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  1. #31
    Player
    InkstainedGwyn's Avatar
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    Oct 2017
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    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Remyogic View Post
    Others shouldn't be forced to put in an obscene amount of gaming hours each day in order to enjoy everything the game has to offer just because you prefer it that way.
    I play for maybe 1-3 hours a day, more if we're trying to progress on an ex. That's it. I was done with the new content in three days (other than Namazu which, understandably, you cannot clear immediately.)

    I'm one of those who enjoys the game's content, I don't feel like they're offering too little overall, so on and so forth. But trying to say that it should take "weeks" to finish roughly 4-8 hours worth of content is kind of ridiculous.

    If you consider "3-4 hours every day or two" to be obscene amounts of time I think you are in the minority in the MMO community.
    (7)

  2. #32
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I think the part that gets me the most is its being delayed and spaced out for superficial reasons. If the content needed those extra few weeks for further fine tuning to make sure its not broken on release, that would make sense. But, as far as I can tell, the content is done and ready for implementation. So the delays in its release are more than likely financially driven coated in a "fairness" excuse for reserving it. I shouldnt be surprised though, as Remedi said, they have been doing this all along. To be fair though, I have had issue with this since day one.

    Although I don't think FFXIV has a "gated release" problem so much as they have a problem incentivizing their players. "we dont want to release HoH or Eureka at the same time as UwU because people wont do the other content because the rewards are better for UwU." Who chose these rewards? Not the players... When the only incentive you put in your gear is an iLev increase of 5 iLevels or its based on looks for glamor (which only works if you like the look of the gear), its really tough to give more reasons to go into any other content. Eureka was nice because it gave you new character progression, as shallow as it was it still gave us incentive to go do it.
    (2)

  3. #33
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Yes, FFXIV has yet to have a real gated release problem, but it's a start tbh.

    And honestly 10 years of so of wow really shoudl tell the dev team that if something that players don't accept is gating content for.......reasons
    (1)

  4. #34
    Player
    Remyogic's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    133
    Character
    Burn Cykle
    World
    Sargatanas
    Main Class
    Bard Lv 70
    Quote Originally Posted by InkstainedGwyn View Post
    I play for maybe 1-3 hours a day, more if we're trying to progress on an ex. That's it. I was done with the new content in three days (other than Namazu which, understandably, you cannot clear immediately.)

    I'm one of those who enjoys the game's content, I don't feel like they're offering too little overall, so on and so forth. But trying to say that it should take "weeks" to finish roughly 4-8 hours worth of content is kind of ridiculous.

    If you consider "3-4 hours every day or two" to be obscene amounts of time I think you are in the minority in the MMO community.
    Oh, no, that's not what I consider obscene at all. In fact, I play much the same hours as you; I think I "saw" everything put in the game by the patch in 4 days. I never said weeks. Though it could stretch to weeks depending on your definition of "done"; everybody's is different. I said there is more to do in the game than just whatever was recently introduced. What else in the game have you not completed?

    Obscene to me is those who skip classes (seriously?) or take off from work (SERIOUSLY??) to play a video game for 12 hours straight, then get on the forums and whine about how there was nothing to do.

    Ultimate alone took 5 days at approx 12 hours a day of playing to World First clear. That's 60 hours of game play. That's the equivalent, if not more of most AAA Video game titles on a 3 - 4 year release cycle. Perspective.
    (0)

  5. #35
    Player
    MageBlack's Avatar
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    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I think the other side to this is Deep Dungeon and Eureka have been the most well received additional content FFXIV has produced so far, many of us are chomping at the bit for the first real expansions to them. I know they aren't everyone's cup of tea but there are a whole lot more people participating in them then there are, or will be, for UwU.
    (0)

  6. #36
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    servers already feel dead. 4.35 isn't coming fast enough.
    (3)

  7. #37
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Remyogic View Post
    Nobody is artificially extending the life on ANYTHING.
    Grinding out all the Eureka gear is the very definition of artificially prolonging content. It offers nothing except the devs hoping to keep people occupied with the same exact grind that becomes invalided shortly thereafter. At least if you cared more about stats than glamour. Likewise, achievements such says 10,000 FATEs or 1,000,000 MGP is not content. It's purposely trying to get people to grind the same things which already exist to an obscene degree.

    Per your own example, it isn't new content. I grinded out several sets from Eureka. Guess what? It was literally doing the same thing, over and over and over again. No variation whatsoever. Therefore, it isn't new content. It's simply repeating something you've already done. Now is that a bad thing? Not necessarily. Every game needs an extension like that due to how fast content is consumed nowadays. That doesn't make it new. And if done to excess, will put people off. Case in point: FATEs. They have become so utterly despised, Diadem collapsed when the community revoked against it.

