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  1. #351
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'd like to see a different take on things, rather than stand alone jobs/class sort of thing, something that by itself is neat, but compliments another specific class further. For instance, someone mentioned a gypsy/dancer type of thing. Lets pair this up with the Bard - Specalized songs that are accessible only when a Dancer is within the same party. I realize syncronized actions can be difficult to pull off when you are dealing with other players through varied connections and lag, etc. But spells/songs that dont unlock themselves until certain requirements are met arent difficult.
    (0)

  2. #352
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Akujin View Post
    I'd like to see a different take on things, rather than stand alone jobs/class sort of thing, something that by itself is neat, but compliments another specific class further. For instance, someone mentioned a gypsy/dancer type of thing. Lets pair this up with the Bard - Specalized songs that are accessible only when a Dancer is within the same party. I realize syncronized actions can be difficult to pull off when you are dealing with other players through varied connections and lag, etc. But spells/songs that dont unlock themselves until certain requirements are met arent difficult.
    Battle Regime worked on the same premise of a bard/dancer ensemble.
    Wouldn't be too hard to implement.

    the only downside is, I don't want to depend on another character for my skills

    What I would be in favor of if is something like this:

    Bard uses Ballad of the Magi
    Dancer uses (I dunno) Witchunt (FFT Skill)

    As both deal with mp they would be corresponding skills. How to exactly do this right? I dont know.
    (0)

  3. #353
    Player
    razz's Avatar
    Join Date
    Jul 2011
    Posts
    147
    Character
    Razzana Kustodi
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Hello everybody,

    I want to present my ideas to new classes and jobs.
    I think the current system (weapon = class, job = specialization) should remain as it is. I've just written my own ideas down and didnt paid attention to the classes / jobs from FFXI. FFXIV should use the chance to define new classes and jobs, they should fit into the current gameplay.

    New Classes
    - Arcanist (Weapon:?)
    - Musketeer (Weapon: Rifle, Pistol)

    New Jobs

    Gladiator -> Samurai
    Type / Function: Melee DD
    Additional weapon: 2-handed swords

    Marauder -> Dark Knight
    Type / Function: Melee + Magic DD
    Additional weapon: 2-handed hammer

    Pugilist -> Assassin
    Type / Function: Debuff + Dots + Sneak
    Additional Weapon: Hidden Blade

    Lancer-> Blue Mage
    Type / Function: all-round class (Water-AoE, AoE Heal, MP-withdrawal, Paralyze, etc)

    Ranger -> Hunter
    Type / Function: Range DD
    More: Pet (for example wolf or eagle)

    Musketeer -> Artillery
    Type / Function: Range AoE DD + Crowd Control
    Additional weapon: cannon

    Musketeer -> Gunner
    Type / Function: Range DD + Dots

    Conjurer-> Summoner
    Type / Function: Support
    Other: various Summonings

    Thaumaturge -> Necromancer
    Type / Function: Dots + debuffs

    Arcanist -> Geomancer
    Type / Function: Crowd Control, Traps

    Arcanist -> Mystic Knight
    Type / Function: Magic Tank
    Off-hand: Shield
    (2)

  4. #354
    Player

    Join Date
    Feb 2012
    Posts
    156
    Dual wield can I have it?
    (3)

  5. #355
    Player
    Goufunaki's Avatar
    Join Date
    Oct 2011
    Location
    California
    Posts
    516
    Character
    Goufunaki Rammstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I was a Thief in XI, so I would love to be a Thief again in XIV.
    (0)

  6. #356
    Player
    MRBJ1978's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Naturie Rhayne
    World
    Coeurl
    Main Class
    Arcanist Lv 90
    Summoner all the way... and a classic SMN job that is damage based, not support/healing/buffing like that FFXI sad excuse of a SMN job... and bring back the Whip as their main weapon like in FFIV!!!
    (1)

  7. #357
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I want them all .

    I would personally only play Smn and perhaps Thf
    (2)

  8. #358
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by MRBJ1978 View Post
    Summoner all the way... and a classic SMN job that is damage based, not support/healing/buffing like that FFXI sad excuse of a SMN job... and bring back the Whip as their main weapon like in FFIV!!!
    Well to be honest a "Classic" Summoner is a mix of dmg/support/healing. The first introduction of the summoner class came from FF3 http://www.finalfantasykingdom.net/f...iiisummons.php

    In said game they had "white" "dark" and "Dual" arts to them. White was the supportive/enfeeble type, Dark was the dmg type and Dual was the empowered "Dark" based strike usually an AOE effect.

    Even in FF4 while it may have only been one summon Asura was a support type summon.

    In FF5 Sylph AOE drain that transfers hp to all party members, Golem Blocks physical damage equal to caster's max hp, Carby reflect, Remora Slow cast on enemies, and Phoenix which was a dmg type that also raised one target to full HP.

    In FF6 Kirin did AOE regen, Siren did Silence, Cait Sith did Confusion, Unicorn cast AOE Esuna, Catoblepas did Petrify, Phantom did Invisible, Carbuncle Reflect, Golem protect players from physical dmg, Zona Seeker AOE shell, Seraph AOE cure, Fenrir AOE image, Lakshmi AOE cure, Phoenix AOE Raise and Ragnarok could transformed an enemy into item,

    In FF7 just Phoenix

    FF8 Siren dmg+silence chance and Carbuncle Reflect

    FF9 Phoenix with Raise which effect varies and Carbuncle with reflect and a potential to also add Vanish, haste or Shell based on certain variables.

    The "Classic" version of SMN were a good mix of dd/support/enfeeble minus FF4 which didn't have as many supportive summons from 3/5/6 especially 6 which is seen as one of the best FFs had a wide range of supportive based summons. Summoner is suppose to be a balanced mix of both dmg and support if they were just a pure beatdown like BLM then they would be nothing more than a BLM that uses unique looking animations to deal dmg rather than a unique class on it's own which is something the XIV development team doesn't want to do. As they conceptualize each class they have to consider how said class will fit into the game and how it will effect the current classes in game, if they just make SMN something like BLM and it's better then what would be the point of lving THM/BLM.
    (1)

  9. #359
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Thief and mage specialised in enfeebling magic and musketeer.
    (0)

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