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  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,395
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Canadane View Post
    No there are places where it's absolutely made easier. Outgoing damage being reduced, HP of bosses being lowered, etc.
    Almost always for very outdated things. LotA comes to mind, for example.

    It kinda sucks because if you're looking for the original challenge, it's simply not there anymore.
    I always thought if you wore the ilvl gear for that content and lvl synced, like doing Bahamut at 50 in i120, it was the same. Can't say I have gone back and tried, there really isn't much need.

    Learn something new everyday.

    Quote Originally Posted by Fawkes View Post
    Some content gets harder over time naturally, because all the best players finish it and then never go back.

    It annoyed me in FFXI how everyone simultaneously praised CoP and also completely swore off ever going back and doing any of the fights again.
    I did them on 3 chars and our ls always helped people through content so we did them often multiple times. You just needed to make friends in vana'diel instead of relying on pugs
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    Last edited by MicahZerrshia; 07-01-2018 at 03:51 AM.

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    I always thought if you wore the ilvl gear for that content and lvl synced, like doing Bahamut at 50 in i120, it was the same. Can't say I have gone back and tried, there really isn't much need.

    Learn something new everyday.
    The only place it makes any difference is if you use the Relic/Anima weapons, as you can tune those weapons a specific way. The tomes gear when level synced are basically the same save for the secondary stat arrangement.

    The game internally scales things two ways. There is a straight up chart of base stats that all characters have at a set level. Then there is a second one for gear. When you are level synced that first chart changes your character stats, and the level sync also changes the primary and secondary stats based on the gear chart. So there is an effective cap on secondary stats when levelsynced, but it's not ilevelsync. This is why you can be levelsynced to 60, and wear a mixture of 50/60/70 gear The level 70 gear will be synced as if the gear was level 60 independently of what your characters stats are and from other gear being worn.

    So if you penta-melded gear, those melds are useless if the gear is level synced. ilevel sync scales the stats of the gear to a specific cap inclusive of the melds. So it's technically possible to meld an additional stat that the gear doesn't have and keep it even when ilevel synced. This is still trivial however, if you're playing anything with an ilevel sync, it's you don't need any melds at all.

    When they removed the bonus stats and race stats, those stats used to be put on top. But they are no longer there. Hence every player gets exactly the same experience when synced. The result however is that this results in a net buff for all jobs since players could no longer put points in "the wrong stat" but it finally removed the problem caused by ACN/SCH/SMN having INT/MND bonus stats applied to only favor one job. Actions without potency like Lucid Dreaming/Refresh (formerly Shroud of Saints) are based off the level of the character only, and are not affected by gear and were never affected by bonus stats.

    Realistically, the game needs to have the ilevel sync set to cap at the end game content for that expansion at the minimum. Ideally they would be synced to the ilevel of gear dropped in that duty +10, so that you can get past that content using gear dropped in that content.
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