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  1. #41
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Aster_E View Post
    Eh... I half agree. I liked the dps boost of Hawk's Eye, sure, but the accuracy boost was nice too. It would have been good to still have, such as against the Accuracy Down debuff* some mobs have or the Blind effect in PotD/HoH. Necessary? No. But certainly nice.

    * That's to say nothing of Warden's Paeon, and whether or not it was on cooldown to remove such an affliction.
    The Accuracy Down can be avoided by just looking away though. No need for Hawk’s Eye or Paeon for it. With SB, Hawk’s Eye probably wouldn’t have kept the Accuracy boost anyways, since they removed that stat from our secondaries. They probably would have removed it from HE entirely, if BRD had been allowed to keep it.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #42
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aster_E View Post
    Like I stated before, having six slots instead of five would have been fine and done enough with this. Also would have been fine if Esuna (and the Sch and Ast equivalents) were cemented as part of the classes/jobs, at low levels, thus freeing up that fifth slot for healers alone. Esuna, Protect, Lucid, and Swiftcast are all used so often, and every few raids, it seems, call for Surecast so it gets bothersome (putting it kindly) to have to swap it out. That leaves out the other abilities with their situational uses, plus Break. Having a free slot is good for that.

    I don't like having to swap things in or out, myself, and kinda wish for something like XIII's paradigm shift where we can swap between sets with ease, but it's by no means the worst thing. The worst thing is poor design that forces people to choose tools that should be permanent anyway, and leave out optional tools you could do with or without every so often.
    Agreed. I would have been fine with 6 slots, but I won't say no to 10 either as a temporary fix until they figure out how they're going to handle role skills moving forward. Had they not neutered WHM going into SB where we had to take back everything we inherently used to have, it wouldn't have been an issue to begin with either, but SE seems to like to needlessly overcomplicate things and make changes no one asked for in the first place.
    (3)

  3. #43
    Player
    ObsidianFire's Avatar
    Join Date
    Oct 2017
    Posts
    1,018
    Character
    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    The problem this addresses is that different roles want different numbers of Role Action Slots, but all roles were originally stuck at five. Healers, tanks and meele easily wanted more then five so they wouldn't have to swap out stuff like Protect, Esuna, Low Blow, Awareness, Bloodbath, Goad, etc. Ranged could get along just fine with five for the most part.

    I used to have complicated macros set up to swap Role Actions, and I always hated using them because I had to wait for stuff to go on CD before they could be sawped. While I don't need to have all ten Role Actions on my Hotbars, it will be nice to never have to wait for them to come off CD if I want access to other ones again. Especially the utility ones that only get used once in a while...
    (1)

  4. #44
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I'm curious. How does anyone run out of space on controller? Crossbars 1 and 2 add up to 32 slots. No job even has that many abilities. And most jobs have skills that are used seldomly so there would be no need to put into the main 2 bars. Any abilities that fit that description go to way over in crossbar 4.

    Diurnal Sect, Nocturnal Sect, Protect, Foe Requiem, Petolon, Refresh, Limit Break, Chocobo commands, etc.

    Do that and you should have plenty of space
    (0)

  5. #45
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Magic-Mal View Post
    snip
    If you equip every class/job abilities plus your 5 cross role skills as PLD or SCH that can take you over two hotbars (that's without including fairy actions). Compared to WHM or DRG which after setting their job abilities and cross skills still have some extra space free. There is some major difference in how many abilities some jobs have regardless.
    (4)
    Last edited by Kurando; 07-17-2018 at 09:20 AM.

  6. #46
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by HyoMinPark View Post
    The Accuracy Down can be avoided by just looking away though.
    In some cases, including the mob in HoH floors 21-29, yes you're right, even though ping/latency can happen and hit you anyways on occasion. In some cases, such as the Antlion in Gazellskin Maps, you need only be out of melee range. I forget the specifics with those Qiqirn in The Peaks, but it might be the same as the Antlion I just mentioned, and more examples also escape me at the moment, but shit happens. The effect can and might come along, especially if you do something solo on Brd.

    With SB, Hawk’s Eye probably wouldn’t have kept the Accuracy boost anyways, since they removed that stat from our secondaries. They probably would have removed it from HE entirely, if BRD had been allowed to keep it.
    Perhaps, perhaps not. Just as likely that HE didn't (before SB) or wouldn't (as of) count on the ACC stat now turned DiH, but rather made the hit rate 100% regardless.

    Here's another example of when hit rates are a thing: level disparity. If an enemy is at least one level higher than you then it has at least a chance to dodge your attacks. Had HE been kept with the 100% hit rate built in then we Bards could have ignored that.

    However, this is all somewhere between speculation and anecdotal, and gets us no real answers as what HE might look like right now, or even if it fits as any decent analogy or comparison to what I've been saying with Stoneskin.
    (1)

  7. #47
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kurando View Post
    If you equip every class/job abilities plus your 5 cross role skills as PLD or SCH that can take you over two hotbars (that's without including fairy actions). Compared to WHM or DRG which after setting their job abilities and cross skills still have some extra space free. There is some major difference in how many abilities some jobs have regardless.
    I have BRD, MCH, SMN, AST, WHM, DRK, and DRG at 70. Never had a problem with crossbar slots.
    (0)

  8. #48
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Magic-Mal View Post
    I have BRD, MCH, SMN, AST, WHM, DRK, and DRG at 70. Never had a problem with crossbar slots.
    Well that's ok because I never mentioned any of those jobs having issues.
    (2)

  9. #49
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Magic-Mal View Post
    I have BRD, MCH, SMN, AST, WHM, DRK, and DRG at 70. Never had a problem with crossbar slots.
    Well, Kurando said PLD and SCH tend to have hotbar space issues. None of those are PLD or SCH.
    Those are the only two jobs where I find myself pressed for button space; I play on controller and have always used the extended cross (L2+Hold R2, and vise-versa).

    Quote Originally Posted by Aster_E View Post
    snip
    It’s all speculation. Just like it’s speculation that Stoneskin would have been useful. I personally think Benison is better than Stoneskin was—it’s free cast/no cost and it protects for more. It wasn’t often that I saw healers casting single-target Stoneskins on an entire party.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #50
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kurando View Post
    Well that's ok because I never mentioned any of those jobs having issues.
    For PLD, Hallowed Ground is like a 5min cool down that's super situational so it doesn't need to be in the main 2 bars. Shield Oath and Sword Oath aren't swapped constantly right? And they aren't oGCDs like WAR or DRK so you could stick those into a different hotbar as well. Tempered Will? That's super situational too. Different hotbar. You already have 4 slots free now.

    EDIT: Both Sentinel and Bulwark are 3min so you can easily slide those to another bar as well. Just make sure any cooldowns in an extra bar are still visible by putting them in sidebars.

    I know very little about SCH but I know the pet actions can be set to another bar like Crossbar 4. That's alot of space free. That's what I do with my SMN.
    (0)
    Last edited by Magic-Mal; 07-17-2018 at 09:53 AM.

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