Quote Originally Posted by Maeka View Post
The Roulettes get more random as time goes on, as more and more dungeons are added. I don't mind them, because there's what again, nearly 50 dungeons the Leveling Roulette can pick from, depending on what level you Q up as?

And besides, you're not really meant to spam the roulettes endlessly. Why do you think Eureka NMs drop Mendacity now? If you want to do roulettes, do a roulette. That's fine. If you want to take a break from roulettes, you're really not missing out on much.

That's better than doing the same boring content. People say Eureka is boring and grindy.... well, obviously they never tried Sky or Sea in FFXI because that was 100x worse. Standing around waiting for an NM to pop and a lot of times, somebody else got the claim and you just wasted 1-2 hours for absolutely nothing. Maybe by the end of the week you'll have a set of pop items that you can pop a big NM and maybe, MAYBE he'll drop the thing you need. But then, he only drops one and there's up to 17 other people wanting the same thing usually.

I remember talking to RDMs who did Dynamis for YEARS, every week, and never got their AF2 hat. Some of them had been doing so from waaaaaay back when, and never got their AF2 hat before Abyssea raised the level cap and made it obsolete.

And said RDMs had been doing the same Dynamis, same area, for years.

Do you seriously think that's healthy for a game? You're seriously going to compare that to a 20 minute thing where you get 1 out of 50+ dungeons randomly?

At least in FFXIV, if there's a piece of armor I'd really like to get... and I can't get it no matter how many times I try... in a couple months, it'll be obsolete and I'll get something better instead. I'm guaranteed progress with my character over time, one way or another. In FFXI when Lv75 was the level cap, this wasn't the case. BiS remained BiS for years and if you had terrible luck, you just weren't going to progress period and such progression was so tiny that it never seemed worth it anyways.
XI had a ton of varied end-game content to spread things around. In the days of level 75 cap, you had your assaults, Limbus, Einherjar, Abyssea items, Sky, Sea, Dynamis, ENMs, WotG events (I didn't do this much, so can't recall what they were called), Salvage, Nyzul, etc for your gearing needs. All of that was available within 5 years, which is now how old XIV ARR will be in August.


In XIV, you have Tomes, 1 set of dungeon gear, crafting (which was also an option in XI), and the latest 8/24 raid. That is it.

XIV is more about your instant gratification, which is fine if that's your thing. But it doesn't suddenly change the fact that the game is shallow due to its lack of substance and variety.