Still uneasy about the identity of any damage per second job being "infinite raises." I think many are too.Cause, I'm sorry, they're just bad. RDMs identity is the "infinite" raises. It is a job really good for progression and still viable for any other content. If you lock verraise behind 50 white mana, you will never see a RDM raise again. Followed Up by then not being the optimal choice for progression anymore.
Maybe there are things that could be changed on RDM, or that could use some small re-balancing, but your suggestion is taking it for the worse way.
It is RDMs identity. He neither has high damage, nor high utility in terms of party buffs. Red Mage is the Raise Mage. Summoner also has them obviously, but with Swift being locked to 1 minute cooldown it makes it much harder to raise as fast as you do with RDM.
I never said it wasn't. I said I don't like that any DPS's identity is something that should rather be a healer's identity.
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