. This isn't some magic content that's never been seen before, its groundwork can be traced back to HW.Originally Posted by Rufalus
On the other hand, we've also lost 100 floors in the new Deep Dungeon. And while the story of Palace of the Dead wasn't too deep (pun not intended), it was miles better than the 'story' we got with floor 1-30 in HoH.Originally Posted by Rufalus
Also, again, the MHW cross-over isn't specifically developed for 4.36, so it's a bit silly to take that into account. It's not even part of the 4.3 mini-site, which showcases all the content of the entire patch.
Personally, I'd rather have the initial major patch have the majority of the content. I prefer being able to decide on what content I'd want to run, instead of SE telling me "You can do x content now, y content in a month, and z content in two months."
I'll agree that it was obviously different content to the Anima questchain, but Eureka also caused its relic questchain to be delayed by quite a while. The (almost non-existent) Anemos weapon's story also can't really be compared to the Anima one, but we'll have to wait and see if they actually do anything with it in Pagos.