Quote Originally Posted by Rufalus View Post
The overall amount of content across the patch(es) is more meaningful.
That's your opinion on it. There's plenty of people (me included) who don't share that same opinion.
It's also very clear that spreading content like this is to entice players to subscribe every month between every major content patch.

Quote Originally Posted by Rufalus
4.36 has Eureka Pagos and MHW content. 3.36 has... there wasn't one, they didn't have a x.x6 patch in that cycle, it was more of a gap. You have to compare 3.3x as a whole to 4.3x.
Which is exactly what I did? I compared all the content from the entirety of 3.3x to your list of content of 4.3x. 3.36 didn't exist because SE didn't spread content around nearly as much as they do now.
Also, the MHW crossover isn't developed as 4.36 content. It's crossover content that happened to be ready for 4.36.

Quote Originally Posted by Rufalus
Taken as a whole I think it didn't even shrink or remain the same. It was actually an increase as I already explained. The amount of work put into Eureka Pagos is hugely more than what Anima quest provides because it is new original content rather than farming old existing content. It's a complete new zone (not the same one as anemos) with new mechanics, enemies, music, quests.
Let's not forget that Diadem (both versions) was SE testing the waters. And while it ultimately wasn't as successful, they definitely learned from it with Eureka. This isn't some magic content that's never been seen before, its groundwork can be traced back to HW.

Quote Originally Posted by Rufalus
That's why I say 4.3x is unusually large for a patch. You have to look at the amount of work put into creating the content, not just the number of bullet points. They won't all be like this one, it's an anomaly, but these large patches still happen so it's disingenuous for people to say content is on a downward spiral. A patch would usually just have one large-scale piece of content that can be farmed for a lot of hours in addition to all the regular updates, but this time we got more than one (deep dungeon and eureka back to back) while also fitting in a collab of larger scale than most (new original Trial battle, not just farming old fates like yo kai was). It's a bigger dev effort to make new things than it is to reincentivise old things.
On the other hand, we've also lost 100 floors in the new Deep Dungeon. And while the story of Palace of the Dead wasn't too deep (pun not intended), it was miles better than the 'story' we got with floor 1-30 in HoH.
Also, again, the MHW cross-over isn't specifically developed for 4.36, so it's a bit silly to take that into account. It's not even part of the 4.3 mini-site, which showcases all the content of the entire patch.

Personally, I'd rather have the initial major patch have the majority of the content. I prefer being able to decide on what content I'd want to run, instead of SE telling me "You can do x content now, y content in a month, and z content in two months."
I'll agree that it was obviously different content to the Anima questchain, but Eureka also caused its relic questchain to be delayed by quite a while. The (almost non-existent) Anemos weapon's story also can't really be compared to the Anima one, but we'll have to wait and see if they actually do anything with it in Pagos.