    Quote Originally Posted by Remyogic View Post
    No offense, but good for you? Why should others be left struggling to keep up with patch cycles because they didn't wish to glutton themselves on content in one day?
    Yes, having a weekend available to play video games and complete exhaust all the new content because there simply isn't any certainly makes me a glutton. How dare I happen to have free time time over the weekend. Telling players to literally stop playing your game unless they progress at a snail's pace is a fantastic way to lose customers. That's an absurd line of reason. Not to mention, who are you to determine if people should take breaks or are "attached to their pixels"? Maybe I'd like a reason to play beyond Ultimate for the next six weeks.

    Everything 4.2 offered can be done within a week, tops. Now we have five weeks with nothing else. No one is saying the game should have a wealth of content at all times, but it shouldn't feel like a drought after a major patch release. And as Tiralina. Who is forcing people to progress faster? Those who prefer taking their time have options to look forward while people who want to push on ahead equally have something to do.

    Right now, you either take your time or you have nothing.

    Quote Originally Posted by Kurando View Post
    Perhaps if there was no Ultimate raids to please the hardcore raiders, maybe it's possible things like Heaven on High would of been released sooner as more resources could of been spent on it rather than niche content. It's nice to have regardless, but something has to compromise somewhere and if there is a little bit longer of draught for some players, then it's likely connected to other content in some form.
    Heaven on High is already done. The devs outright said they were simply delaying because 4.3 supposedly had a lot of content. If I'm to be cynical, I believe the actual rational is, "we don't want you to unsub because you're bored. So we're splitting everything up."
    (3)
    Last edited by Bourne_Endeavor; 06-20-2018 at 07:01 PM.

  8. #38
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kurando View Post
    Perhaps if there was no Ultimate raids to please the hardcore raiders, maybe it's possible things like Heaven on High would of been released sooner as more resources could of been spent on it rather than niche content. It's nice to have regardless, but something has to compromise somewhere and if there is a little bit longer of draught for some players, then it's likely connected to other content in some form.
    This is false; Ultimate has no bearing on HoH as they are designed and developed by separate teams. I’m almost 100% certain that HoH is already finished, and has been since before 4.3 dropped; but the developers are sticking to this “staggered” release nonsense to try and improve longevity of the content, which I understand, but it comes at a price: the present content is stretched incredibly thin.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #39
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Remyogic View Post
    Ultimate alone took 5 days at approx 12 hours a day of playing to World First clear. That's 60 hours of game play. That's the equivalent, if not more of most AAA Video game titles on a 3 - 4 year release cycle. Perspective.
    Ultimate cant really be taken into the account for the normal casual players because this is content for the 1% of the playerbase. Its like saying: Here only have three Ultimates for a patch and dont complain that you who dont raid have nothing to do because theoretically this would take 100 of hours to complete. (And maybe we should not compare AAA single player games with one fight too because most of these AAA games wont have you fight the same monster for all the playtime it offers. You are comparing one fight that is just so hardcore and needs learning to beat it with a whole game that has huge amount of different stuff to do in the same amount of time.)

    In the end even if you only play this game every two days for one hour each day you will probably finish the casual content in max two to three weeks. Anything longer than that would be on the person itself since that would hint that they just dont do the normal content. And this is probably quite a low amount of playtime for an MMO. Play it maybe an hour per day and you should be done with most casual one time content in a week and the longest part in this would probably be the story itself and not the other content. One should not take those into account that are either extremely slow or that have way too much playtime at hand. But if someone is able to clear most parts of a patch in one week if they play normaly then there is something wrong with the patch and it should not be splitted of even more.

    Also its not like the content is taken away from those that are slower. PotD stayed relevant for quite a long time, so nobody is forced to do it as soon as it comes out.
    (2)

  10. #40
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,236
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyoMinPark View Post
    snip.
    Perhaps there are seperate teams but they both report to the same financing department making the costs spread between two teams (e.g. one HoH and the other Ultimate). So of course SE either has to delay both of them for a long time to ensure all are done and release them together at the same time, or intend to release them separately so that some form of content is always available for the players (and also to give enough time to try the it before more heavy content patches drop). Come on, it'd just be plain ignorance to think that a new regular project in the form of ultimate isn't going to have an effect on everything else. Besides, "present content is stretched incredibly thin" is really a personal opinion and have many others have stated, they see it quite differently and there is plenty to keep them occupied.
    (0)

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