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  1. #1
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    It has nothing to do with power creep. They outright nerfed all dungeons level 60 and below. That's why they feel so incredibly easy. They are.
    While that's true (although correct me if I'm wrong but I think that was only for the ARR and HW leveling dungeons?) there's also things like the Accuracy and Parry stats, which had no impact on damage previously turning into Direct Hit and Tenacity which DO impact your damage output.
    Plus now tanks have strength on their accessories (assuming you're level 61+ and syncing down) and Samurai and Red Mage just outclass every other job at 50 and 60 due to only being designed with level 70 in mind.
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  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ameela View Post
    While that's true (although correct me if I'm wrong but I think that was only for the ARR and HW leveling dungeons?) there's also things like the Accuracy and Parry stats, which had no impact on damage previously turning into Direct Hit and Tenacity which DO impact your damage output.
    Fairly certain the level 50 and 60 dungeons were included in the blanket nerfs. Some level 50 dungeons were nerfed when they were current (Amdapor Keep, Pharos Sirius). And while Dorect Hit and Tenacity do affect damage, the latter's contribution is fairly insignificant at low levels, if I recall correctly. D.Hit would be more influential, but less so the lower thr Value of the substat is.

    Plus now tanks have strength on their accessories (assuming you're level 61+ and syncing down) and Samurai and Red Mage just outclass every other job at 50 and 60 due to only being designed with level 70 in mind.
    To be fair, in HW most tanks already wore STR accessories anyways (up until they scaled tank damage to VIT), so having STR in leveling dungeons isn't that big of a difference if you recall how things were in HW. And RDM and SAM are OP at level 50 also because so many other jobs lost core skills they would have had before (MCH's oGCDs, BRD lost oGCDs, removal of older cross-class skills from some jobs, etc.), or because their revolving mechanic shifted to level 70 play (like MCH and Overheating).


    The dungeons are also naturally nerfed because of the way item level syncing works - you get synced to such a high maximum that everything just rolls over; more so than it may have at release for some of the more easier dungeons. I'd honestly like to see lower item level syncs, or older dungeons be restored to their original difficulty if the ilvl sync is going to remain so high.
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