Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 143

Thread: HoH feedback

  1. #101
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Remedi View Post
    You said it well this game has far more casual content than hardcore one, we don't need to cry out for any non casual content added to the game.
    As I have shown you have the tools to do it, use them
    And how is it great for the hardcore crowd if they still have to go through all the easy useless floors? 50/50 and with the option to start at 51, they would get faster to the real hardcore floors, while the rest of us also has more floors and maybe even a larger story..in the end the hardcore crowd got Ultimate, will get Omega the next patch and they can still run this the ultra hardcore way by doing it solo (if you dont have DCs like me..) or with only another player.

    Quote Originally Posted by SinisterJoints View Post


    There are no alternatives. Why should there be? This IS casual content!! Just because you (or your friend) don't want to set the time aside doesn't suddenly change that. You don't even need to do it all in one go I mean jeebus.
    So why take over 100 floors away? I mean all those that complained that it was too much to reach the hardcore floors should have then just set enough time to clear it? Casual players lost 70% of the normal floors, while the hardcore crowd only lost 30%...if this is casual content like you said why take away the floors for the casual crowd? Why not just give people the ability to start higher up? Instead of having people to start at 51 in PotD, they simply could have given access to 101 for matched parties. This way hardcores could be faster towards their floors and the rest had their floors to run. The same with this one. The only hard part starts higher up, so why not raise the amount of floors for casuals and give hardcore players the chance to start higher too? What is there too lose?

    Dont get me wrong. I have nothing against a challenge. But honestly as far as I got myself and also read on reddit, it seems that mostly 81-90 are the hardest floors, and it felt for others that those beyond 91 are easier. The bosses are all seemingly quite normal. Wouldnt it be better if they just released a couple of really hardcore floors, which can be only done in a four man party (thus take out the solo part) and which is really hardcore from start to beginning including the bosses? And have these start at the floors after you beat the casual parts?

    I just dont see the fun in having to run most of the deep dungeon for the handful of few good floors..And that is coming from someone that is more casual and still went to 81 with a complete group of strangers.
    (2)
    Last edited by Alleo; 07-10-2018 at 06:20 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #102
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alleo View Post
    And how is it great for the hardcore crowd if they still have to go through all the easy useless floors? 50/50 and with the option to start at 51, they would get faster to the real hardcore floors, while the rest of us also has more floors and maybe even a langer story..in the end the hardcore crowd got Ultimate, will get Omega the next patch and they can still run this the ultra hardcore way by doing it solo (if you dont have DCs like me..) or with only another player.
    Because the concept of the content is a gauntlet dungeon of prgressing difficulty, it's already enough they allow you to start from 21 (or 51). The concept was always that you had to start low to get to the end and it would become progressing difficulty. If you have a problem with the concept that it YOUR OWN PROBLEM.
    (0)

  3. #103
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Remedi View Post
    Because the concept of the content is a gauntlet dungeon of prgressing difficulty, it's already enough they allow you to start from 21 (or 51). The concept was always that you had to start low to get to the end and it would become progressing difficulty. If you have a problem with the concept that it YOUR OWN PROBLEM.
    No need to yell. Yet somehow even though that was the concept some that wanted to do the harder floors, still complained about the long way up to those...why did they listen to them? I mean shouldnt they just have accepted that this takes time? Yet SE gave in and somehow not only cut all floors in half but the casual ones even more..and on top of that I found barely anything really a challenge for complete groups. (At least until 81) Most of the bosses are a joke and for me PotD <100 was already harder, at least with the bosses. Honestly I dont really feel much progression of the difficulty until the few couple floors left. If you give casuals only 30 ones, why not start with difficult content right at 31?

    And again. Its not that 50/50 would change the difficulty..it would just give the rest access to 20 more floors without needing a group and none of these floors feel like they need a fixed party either. So no I dont see this as a good reason because its not getting much harder until later.

    (Also the: its your own problem can be said about any content that someone does not like..thats like a killer for any good argument or feedback in any discussion)
    (3)
    Last edited by Alleo; 07-10-2018 at 06:18 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #104
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I would like to have more slots for fixed party.
    (7)

  5. #105
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,798
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Wish they add option where if ones that already made it to floor 100 in a premade party could have option to start out on floor 31 or floor 71. That way don't have to be there for 5 hours getting to floor 100 again.
    (3)

  6. #106
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alleo View Post
    No need to yell. Yet somehow even though that was the concept some that wanted to do the harder floors, still complained about the long way up to those...why did they listen to them? I mean shouldnt they just have accepted that this takes time? Yet SE gave in and somehow not only cut all floors in half but the casual ones even more..and on top of that I found barely anything really a challenge for complete groups. (At least until 81) Most of the bosses are a joke and for me PotD <100 was already harder, at least with the bosses. Honestly I dont really feel much progression of the difficulty until the few couple floors left. If you give casuals only 30 ones, why not start with difficult content right at 31?

    And again. Its not that 50/50 would change the difficulty..it would just give the rest access to 20 more floors without needing a group and none of these floors feel like they need a fixed party either. So no I dont see this as a good reason because its not getting much harder until later.

