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  1. #81
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by syntaxlies View Post
    regarding the enmity effect of the "new sentinel" it doesn't matter how much enmity t generates the tank will still have more given he also used the skill. The tank probably used the skill 10 times by hellfire. Ive seen people argue this so much and it doesn't make sense. I can go a whole fight with others being red and not accomplice them and still not lose hate.
    You do realize all the other abilities are changing too right? do you know how much enmity they will generate when compared to the "new sentinel"? I'll answer for you, you don't. Based on that alone, your experience so far based on the current abilities carries no weight in this discussion.

    The only thing that we can safely assume is that this "new sentinel" will generate more hate than the abilities that do not list enmity generation in their description. Based on that alone, I will try something else before resorting to the "new sentinel" as a mage for defense.
    (0)
    Last edited by Molly_Millions; 12-08-2011 at 03:18 AM.

  2. #82
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Molly_Millions View Post
    You do realize all the other abilities are changing too right? do you know how much enmity they will generate when compared to the "new sentinel"? I'll answer for you, you don't. Based on that alone, your experience so far based on the current abilities carries no weight in this discussion.

    The only thing that we can safely assume is that this "new sentinel" will generate more hate than the abilities that do not list enmity generation in their description. Based on that alone, I will try something else before resorting to the "new sentinel" as a mage for defense.
    It doesn't matter if it's new or old. Cross classing is set at half potency. So, yeah. It's always going to be less for everyone else and more for the tank. Even with a simple mind that will tell you that if everyone uses it at the same time it would balance out and be in the tank's favor. It doesn't matter if one mage pops it before the tank. They will be less than a second apart in popping it together during hellfire.

    This does not screw up positioning as he's already performing a TP move in the center ring and will need to be positioned after it.

    Also, I understand what you're debating, but you don't know anything as much as the people you're debating against. It's quite useless.
    (0)
    Last edited by BruceyBruceyBangBang; 12-08-2011 at 03:24 AM.

  3. #83
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    Also since when did hard = leveling up all jobs?
    I think it is more like leveling up all classes = easy and leveling only 1 class = hard
    (0)

  4. #84
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You do realize all the other abilities are changing too right? do you know how much enmity they will generate when compared to the "new sentinel"? I'll answer for you, you don't. Based on that alone, your experience so far based on the current abilities carries no weight in this discussion.

    The only thing that we can safely assume is that this "new sentinel" will generate more hate than the abilities that do not list enmity generation in their description. Based on that alone, I will try something else before resorting to the "new sentinel" as a mage for defense.
    you cant assume that at all, how do you know its not the new rampart.
    (0)

  5. #85
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    It doesn't matter if it's new or old. Cross classing is set at half potency. So, yeah. It's always going to be less for everyone else and more for the tank. Even with a simple mind that will tell you that if everyone uses it at the same time it would balance out and be in the tank's favor. It doesn't matter if one mage pops it before the tank. They will be less than a second apart in popping it together during hellfire.

    This does not screw up positioning as he's already performing a TP move in the center ring and will need to be positioned after it.

    Also, I understand what you're debating, but you don't know anything as much as the people you're debating against. It's quite useless.
    First, screw you for the statement in bold, it's uncalled for. I've been playing this game since early beta, I know what the hell I'm talking about.

    Secondly, you can operate on the assumption that the balance between classes and actions are the same. I'm going to operate on the assumption that SE has changed the class balance as they say they have and try a diff strategy first.
    (0)

  6. #86
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by syntaxlies View Post
    you cant assume that at all, how do you know its not the new rampart.
    semantics, what it's called has no bearing on the results.
    (0)

  7. #87
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Molly_Millions View Post
    semantics, what it's called has no bearing on the results.

    the point is the only thing that is fact is that everyone can use it, they still wont take hate from tank if the tank already had hate. 2+2=4 and 10+10=20, you cant change the ways numbers add up.

    i do realize that you are only saying that you are gonna try something else first cause you wanna be innovative and original, and that fine but you cant argue facts.
    (0)

  8. #88
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    I was reading this thread at work but couldn't post but Molly, you are sorta right and sorta wrong.

    In patches 1.17 and before the buff description when Sentinel was used read: "Temporarily reducing damage and increasing emnity from actions."

    In 1.18 when Emnity algorithms were adjusted they changed the buff description to: "Temporarily reducing damage."

    I can't believe no one else mentioned that yet, or just no one ever hovered above the buffs to read them? Sentinel wasn't the only one with a buff description that was off a bit from its tool tip.


    But in any case GLA Ablity 1 is nearly the same description as Sentinel's buff description was Pre-1.18. As many people have said the name doesn't matter, the tool tip doesn't matter. The only thing that matters is if it provides 40-60% damage cut to do the same thing. The +Emnity (on actions done during sentinel) existed before and it wasn't a problem and with Sentinel only lasting 7-10 seconds subbed you can't even do many during it so it won't be a very big issue regaining the emnity factor it previously lost.

    Anyways, its pointless to debate it now. The patch is a week away so we can just wait until then and they point fingers at who's wrong if people feel like it.
    (0)

  9. #89
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zdenka View Post
    I was reading this thread at work but couldn't post but Molly, you are sorta right and sorta wrong.

    In patches 1.17 and before the buff description when Sentinel was used read: "Temporarily reducing damage and increasing emnity from actions."

    In 1.18 when Emnity algorithms were adjusted they changed the buff description to: "Temporarily reducing damage."

    I can't believe no one else mentioned that yet, or just no one ever hovered above the buffs to read them? Sentinel wasn't the only one with a buff description that was off a bit from its tool tip.


    But in any case GLA Ablity 1 is nearly the same description as Sentinel's buff description was Pre-1.18. As many people have said the name doesn't matter, the tool tip doesn't matter. The only thing that matters is if it provides 40-60% damage cut to do the same thing. The +Emnity (on actions done during sentinel) existed before and it wasn't a problem and with Sentinel only lasting 7-10 seconds subbed you can't even do many during it so it won't be a very big issue regaining the emnity factor it previously lost.

    Anyways, its pointless to debate it now. The patch is a week away so we can just wait until then and they point fingers at who's wrong if people feel like it.
    we are not discussing sentinel, rather the new ability which may or may not be sentinel-esk in1.20
    (0)

  10. #90
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Molly_Millions View Post
    First, screw you for the statement in bold, it's uncalled for. I've been playing this game since early beta, I know what the hell I'm talking about.

    Secondly, you can operate on the assumption that the balance between classes and actions are the same. I'm going to operate on the assumption that SE has changed the class balance as they say they have and try a diff strategy first.
    It doesn't matter how long you've been playing. It's still true. I don't care how long you've been playing either. I know others who have been playing since early beta with me too, but still don't know how attributes loosely work and others who have joined much later who are wonderfully adept to the mechanics. How long you've been playing is totally irrelevant.
    (1)

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