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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    It's clear you have never stepped foot in savage if you think it's easy to carry people through it. This must be why people still struggle clearing Alexander savage fights, even unsynced. It's too easy.
    (1)

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,737
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Some content gets harder over time naturally, because all the best players finish it and then never go back.

    It annoyed me in FFXI how everyone simultaneously praised CoP and also completely swore off ever going back and doing any of the fights again.
    (1)

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fawkes View Post
    It annoyed me in FFXI how everyone simultaneously praised CoP and also completely swore off ever going back and doing any of the fights again.
    Running for my life through that mine and that final battle with a balrog was awesome and exhilarating. I can't wait to do it again! - Gandalf
    (0)

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fawkes View Post
    It annoyed me in FFXI how everyone simultaneously praised CoP and also completely swore off ever going back and doing any of the fights again.
    COP was too hard, period. I think i bowed out at the airship fight, but people mostly praised the story; the challenge was just too much and the expansion after was much less difficult overall I think because of it. It's pretty much the best argument for not making story content hard, because players just never beat the COP story unless they were diehard endgamers who needed sea access. They didn't get better, they just got filtered out.

    As for keeping old difficulty, people say they want hard stuff, but leave after the first wipe. FFXI had hard stuff, but they also had easier stuff or different stuff as an alternative. Here there really isn't alternatives to story mode or endgame mode. So if you make it hard, people are going to get roadblocked and have nowhere else to go.
    (2)
    Last edited by RiyahArp; 07-01-2018 at 07:17 AM.

  5. #5
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RiyahArp View Post
    COP was too hard, period. I think i bowed out at the airship fight, but people mostly praised the story.
    To be fair, that airship fight was WAY overtuned. Many CoP fights were hard, but 6-4 was insane even compared to the rest.
    (2)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    As for keeping old difficulty, people say they want hard stuff, but leave after the first wipe. FFXI had hard stuff, but they also had easier stuff or different stuff as an alternative. Here there really isn't alternatives to story mode or endgame mode. So if you make it hard, people are going to get roadblocked and have nowhere else to go.
    That isn't necessarily true. Generally speaking, people asking for casual content to be more difficult are not looking for something which will stomp their face in, but something that actually requires a pulse. Right now the overwhelming majority of content scarcely demands more than you to be awake, which is why when sudden difficulty spikes do occur, it throws people for a loop. I know you love arguing to the contrary, however I think it's pretty telling when a friend and I purposely only healed Phantom Train normal and I literally could have AFK'd to make a sandwich. I was that useless. Somehow, I think we can have difficulty above that without going overboard.
    (4)

  7. #7
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    That isn't necessarily true. Generally speaking, people asking for casual content to be more difficult are not looking for something which will stomp their face in, but something that actually requires a pulse. Right now the overwhelming majority of content scarcely demands more than you to be awake, which is why when sudden difficulty spikes do occur, it throws people for a loop. I know you love arguing to the contrary, however I think it's pretty telling when a friend and I purposely only healed Phantom Train normal and I literally could have AFK'd to make a sandwich. I was that useless. Somehow, I think we can have difficulty above that without going overboard.
    To second that:
    Some content doesnt even need you to be awake, depending on your role...
    When I'm really tired, I run content on my scholar. I've literally fallen asleep for 10-30 seconds during runs and it didnt matter in the slightest.

    Once I "healed" a Halatali NM run for friends, again as scholar. I was afk for the whole thing except for the parts when you have to interact with the "teleporters". My fairy did quite fine by herself - and sure, I could have cast dps-spells and I usually do, but thats not so much better.
    I went through Gubal NM earlier - throwing out one Adlo before each pull and then letting the fairy do her thing was enough, while I was spamming Broil...
    Thats not hard stuff - thats braindead easy stuff.
    (3)

  8. #8
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    That isn't necessarily true. Generally speaking, people asking for casual content to be more difficult are not looking for something which will stomp their face in, but something that actually requires a pulse.
    Some people's "requires a pulse" is others "stomp your face in." remember, the endgame crowd thinks byakko ex is incredibly easy. Increasngly they thnk only the last two turns and utlimate are the only "hard" content in this game.

    The dungeons are fine. They are easy, yes, but that means I can go in with a job i am rusty at to practice my full 70 kit again without worrying i will wipe the run.
    (4)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Some people's "requires a pulse" is others "stomp your face in." remember, the endgame crowd thinks byakko ex is incredibly easy. Increasngly they thnk only the last two turns and utlimate are the only "hard" content in this game.

    The dungeons are fine. They are easy, yes, but that means I can go in with a job i am rusty at to practice my full 70 kit again without worrying i will wipe the run.
    Name me one current dungeon that is even remotely challenging. I have ran Swallow's Compass, the most recent dungeon, with multiple people of varying skill and the healing requirements are so laughably low most of them spent 90% of the run DPSing. As for Byakko EX. He is easy. Just because players are bad doesn't change that fact. Speaking from my own experience, I cleared him after three pulls on a job outside my main (Warrior) having only a vague idea of his mechanics. And I was at ilvl. All it took was learning placements and listening to advice from the friends I ran it with. Anyone can do that. In fact, I have been teaching an "uptime" strat for Tsukiyomi. The only time it's ever been an issue is when people refuse to listen or learn from their mistakes.

    You can literally spam 1-2-3 and clear every single dungeon in the game. If I don't do wall to wall pulls, I may as well remove all my tank CDs. They are functionally useless. Likewise, I am basically a glorified DPS on healers unless the tanks do super pulls. Even a good chunk of big pulls aren't all that difficult if you're remotely decent.

    This sentiment, by the way, is not simply my own. It's shared amongst casual raiders. NEST of all groups mocked the lackluster challenge of Alte Roite and meme'd on Phantom Train. Both may be harder than actually else the game offers but they aren't difficult per se. They're fun fights, I will grant you that, but not overly difficult.
    (6)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by RiyahArp View Post
    Some people's "requires a pulse" is others "stomp your face in." remember, the endgame crowd thinks byakko ex is incredibly easy.
    I am by no stretch of the words an end game person (I've never touched a single savage other than coil unsynced at 70) and I was able to go into BEX and clear it easily at min ilvl. Byakko is basically do the mechanics (which are one at a time, and easy to recognize), don't die, and you'll clear.

    I come at this from a healer's perspective. My whole job is to fix people's screw ups and there is a large majority of the player base who screw up. A lot.
    (0)
    Last edited by Deceptus; 07-03-2018 at 04:42 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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