Quote Originally Posted by Nezerius View Post
What I'm getting at is that the amount of content isn't shrinking as much as it seems, but the amount of content delivered with each individual patch certainly has shrinked (or in other words, it's been spread out over the initial patch/subsequent 'mini'patches a lot more).
The overall amount of content across the patch(es) is more meaningful. Spreading it more evenly doesn't mean there is less overall... yeah day 1 of the major patch has less, but then the follow up minor patches have massively more than they used to, because it was spread out.
4.36 has Eureka Pagos and MHW content. 3.36 has... there wasn't one, they didn't have a x.x6 patch in that cycle, it was more of a gap. You have to compare 3.3x as a whole to 4.3x.

Taken as a whole I think it didn't even shrink or remain the same. It was actually an increase as I already explained. The amount of work put into Eureka Pagos is hugely more than what Anima quest provides because it is new original content rather than farming old existing content. It's a complete new zone (not the same one as anemos) with new mechanics, enemies, music, quests.

That's why I say 4.3x is unusually large for a patch. You have to look at the amount of work put into creating the content, not just the number of bullet points. They won't all be like this one, it's an anomaly, but these large patches still happen so it's disingenuous for people to say content is on a downward spiral. A patch would usually just have one large-scale piece of content that can be farmed for a lot of hours in addition to all the regular updates, but this time we got more than one (deep dungeon and eureka back to back) while also fitting in a collab of larger scale than most (new original Trial battle, not just farming old fates like yo kai was). It's a bigger dev effort to make new things than it is to reincentivise old things.