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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KaldeaSahaline View Post
    Duty Recorder was a complete waste of dev resources. It demonstrated a clear lack of perspective from the devs. Normal players aren't going to use it because they don't care nor do they do content where accountability/performance is important. Savage players can already accomplish the same thing live via FFLogs or Twitch without having to go through a bunch of stupid hoops and limitations.
    This. It ended up another in an ever-growing list of resource wasted either by fundamental non-necessity or because it lacks the design quality enough to be sufficiently convenient. Compare it to SC2 replays, for instance. XIV's is largely useless apart from minor RP value. SC2's is disgustingly useful to virtually every skill and interest level. XIV's is inconvenient. SC2's is a simple button in a score screen that you were already looking at, and, once saved, viewable at any time from anywhere.

    For those who haven't cared enough even to try out said Duty Recorder, the list I'm referring to is what would include things like the Glamour Dresser (used begrudgingly), most of the Mentor System (used primarily for intentions divergent from design), and many a Golden Saucer game...
    (1)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DarkDedede View Post
    I wouldn't mind airship ventures if the system produced some actual useful goods...
    I don't like these kinds of features because they're not gameplay, they're RNG, and they're the kind of cruft found in mobile games to make up for lack of development skill. There are tonnes of mobile shovelware out there that has less gameplay than games from 1988. Since the mobile space is basically designed around freemium "trade time for money" cash grabs, there is a reason why these kinds of things are fundamentally rubbish.

    If I select a retainer venture, airship venture, squadron mission, etc. I expect to be able to play something, not come back in 18 hours to see if I win the RNG lotto. I would not be surprised if these mini-non-games in the CN/KR version cost money to trade off time, and exist because of that market.


    Quote Originally Posted by Shurrikhan View Post
    This. It ended up another in an ever-growing list of resource wasted either by fundamental non-necessity or because it lacks the design quality enough to be sufficiently convenient. Compare it to SC2 replays, for instance. XIV's is largely useless apart from minor RP value. SC2's is disgustingly useful to virtually every skill and interest level. XIV's is inconvenient. SC2's is a simple button in a score screen that you were already looking at, and, once saved, viewable at any time from anywhere.

    For those who haven't cared enough even to try out said Duty Recorder, the list I'm referring to is what would include things like the Glamour Dresser (used begrudgingly), most of the Mentor System (used primarily for intentions divergent from design), and many a Golden Saucer game...
    The Duty Recorder was something introduced too late into the lifecycle of the game. It is still the only way as PS4 user can do anything remotely like what some pc players do with unauthorized tools.

    It has two uses that SE kinda missed the boat on
    1) Machinima, this kind of thing would have made "Final Fantasy XIV: Dad of Light: Season 1" that much easier to produce, as the game engine could be used to play back any arbitrary combat or overworld data, and to make "cleaner" videos, one could change NPC's or players to protect their privacy or exaggerate a gag or something.
    2) Combat replay, which is what it seems like it was designed for, but someone could produce an unauthorized tool to record all the incoming packet data and then play it back on the client offline and accomplish the same thing. Since the current version is tied to the maintenance cycle, it seems like it literately does something like this, where it's playing back the data as it was recorded, and is thus not compatibile after maintenance due to whatever minor adjustments or cleanup is done.

    The Duty Recorder could easily be the next best thing for video producers the game has where you could play the Duty on the PS4, and then replay it on a PC at 4K later to produce your youtube video, and have the game client render the video slower and higher quality than recording it live would.
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    The Duty Recorder... has two uses that SE kinda missed the boat on
    1) Machinima, this kind of thing would have made "Final Fantasy XIV: Dad of Light: Season 1" that much easier to produce, as the game engine could be used to play back any arbitrary combat or overworld data, and to make "cleaner" videos, one could change NPC's or players to protect their privacy or exaggerate a gag or something.
    2) Combat replay, which is what it seems like it was designed for, but someone could produce an unauthorized tool to record all the incoming packet data and then play it back on the client offline and accomplish the same thing. Since the current version is tied to the maintenance cycle, it seems like it literately does something like this, where it's playing back the data as it was recorded, and is thus not compatibile after maintenance due to whatever minor adjustments or cleanup is done.

    The Duty Recorder could easily be the next best thing for video producers the game has where you could play the Duty on the PS4, and then replay it on a PC at 4K later to produce your youtube video, and have the game client render the video slower and higher quality than recording it live would.
    And had it managed those things (though I'll also append, for players more like myself, the ability to timestamp and 3D-annotate a replay to that wishlist) and was more convenient to access, I'd be praising the hell out of it. But placing three steps down the path to greatness does not greatness make. It ends instead as meandering and a waste of tile-stones.

    Airships, Squadrons, Palace of the Dead, much of the Golden Saucer, even the Job Gauges* all reek of someone very, very jaded -- yet nonetheless optimistic that players have would have no distinct tastes, needs, or creativity to disappoint -- figuring "Hey, that'll do it! Don't spend a day more on this. It's enough to be a thing."

    *I mean, who okays a giant, gaudy graphic that won't remotely see use for another 30+ levels? It's like it was decided that we needed a (far later) selling point shoved down our throats to show that "a thing very much does exist!" -- even if needlessly and less intuitively than what it replaces, addition/revision for its own sake.

    When something doesn't prepare the way for an eventual goal that your players can get behind, nor is useful in itself, it's out of touch.
    (9)
    Last edited by Shurrikhan; 06-28-2018 at 08:51 PM.