Quote Originally Posted by Vnolan View Post
Anemos was designed one way, and within weeks of release, they added the ability to convert multiple crystals at a time and they adjusted loot drops.
Thats a QoL feature that has 0 impact on the content from a challange point, unless you consider it a challange to repeatedly click a text box. This is a case of apples and nuclear powered submarines.

Quote Originally Posted by Vnolan View Post
It would make it harder, because you wouldn't have the magicite and poms stacked up from the previous 40 floors, but it would make it less punishing if you wiped or less time consuming if you don't wipe. You'd still have some people start from 21 not for any additional challenge, but for the added insurance the poms would provide.
The trouble still stands that if you dont have to worry about going all teh way back to 21, and spending time getting back (time is the punishment factor here), then you can just play it fast and loose if it goes back down to 80. And btw, lets be realistic. If htey add tiers, people will point out the pomander issue, then theyll be in the position to patch it so you get pomanders 'easier' at the higher lvls to counteract that. Or inversely, if the content isnt passable without the pomanders, then having a lvl 80 tier would be a moot point. They would have to implement chest changes at those higher tiers for them to be functional.


Quote Originally Posted by Vnolan View Post
If they allowed a higher start, you could still do it your way.
Just let me start at Ultimate modes. I shouldnt have to take the time and clear Savage tiers. They take to much time to do, and getting a static together? God. Thats a challenge.