Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 54
  1. #11
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I am not an expert with this job, but for the mana, why not doing more he has white and black magic, more his (potency) automatic regen of mana increase ?
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #12
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    An ability akin to MCH's "Cooldown" attack would be a nice change; it would help a lot for delaying burst phases to line up with party buffs.
    (0)

  3. #13
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,219
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dualgunner View Post
    An ability akin to MCH's "Cooldown" attack would be a nice change; it would help a lot for delaying burst phases to line up with party buffs.
    RDM cooldown, spends 25-30 points of black and white mana to restore own MP by a fixed percentage, maybe 10%, but nothing too high. Or Cooldown spends mana to prevent the next one or two offensive spells to have no MP cost (it does not include Verholy/Flare or Cure/Raise).
    (1)

  4. #14
    Player
    Kessya's Avatar
    Join Date
    Jul 2014
    Posts
    19
    Character
    Kessya Isell
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Why is it that no one is even considering my proposition? Everyone is either saying their own ideas, or just saying "it's fine".
    (0)
    Titan isn't bad. Titan groups are bad~

  5. #15
    Player
    Matthew_Fox's Avatar
    Join Date
    Jan 2017
    Posts
    50
    Character
    Fox Dyo
    World
    Spriggan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kessya View Post
    Why is it that no one is even considering my proposition? Everyone is either saying their own ideas, or just saying "it's fine".
    Cause, I'm sorry, they're just bad. RDMs identity is the "infinite" raises. It is a job really good for progression and still viable for any other content. If you lock verraise behind 50 white mana, you will never see a RDM raise again. Followed Up by then not being the optimal choice for progression anymore.

    Maybe there are things that could be changed on RDM, or that could use some small re-balancing, but your suggestion is taking it for the worse way.
    (0)

  6. #16
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Matthew_Fox View Post
    Cause, I'm sorry, they're just bad. RDMs identity is the "infinite" raises. It is a job really good for progression and still viable for any other content. If you lock verraise behind 50 white mana, you will never see a RDM raise again. Followed Up by then not being the optimal choice for progression anymore.

    Maybe there are things that could be changed on RDM, or that could use some small re-balancing, but your suggestion is taking it for the worse way.
    Still uneasy about the identity of any damage per second job being "infinite raises." I think many are too.
    (2)

  7. #17
    Player
    Matthew_Fox's Avatar
    Join Date
    Jan 2017
    Posts
    50
    Character
    Fox Dyo
    World
    Spriggan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dualgunner View Post
    Still uneasy about the identity of any damage per second job being "infinite raises." I think many are too.
    It is RDMs identity. He neither has high damage, nor high utility in terms of party buffs. Red Mage is the Raise Mage. Summoner also has them obviously, but with Swift being locked to 1 minute cooldown it makes it much harder to raise as fast as you do with RDM.
    (0)

  8. #18
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Matthew_Fox View Post
    It is RDMs identity. He neither has high damage, nor high utility in terms of party buffs. Red Mage is the Raise Mage. Summoner also has them obviously, but with Swift being locked to 1 minute cooldown it makes it much harder to raise as fast as you do with RDM.
    I never said it wasn't. I said I don't like that any DPS's identity is something that should rather be a healer's identity.
    (0)

  9. #19
    Player
    KuuroYuuki's Avatar
    Join Date
    Mar 2018
    Posts
    28
    Character
    Kuuro Yuuki
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    i think 50 white mana for raising it too much, it would be harder to balance the balance gague.

    give RDM skill like medica II is enough for me
    (0)
    Last edited by KuuroYuuki; 07-16-2018 at 04:40 PM.

  10. #20
    Player
    Kessya's Avatar
    Join Date
    Jul 2014
    Posts
    19
    Character
    Kessya Isell
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    I don't see anyone saying that blackmage is the "infinite mana shift class" either, even though that is kind of the only thing they have going for them aside their numbers.

    I've also heard people throw the argument around that counting on many rezzes during progression is actually counterproductive, because you don't get to train your rotation for the case you actually WANT - people surviving (hence why I stated "perceived" support in the OP).

    Why would you never see another verraise if it was behind 50 white mana, exactly? You can get that without even causing a mana imbalance, if you wanted. And my other proposed changes would even let you churn out a verraise every 10 seconds max on top of manafiction at the cost of much of your dps. But if you have that much to raise, I doubt having the usual dps would change the outcome of the encounter anyway.
    (1)
    Last edited by Kessya; 07-16-2018 at 04:47 PM.
    Titan isn't bad. Titan groups are bad~

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast