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  1. #1
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    What i can say is this..... Being that IMO THM is getting a huge downgrade.....I want to see a pet class. Id like to see something similar to pup in the whole equippable/customizable pet. Love us or hate us, one thing im pretty sure almost anyone can attest to is our love of the job. But please yoshi p, not those lame automaton esque things running around lol.
    (3)

  2. #2
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by KaiserDrill View Post
    What i can say is this..... Being that IMO THM is getting a huge downgrade.....I want to see a pet class. Id like to see something similar to pup in the whole equippable/customizable pet. Love us or hate us, one thing im pretty sure almost anyone can attest to is our love of the job. But please yoshi p, not those lame automaton esque things running around lol.
    I really, really, really do not want to see disposable pets as beastmaster was done in XI. Although it was a novel idea to work around the classic charm spell, I'll give them kudos for creativeness at least. I want to tame and train a beast, not send it heartlessly to it's death.

    As you've mentioned, I'd love to see pets which are maintained by the player. Much the way it works in basically every other MMO. I want to feel like my pet is my partner and an extension of my character. Including advancing it via leveling, equipping, upgrading, breeding, earning new abilities for it. Have the pets either be a variety of roles or be adaptable to different roles. Allow the pets to freely follow you around (costing mana is lame, if my pet is my partner is should be around me all the time, similar to a knight or mage always having their weapon with them at hand)

    I don't want to see pets be filed under the upcoming XI buddy system cross-over either. I'd hate to see vanity pets as well, kinda a slap in the face to real pet classes.
    (1)

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Another thing is, why did they name scout, but not the caster, or pet job.

    Maybe if it were Scout, Arcanist, Summoner I'd calm down a bit.
    (0)

  4. #4
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Need a caster that enfeebles, since THM and CON are seemingly losing those spells.
    (0)

  5. #5
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    Quote Originally Posted by Kiote View Post
    Red Mage has always been proficient with Cross-bows up until they were removed. XI is the only true appearance of RDM that wasn't. White Mage was also proficient with Cross-bows. But just like it would be in XIV, Cross-Bows were not effective in combat for a half breed mage. It just doesn't work right. Especially in a game like this where you half to manually fire and scroll through all of your spells in the same bar.

    Red Mages have always had the ability to learn Half of the White Magic and half of the Black Magic. Both of those halfs included All of the enfeebling magic.

    Up until XI Red Mage was the Front Line Mage. XI attempted this but failed simplly by allowing the RDM to feed tp to the enemy. A very simple problem to get around.
    I swear I still don't remember a single cross-bow Red Mage or White Mage. I do remember Bows and Arrows, but no Crossbows.

    And not to aggravate, but that argument about they being enfeeblers because they learned most white and black magic in their mix and that included the enfeebles is pretty straw man. Check this out:
    "Blue Mage has always been an debuffer, no one can dispute that. They learned stuff like Bad Breath and Petro-gaze." even though they got things like Mighty Guard and White Wind.

    And personal experience, though this is just personal, for the most part a Red Mage on parties meant "the healing, hasting, protecting, occasionally nuking mage that didn't die in one blow". God knows debuffing in Final Fantasy is tremendously useless unless it's Slow.
    (1)

  6. #6
    Player
    DSTakunn's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Takunn Yajyuu
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I believe Red-Mage (The originals not XI) had skills from Wht mage and blk mage up to Magic lvl 5. Red mages also used Swords/Dagger/Rod swords were the strongest which fits my taste anyway. But they had enfeebling and buffs.(Oh how I miss Temper and Haste together) By having so many skills to their disposal they'd be able to increase their attack power and speed as well as teammates. They could also do magical damage if necessary or heal and set up defensive buffs. XI made them to whimpy with weapons though.

    If they make it in this game I want it to be more like the earlier FF with refresh and fast cast added to them lol.
    (0)
    Last edited by DSTakunn; 02-24-2012 at 02:58 AM. Reason: More info.

  7. #7
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Scout plz.

    Just don't pummel THF into the limbo of useless obscurity like what was done to FFXI THF...I beg you.
    (1)

  8. #8
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Meimei View Post
    Scout plz.

    Just don't pummel THF into the limbo of useless obscurity like what was done to FFXI THF...I beg you.
    That was player induced, much like DRG being "loldrg" simply because they no longer could spam Penta Thrust -- THF was (still is) a great job and has always been one of the best pullers, hate management and damage dealers (lower - mid levels), it's just players who only treated it as a 'TH whore" and pretty much cemented it into that role, and since there's no real way to increase treasure in this game through traits, it won't suffer the same fate at the hands of players
    (2)

  9. #9
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Meimei View Post
    Scout plz.

    Just don't pummel THF into the limbo of useless obscurity like what was done to FFXI THF...I beg you.
    Yeah No. THF isn't useless, and never was useless. Don't know why anyone seem to insist on saying this other wise.

    And Also, scout.
    (3)
    Suirieko Mizukoshi of Excalibur Lamia


  10. #10
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    To hell with the kittens: Thief
    (1)

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