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  1. #81
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Alleo View Post
    True those can exist too but those really horrible ones who cant be misunderstood because they are simply horrible people also exist. And if someone is unlucky and got those as a group or more often then this can be a reason to not bother with it anymore. Again, if they state that every single raider is toxic than they would be wrong but if they state that they have met toxic players and that they killed any interest in raiding, than this could simply have happened that way and be a reason for them.

    (I mean I for example dont believe that every PVP player is toxic, yet I had my fair share of them in matches and honestly they also made the mode less fun and thus I barely play it anymore)
    True, and if a player goes through such an experience I can see how that would impede ones enjoyment. On the other hand from my personal experience toxic players are not toxic for no reason. It does not excuse the behavior but often if one looks beyond the tone, and slurs truth is a mistake was made that caused the outburst. Do not get me wrong sometimes people are just assholes to be assholes and they have no rhythm or reason behind it.

    As an example when I started to play this game I would play tank in the traditional sense stay in tank stance and spam my enmity combo. Some guy berated me for the entire run, and after the run I brought it up in novice network, and that is when I was told how tank stance / using enmity combos is not the most efficient way to go about tanking. This is a question I probably would not have asked and then done research on via reading guides and watching videos on because the game itself does not provide feedback. I do feel people can learn something even from assholes at times.
    (0)

  2. #82
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    438
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Speaking for myself, I just have no interest in raiding. It's not laziness, it's not "not wanting to better myself." I simply don't find enjoyment in it. I have mental issues that would just cause FAR too much stress if I went into raiding. Heck, I stopped leveling a healer and a tank cause I saw how much people argued and fought about healers and tanks having to put out so much dps even in story content. It made me anxious and nervous about being yelled at (and I mean yelled at, not polite suggestions on how to improve) so I stopped leveling them. But back on topic, there just might be a lot of players just not interested in raiding because they simply have no interest. Sometimes it IS just that simple. *shrugs*
    (8)

  3. #83
    Player
    Slevin_Impudicus's Avatar
    Join Date
    Jul 2015
    Posts
    102
    Character
    Slevin Impudicus
    World
    Faerie
    Main Class
    Archer Lv 70
    Quote Originally Posted by RiyahArp View Post
    The problem which spurred this post was content.

    My point I made early was that if SE creates content around the expectation that a lot of players raid, like they might be doing in JP servers, if NA and EU do it much less, its not going to be good. Like the slow content drip we have now makes a lot more sense if most JP do this while they try to clear current or old Savage content; if most NA don't, then its going to be increasingly barren to play the game. And if they can't make more casual content, they are going to have to incentivize people to raid more to keep them playing.

    I notice with myself and my friends its increasingly easier to turn off the game, because you hit a point where there is very little to actually do long term. When I saw the distribution of players on the census, the slow content drip made a little more sense, as did "we need to slow down releasing ultimate." If many JP just fill the void with savage, ex, or ultimate progression, they don't need as much content.
    To me, this game was always flawed in the style and systems, neither of which can or will be patched at their most basic level. My first experience with the beta convinced me nobody would want to play it (yeah, I was wrong). Then my friends rushed in with their FF nostalgia and dragged me along. I've continued to play to be with my friends, and I've come to recognize the depth in the game. I still much prefer action combat and hate the choreographed fighting style. It's like a cross between chess (slow, limiting) and ballroom dancing (based on rote memorization of skill rotations and predictable/scripted enemy actions). The only true spontaneity is in the randomness of other players... which is ironically where complaints come in.

    I'm not unhappy to see the slow down and rising disinterest in content from the fanbase. To me that is just part of the cycle and may allow us to move on to a different and hopefully better game. I've already been waiting years.
    (3)

  4. #84
    Player
    Namallama's Avatar
    Join Date
    Jul 2017
    Posts
    81
    Character
    Levenin Refure
    World
    Balmung
    Main Class
    Astrologian Lv 70
    I'd personally love to raid more as a NA player. I've yet to clear O3S/O4S, and O7S/O8S simply because I can't find a static. My work hours make it almost impossible and even if I did find one, it also depends on collective group ability as well. The one static I did find couldn't even clear Phantom Train. It'd been out for a few weeks at that point.

