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  1. #34
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    That’s fine, like Phenomena said, it’s easy to quote data when you don’t know the circumstances around that data. You’re free to be ignorant of possibilities in favor of spreading inaccurate information that may do more harm to the caster balance than good.

    Also fine, if you fail to see the value of being able to push forward and see more mechanics, learning more about a fight, catching raises when healers are being thrashed and swiftcast isn’t an option. That’s your right but it’s there and it happens. It’s not overrated, you’re just undervaluing it
    It's just as easy to parrot Phenomena and spread misinformation as it is to quote data and be incorrect. The difference is, you cannot provide the numbers for the groups who progged with Red Mage, all you have to give me is "Well, it probably is happening."

    Likewise, you're missing the value of mastering the mechanics everybody is dying to, and focusing your brainpower on not dying to the current set of challenges, before putting thoughts toward the next challenge. The idea of "finish chewing what's in your mouth before you take another bite." People were easily capable of progressing before Red Mage, and Summoner wasn't seen as some God Emperor of Progressionkind because it had a raise when Black Mage did not.

    Quote Originally Posted by Wayfinder3 View Post
    Allowing manafication to give 3 free enchanted abilities would help the job to burst with all the buffs on the 2 minute mark, it’d even give them 2 full melee combo’s in a pot window since their mana gauge wouldn’t be expended upon using their combo and give their AoE a lot more urgency instead of having to get to a reasonable amount of gauge than doubling that value. Maybe allow Holy/Flare to be AoE to give RDM some nice options when facing 2 enemies where moulinet won’t be as good.

    Consolidate Jolt 2 and impact pls, im dying for this as a controller player. That cooldown idea is kinda neat
    While I could accept either change, I would prefer the cooldown idea. The differences between your free combo manafication and the cooldown idea is the former puts the rotation even more on the tracks (you don't have to plot your way to a number that will handle a combo and be able to smoothly transition into a second one--the CD just does it for you), and the latter opens up opportunities to synergize with your team to push more out of your job.

    Quote Originally Posted by CecMiller View Post
    I dont see the problem with this - SMN thrives whenever there are intermissions. Our burst is locked behind Aetherflow whose CD keeps ticking during those intermissions. We live and die by this ability. It'd be strange for SMN NOT to be top. Then something is really wrong. It's just how summoner is designed and also why it really sucks if they die. You lose bahamut and you lose aetherflow and your dps goes down like a rocket. It's all about that Aetherflow.
    I mean, besides a meme, I assigned no value judgment to it, just pointed out that Summoner is top of the charts as far as Ultimate is concerned.
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    Last edited by Dualgunner; 06-27-2018 at 05:38 PM.