Results -9 to 0 of 316

Threaded View

  1. #10
    Player
    xxPheNoMeNa's Avatar
    Join Date
    Apr 2016
    Posts
    61
    Character
    Elevation Xx
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Capn_Goggles View Post
    Because being able to raise people isn't useful outside of initial progression and pubs, and players want their job to be viable at all times and not just when people are dropping like bricks in the water. Being able to spam raise is useful, but it comes at the expense of having a useful DPS kit in a game where, frankly, the only things that matter are damage output and your ability to better others' damage outputs.
    Well this isn't gonna happen. A raid comp in this game is only 8 players, meaning a max of 8 classes. Some classes WILL be left out and considered "sub optimal". People need to understand and accept this. They also need to accept that the design direction SE took with RDM is WHY it's damage has to be balanced where it is, and why it will be viewed as a "lets just take this for progression" job. I also think the rebalancing of savage content is another reason why this is viewed as an issue. If we had Midas difficulty with savage where most players would still be progressing, we wouldn't be having this argument because RDM would be "useful" for a significant time.

    Regardless I still hold to the belief that if you're only doing savage content and you've been able to clear without any trouble, then you shouldn't be focused on how "useful" a dps kit is. Any class can clear savage content easily
    (0)
    Last edited by xxPheNoMeNa; 06-25-2018 at 04:39 AM.