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  1. #21
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I want some kind of meaning full, engaging dungeon. Where the focus of what you do as your group is the level itself, not so much the boss. Multiple, changing pathways, large, sprawling map, hidden areas, rewards for going out of the way, sense of real danger. That sort of thing. I hope i'm making sense... Like,the old Black Shroud was huge and maze-like in its C&P and dual layers. Take that base C&P from the old map and Procedurally generate a dungeon with a boss hidden somewhere inside. Random boss and random reward and random location. Some kind of mashup of Deep Dungeon systems and Eureka. If they could do that and constantly update the rewards and bosses, that would be amazing! THAT is content I would really enjoy.
    (1)

  2. #22
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,734
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Paladinleeds View Post
    I feel like they need to up the difficulty and if the vocal casual players start complaining, just have Yoshi P reply to them saying "git gud, it ain't changing". Heck, I've even said in another thread how I feel difficulty should go. Normal mode is Savage 1-2 difficulty, Savage is Savage Coil difficulty, and Ultimate is well, Ultimate. Not sure where to place extreme primals in though...
    I think Yoshi P is tired of hearing one side constantly saying things are too easy and the other side constantly saying things are too hard. That's why we have Ultimates now, so that savage doesn't have to be that hard but there is still hard content for those that want it.
    (0)

  3. #23
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiyahArp View Post
    I've had runs time out because of that last phase. People will leave trials if there is one wipe. And you want to make casual content harder? No one would do it.
    Here's the thing, the normal raids wouldn't be in a roulette with my difficulty selection. It'd be stuff you specifically queue for only. And people do Savage already, and they're the target audience. Casual content such as story mode primals, dungeons, 24-man raids, etc, can stay as is. This is JUST affecting normal 8-man raids (which wouldn't go into a roulette), Savage raids, and Extreme primals. To add a greater degree of content. Casual players already get the lion's share of content, and with this, they still would have the lion's share of content. But it means some more content for those wanting harder content, dependent on their level of difficulty. Since it's the only way SE would do it as we know they won't add a 3rd raid difficulty.

    So, your Castrum Fluminis example you gave in trial roulette... that wouldn't be affected. So don't worry.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #24
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I wish we had more midcore content that could be done solo or in really small groups. I know this is a MMO but I just dislike having to find a bigger group to do something and I do like a challenge for myself. I loved the concept of the 101 PotD floors..sadly thanks to the horrible rule that DC counts as death I have no chance in there.. I could have no DC the whole day outside of the PotD and as soon as I step into it I can already wait on one..

    So maybe more challenges without it being so strict with DCs.
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #25
    Player
    Adelaide3's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Adelle Crescent
    World
    Siren
    Main Class
    Rogue Lv 70
    We're all just out of luck. The dev team has been pumping out the exact same type of content since release. Nothing has changed and nothing will because their for formula has been exactly the same. Also, only being able to create boss fights and not fully fleshed out content is just bad. I would die for something like Salvage but no fleshed out content allowed!
    (0)

  6. #26
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    OP I can relate to an extent - it's been a journey for me to find some friends that are either at my specific level of play or genuinely don't mind going along with the things I'm comfortable doing and the fact that my boyfriend doesn't want to do anything harder than an expert roulette doesn't help. He's grown towards crafting and gathering (and taking breaks from the game) so now the joke is that I've become his personal Kurenai - he supplies me with nice things to dress up in xD

    All I can say is there is a reasonable amount of content out there for those who look for it. While most of what you've said is true there are a lot of spins to be put on things like the EXs/24mans/early Savage tiers. Personally when I expanded from just healing to playing RDM as well things became more interesting for me - it breathed new life into things that otherwise felt stale. Tanking things is even more of shock to my system - I haven't tanked anything really difficult but I am working my way up to it slowly. Point is expanding your horizons in terms of playing other classes and learning fights on them can be a cool, refreshing experience.

    Also, frankly, a lot of my friends parse. Trying to beat previous dps numbers/each other on a given fight gives it a bit more longevity. Each time we do Ridorana one friend and I go in with him on SAM and me on RDM. I'm more geared than he is so it's essentially a fair fight, we scramble first off to see if either of us can be first in dps for any of the bosses and also to see if we can beat each other. I know competition isn't for everyone but it works for us and makes something kind of repetative into a new, fun thing. Plus talking crap to each other in Discord is fun.

    Overall I feel your pain. Were you on Aether I would offer to have you come with us for weekly o5s/o6s runs.

    As an aside - to me personally I find it really amusing how many people like to claim that everything shy of X is easy. Difficulty is entirely subjective. I did Trial Roulette on WHM yesterday and got Tsuku normal and by the end the only people who hadn't died to (in my opinion very easy) mechanics were myself and the PLD MT. No bonus message.

    For those people Tsuku normal is challenging. Just because I don't find it so doesn't mean it isn't hard for a large group of people and dismissing someone's request for more content in their comfort zone is no different than a casual player laughing at hardcore raiders complaining the recent Ultimate changes - that content isn't there just for your amusent. Some people really like it and find it entertaining. I'm sorry that isn't you but popping into a thread to say "its all midcore " just says to me you don't care about anyone else's experience with this game. Your sub won't keep it running alone, remember that.
    (0)

  7. #27
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    Osnip.
    Oh well I do that a lot, I tried tsuku as heal(main), tank, SMN BLM RDM, I even once brought my trash 338 DRG (i can't believe they took me in)

    This does bring life I 100% agree, but ultimately I always do that on pf with random people. I just can't seem to find 7 people that I actually know who wants to do harder stuff.

    I can't find a static because I just can't have a proper regular schedule. I'm often on but I also have plenty of things to do so I'm more often than not alt tabing.

    I realise this is "my" problem.
    But I'm sure this is also many people problem (trouble finding a big group)

    I just wish there were more stuff in between 8man savage and trollololol 4man.
    4man savage dungeon ^^ basically

    Oh well you would gladly come
    (0)

  8. #28
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    do you do trial roulette frequently? Have you spent a lot of time doing castrim flummins? I've had runs time out because of that last phase. People will leave trials if there is one wipe. And you want to make casual content harder? No one would do it.
    Has it ever occurred to you people struggle because the content is so laughably easy, when they actually release something requires more than a pulse, people panic? Shinryu and Tsukiyomi are not remotely difficult encounters. They just punish you for mistakes. Meanwhile, you can have twenty deaths in Phantom Train and still beat the enrage. And Swallow's Compass is so absurdly easy, I did a full run with a DF tank and cast nothing but Regen and the rare Tetra/Beni. That's how little damage he took. I'd say 90% of my time was casting Holy or Aero III save for the last boss where I actually did heal a little. With content tuned to such a low level, many players have little to no preparation for a sudden spike.
    (2)

  9. #29
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Has it ever occurred to you people struggle because the content is so laughably easy, when they actually release something requires more than a pulse, people panic?
    This happened a lot at the start of Heavensward. New players coasted through old ARR content, over geared and over levelled. Hit Bismark EX at level 60 and whoa, I need to know my dps rotation to clear this?? What is provoke?
    (0)

  10. #30
    Player
    Coupain's Avatar
    Join Date
    Apr 2016
    Posts
    1,425
    Character
    Merlin Sand
    World
    Moogle
    Main Class
    Arcanist Lv 2
    Quote Originally Posted by Sylvain View Post
    I just wish there were more stuff in between 8man savage and trollololol 4man.
    4man savage dungeon ^^ basically
    First sorry for my english

    This game really REALLY need 4 players hard/savage/challenging/ new/ replayable content ( and than take a lot of time to complete, not with a system of weeklies that we already have) i agree at 100 %. The hard dungeons already exist a little with the ilevel minimum ( mostly ARR dungeons like Haukke hard) it s a good beginning but it s not enough

    It’s more easier to find 3 others players than seven ( and because in this game we often play with the two or three same players)
    (2)

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