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  1. #1
    Player
    Matthew_Fox's Avatar
    Join Date
    Jan 2017
    Posts
    50
    Character
    Fox Dyo
    World
    Spriggan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kessya View Post
    Why is it that no one is even considering my proposition? Everyone is either saying their own ideas, or just saying "it's fine".
    Cause, I'm sorry, they're just bad. RDMs identity is the "infinite" raises. It is a job really good for progression and still viable for any other content. If you lock verraise behind 50 white mana, you will never see a RDM raise again. Followed Up by then not being the optimal choice for progression anymore.

    Maybe there are things that could be changed on RDM, or that could use some small re-balancing, but your suggestion is taking it for the worse way.
    (0)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Matthew_Fox View Post
    Cause, I'm sorry, they're just bad. RDMs identity is the "infinite" raises. It is a job really good for progression and still viable for any other content. If you lock verraise behind 50 white mana, you will never see a RDM raise again. Followed Up by then not being the optimal choice for progression anymore.

    Maybe there are things that could be changed on RDM, or that could use some small re-balancing, but your suggestion is taking it for the worse way.
    Still uneasy about the identity of any damage per second job being "infinite raises." I think many are too.
    (2)

  3. #3
    Player
    Matthew_Fox's Avatar
    Join Date
    Jan 2017
    Posts
    50
    Character
    Fox Dyo
    World
    Spriggan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dualgunner View Post
    Still uneasy about the identity of any damage per second job being "infinite raises." I think many are too.
    It is RDMs identity. He neither has high damage, nor high utility in terms of party buffs. Red Mage is the Raise Mage. Summoner also has them obviously, but with Swift being locked to 1 minute cooldown it makes it much harder to raise as fast as you do with RDM.
    (0)

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Matthew_Fox View Post
    It is RDMs identity. He neither has high damage, nor high utility in terms of party buffs. Red Mage is the Raise Mage. Summoner also has them obviously, but with Swift being locked to 1 minute cooldown it makes it much harder to raise as fast as you do with RDM.
    I never said it wasn't. I said I don't like that any DPS's identity is something that should rather be a healer's identity.
    (0)