Quote Originally Posted by Arcell View Post
Honestly though how many healers does the game need? They'll just end up feeling pretty much the same anyway. They should add more unique classes instead of clones of existing ones.
That's a pretty common misconception.
I guess that, like the majority of us, the only other MMORPG you've ever played is FFXI, right?
Because your post describes exactely the situation in FFXI.

Other games successfully managed (and we're not talking about just a couple) to create classes with the same role that play completely different from each other.
For example the healer role, I could simplify talking about a standard healer that cures through normal spells (very simple and straightforward), one that heals through damage mitigation (doesn't have a lot of healing spells, but has a lot of different "shields" he can apply to several targets at the same time) and one that heals through time (having several different HoTs in his arsenal).
There are many other versions as well, I could make you a more practical and real examples taken from released games if you want, but I'm sure you'll just trust my words.

The point is that it's absolutely possible to create classes with the same role that play and feel completely different but have similar efficiency in their main purpose/role.
It all comes down to the game designers being good enough with ideas and originality