    You can only do random groups in PF so many times before you get sick of how unreliable your party members can be. When I was still doing O5S and O6S weekly, sometimes you'd clear them in 20 minutes and sometimes it'd take literal hours. I just don't have the patience for that sort of thing. If I'm going to put in the effort to learn my class as best I can, I don't want my time to be wasted. /shrug
    (3)

    Saskia Ljosalfr - SCH/BRD - Midgardsormr | Levenin Refure - AST - Balmung
    M'ihrima Ulei - WHM - Balmung

  5. #85
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hamada View Post
    The fight itself is not the issue I was getting at. When I said "put yourself through" I was referring to dealing with other players, that is why I highlighted the expert remarks. If people can't even take criticism on how to perform better then expert, even some raiders I met either refused to the tips or gave toxic feedback (leading to kicks in both cases) How many times have you met a tank that does not pull monsters to the paralyze ball in the water room in The Swallow's Compass? Last I heard drama over this a triple team premade left after for some reason the others allow the kick to pass on their tank friend then both left? Very weird but the point is, if the general NA player base has a big Russian roulette in pugs with expert, what makes you think people want to try on a grand scale for savage?

    Or there is the possibility I am misunderstanding your point and the reason this happens is because of others trying to do the bare minimum, or expecting carry (because you can easily be carried though everything else in this game and the player may not even know they are bad) thus creating stress on the players that can do it, and do not want to deal with players like that.
    Well, if a player is following the logic that doing the content necessarily entails dealing with the people, then it doesn't really matter which part of that is the reason they dislike it. The overall experience is still something they'd rather avoid.

    My point throughout this thread is that you can't make people like something, and that it's rare in the extreme for someone to become good at something they don't like to do. Material incentives are therefore an extremely poor way of trying to close the gap between JP and the rest of the world, because while you will get more players in savage, they'll only be doing it for the rewards and not because they want to do it. They may even come to resent the game more for making them do this thing they dislike in order to get the thing they want.


    As an aside, I'd also say that the logic followed by the hypothetical player is for the most part flawed. You don't have to PuG the content (barring circumstances like unsociable work hours, but those are the exception rather than the rule), and therefore don't have to deal with players you dislike. If someone likes the content, but is constantly running into players they dislike, then they would be better off arranging to run it with others that share their outlook. It might take a while to set up, but ultimately it would avoid a lot of strife.

    And I've never met a tank that does pull the mobs in the water room on top of that orb
    (1)

  6. #86
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    It's not parsers, It's not WoW, It's not FFLOGS, It's not that the raids are boring, It's not the loot system.... You all already know what it is.


    It's the NA community... period.


    Pugging in NA is horrible. Too many people bail because they don't want to teach. Too many crappy attitudes ruining it for anyone new to the scene. Too many people who don't even care to try i.e. low dps or repeat failing mechanics. (which causes more of the first 2). Our cultural differences (i want it now now now me me me) as far as raiding goes is horrid, unfriendly, and unforgiving.
    (0)
    Last edited by SinisterJoints; 07-18-2018 at 08:15 PM.

  7. #87
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SinisterJoints View Post
    It's not parsers, It's not WoW, It's not FFLOGS, It's not that the raids are boring, It's not the loot system.... You all already know what it is.


    It's the NA community... period.


    Pugging in NA is horrible. Too many people bail because they don't want to teach. Too many crappy attitudes ruining it for anyone new to the scene. Too many people who don't even care to try. (which causes more of the first 2). Our cultural differences (i want it now now now me me me) as far as raiding goes is horrid, unfriendly, and unforgiving.
    Pretty much, the pugging is hideious.