    (Also the: its your own problem can be said about any content that someone does not like..thats like a killer for any good argument or feedback in any discussion)
    And I've said plentyful that SE gave in too much to some requests from the community which have lead the game to be more and more shallow.
    My Hyperbole was to demosntarte it, I've also brought the example of ppl complaining that 99 totems are too much for the mount WHICH should be a rarity in the game.
    What's next? starting from garuda is too punishing? shall we start from Ultima directly once you reach it once, just like savage? It's already insulting in savage honestly
    Also let me tell you this, the stakes are what makes the floor good, the fact that your progress will be lost and you'll be punished for your mistakes hevily, which is the whole point of the content, the fact that you have to run those useless floors if something you do is wrong is what makes it all the more worthwhile, it's a chemical reaction. If you remove them and you start alreay at the harder ones it simply becomes any other content in the game, that gets consumed quickly and then shat out just as fast.
    It's what ppl have been saying.

    And pls don't even say to me that potd bosses were harder, maybe in solo, but frankly they were rehased version of earlier bosses, some just as easy, the only remarkable one was the succubus on 150 floor , the rest was just a ZZZZ with the only execption of the behemoth.

    This ,just like the story critic, to me is BS, if anything bosses are just as easy, but definitively not easier
    (1)
    Last edited by Remedi; 07-10-2018 at 07:08 AM.

  7. #107
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Sorry, those don’t really seem like good enough reasons, in my opinion; they all come off as especially flimsy.
    It's poor game design, just like having people convert hundreds upon hundreds of anemos crystals one by one, or having people convert hundreds of treasure coffers that primarily yield unstackable gear.

    Quote Originally Posted by Melichoir View Post
    Thats the way its designed.
    Anemos was designed one way, and within weeks of release, they added the ability to convert multiple crystals at a time and they adjusted loot drops.

    Quote Originally Posted by Melichoir View Post
    I personally dont want it to have it broken into 3-4 tiers. That to me just makes it easier to do, not harder
    It would make it harder, because you wouldn't have the magicite and poms stacked up from the previous 40 floors, but it would make it less punishing if you wiped or less time consuming if you don't wipe. You'd still have some people start from 21 not for any additional challenge, but for the added insurance the poms would provide.

    Quote Originally Posted by Melichoir View Post
    IMO, just leave it as it is. I like it that way.
    If they allowed a higher start, you could still do it your way.

    Quote Originally Posted by Remedi View Post
    shall we start from Ultima directly once you reach it once, just like savage? It's already insulting in savage honestly
    What prevents you from leaving the instance and reentering each time you wipe on Neo or Godka?
    (6)
    Last edited by Vnolan; 07-10-2018 at 07:17 AM.

  8. #108
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Vnolan View Post
    Anemos was designed one way, and within weeks of release, they added the ability to convert multiple crystals at a time and they adjusted loot drops.
    Thats a QoL feature that has 0 impact on the content from a challange point, unless you consider it a challange to repeatedly click a text box. This is a case of apples and nuclear powered submarines.

    Quote Originally Posted by Vnolan View Post
    It would make it harder, because you wouldn't have the magicite and poms stacked up from the previous 40 floors, but it would make it less punishing if you wiped or less time consuming if you don't wipe. You'd still have some people start from 21 not for any additional challenge, but for the added insurance the poms would provide.
    The trouble still stands that if you dont have to worry about going all teh way back to 21, and spending time getting back (time is the punishment factor here), then you can just play it fast and loose if it goes back down to 80. And btw, lets be realistic. If htey add tiers, people will point out the pomander issue, then theyll be in the position to patch it so you get pomanders 'easier' at the higher lvls to counteract that. Or inversely, if the content isnt passable without the pomanders, then having a lvl 80 tier would be a moot point. They would have to implement chest changes at those higher tiers for them to be functional.


    Quote Originally Posted by Vnolan View Post
    If they allowed a higher start, you could still do it your way.
    Just let me start at Ultimate modes. I shouldnt have to take the time and clear Savage tiers. They take to much time to do, and getting a static together? God. Thats a challenge.
    (4)

  9. #109
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Vnolan View Post
    It's poor game design, just like having people convert hundreds upon hundreds of anemos crystals one by one, or having people convert hundreds of treasure coffers that primarily yield unstackable gear.
    How is it poor game design? Again, “because I don’t like it” isn’t a valid reason. The examples you have provided are completely unrelated. As Melichior said, unless you find it challenging to unlock each box individiually, they aren’t the same thing. That’s a true QoL feature; allowing later starts in HoH or even PotD is not—it’s just something that negates the challenge of the content: the challenge is the gauntlet, and the incentive to not wipe, or otherwise you start all over. It’s not threatening to wipe on Floor 97 if I can start on Floor 61 or 81.

    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    (4)
    Last edited by HyoMinPark; 07-10-2018 at 08:57 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #110
    Player
    Kisik's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    123
    Character
    Kisik Merneith
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Feedback regarding sack loot: You know, if they have to put in little temporary silly loot like confetti and sparklers, why not make it something more fun? Say a glamour that turns you into the odder otter that the traps do, but say it lasts 5 minutes?
    (0)

Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast