Quote Originally Posted by RiyahArp View Post
it has nothing to do wiith that. Its the last phase and the speed of the mechanics, as well as how icky they are rendered. Not many story fights stack multiple mechanics on top of each other, nor are they particularly fast. You also have issues with tankbusters happening right after the fast mechanic phase, and the entire fight requires a lot heavier knowledge of positioning and awareness then most others. This is why SE made sure to give every attack audio cues to help players anticipate. It's a tedious fight once you get past the first clear, just like shin is.

And yeah, you think you are complaining about idiots now, wait till regular players keep screwing up your runs cause the content is hard for them. I have the nasty suspicious the monster hunter event might just be this; i wouldnt put it past yoshi to make it an ex-trial because the original game is so hardcore.
Welcome to level 70? Mechanics should increase in tempo as you progress otherwise what's even the point? Nothing Tsukiyomi does hasn't been seen prior except the rotating debuffs. Her fan mechanic are a repeat of Shiva; the cleave is a repeat of Zurvan; the stack mechanics are standard. For those inexperienced, it may seem overwhelming, but if people actually learned from their mistakes, it's hardly difficult. And if all else fails, you have guides available such as Mizzteq or MrHappy. The issue is many people don't want to learn, they want faceroll easy content they can spam a couple buttons and clear.

And I suppose we should tune everything so someone who can't be bothered to read party chat can still play? Frankly, I would welcome a wipe or two in dungeons because mechanics actually demanded something from the playerbase. At least that would be more interesting than wall to wall pulls you aoe down. Alas, when the devs have to readjust Heavy Thrust because doing a Heavy Thrust -> Chaos Thrust combo -> Full Thrust combo without allowing it to fall off is too difficult. Maybe I ask too much...