    People who have cleared will only stick to others who have cleared, even if they were carried through as the Duty Complete tag gets used quite heavily. Eventually anyone new wanting a clear will have to offer up to an FC willing to try and help them for the sake of boosting their numbers. Pugging with folk looking for Duty Completion is a grating experience as people don't hang about long enough to learn and get used to each other, or lack someone with experience to help them out.

    I'm perfectly aware it's not the job of experienced folk to have to teach new ones, but it contributes to the problem for newer players regardless. Perhaps the bonus for savage clears should be raised?
    (0)

  8. #88
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    I can't really speak for the "NA community" and I know even less about the "JP community". All I do know is that I'm definitely not interested in high-end content myself.

    Furthermore, I don't consider it a problem, I intend to take no steps to remedy it and I feel no sense of obligation to become a raider just because a census is saying that there's fewer raiders on my data centre than somewhere else.

    It is not for lack of incentives. It is certainly not for lack of opportunities or due to any past experiences that might have turned me off of that kind of activity. In actuality, my reason is quite simple:

    I consider it an optional and niche activity - a vanity thing - similar to achievement-hunting, or trying to reach all the vistas in Kugane, or house-decorating. And I'm totally fine with that, just as I'm fine with not owning a house and having blanks in my sight-seeing log.

    Are all hardcore raiders also avid house decorators, platforming enthusiasts, big-fish-collectors and ranked PVP champions? Should they be? Should everyone be whether or not they enjoy those aspects? Obviously not.
    NOBODY would like it if we suddenly got long-requested glamours or BIS gear locked behind a fish that required a very specific quintuple-mooching chain in a high-end fishing hole and the thing in question had a sub-1% chance to drop from desynth.

    Big-fishing is its own reward for people who are passionate enough to engage in it. I believe that raiding should be the same. A few vanity items are fine but the bulk of rewards should be, as it is now, geared towards helping raiders raid better, not be a must-have thing for everyone.

    Personally what keeps me playing the game (now on two characters, spending twice the amount of time and mog station money) is the story, RP and crafting. I'm an omnicrafter currently working towards crafting gear that makes me better at crafting... for no reason really. I know there's nothing to craft that's more challenging than the crafting gear itself, I know it will be obsolete within 3 levels of the next expansion and I don't care. I just enjoy optimising my materials and synthesis process and experiencing the satisfaction of being able to reliably churn out HQ versions of things that used to seem beyond my reach once upon a time.

    And I'm quite sure it's the same feeling raiders get when they finally see all their planning, preparation and practice result in a flawless run n_n

    But I've never been able to share that sense of accomplishment with people who simply don't enjoy crafting and I doubt the satisfaction of pulling off a perfect raid would mean anything to me if I don't like raiding in the first place.

    [cont->]
    (3)
    Last edited by Bonbori; 07-18-2018 at 10:11 PM.

  9. #89
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    [->cont]

    So, back to the topic at hand: should SE offer more incentives to engage more people in high-end raiding?

    Nuh-uh. While SE could certainly force me to do it through underhanded means by walling off story content (*cough* Eureka *cough*) or very attractive exclusive rewards (*Cough* *Wheeze* PVP *Sputter*) behind it, that kind of "incentive" would only last until I either got what I wanted or gave up on it in frustration. At that point I would never do that content again and the state of the raiding population would remain unchanged in the long term.

    TL;DR: If I had to farm o7s to get crafting mats for cute glamours, I would flip all tables within a 6300km radius and then go into space to declare a crusade against all tables and table-like-objects in the galaxy. So unless you want to live in a universe without tables, pray that SE never tries to pull people who don't want to raid into raiding.
    (3)
    Last edited by Bonbori; 07-18-2018 at 10:09 PM.

  10. #90
    Player
    Cyanamists's Avatar
    Join Date
    Dec 2014
    Posts
    28
    Character
    Lyreth Nikos
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Awha View Post
    People often bash what they do not understand, or have no interest in. I do not get it though the raiding community is like any other community you have your helpful, neutral, and asshats.
    Whew isn't this the truth.
    (0)

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