Still uneasy about the identity of any damage per second job being "infinite raises." I think many are too.Cause, I'm sorry, they're just bad. RDMs identity is the "infinite" raises. It is a job really good for progression and still viable for any other content. If you lock verraise behind 50 white mana, you will never see a RDM raise again. Followed Up by then not being the optimal choice for progression anymore.
Maybe there are things that could be changed on RDM, or that could use some small re-balancing, but your suggestion is taking it for the worse way.
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