So sick of the damn comparisons... to anything really... can't people just enjoy a damn game? Some people I guess just need drama...
So sick of the damn comparisons... to anything really... can't people just enjoy a damn game? Some people I guess just need drama...


Seems to me, though, that the "elite" subset of XIV people seem to either be far less common, or far less vocal as you rarely see shouts in the actual game, and people tend to be spread out amongst the game's 6 major cities. This is in contrast to everybody being bunched up in Jeuno, Al Zahbi or Adoulin.
Also, the FCs, well I'm fortunate enough to have found one comprised of several peeps from a forum I once frequented, but even if not... they seem far more casual, something like WoW guilds, 'cept for the ones dedicated to savage raiding/ex trials.
In XI, though, there were several competing endgame LSs and they sure liked to strut their stuff around to make sure everybody knows that they're the kings of everything. Got kind of annoying to be honest, where these people acted like they owned the server.
I've just not seen that in XIV. I'll see the people with the glowing crap on and everything, but they just run around doing their stuff, and I've not had one bother me yet, not even in a dungeon.




I don't know. I played XI and loved it. It did leave a sour taste in my mouth when I did decide to leave for good, so I am a bit biased. However, when I hear some of these praises of XI, I am seriously like, "Did we even play the same game?" And when the comparisons really just seem like a FFXIV beatdown, I wonder why they are even playing this game. Some of the things I see pointed out that XI does better are either alive and present in XIV, improved upon, or actually a good thing that it is not in this game.
I was on and off XI around the time ToAU came out, and I left for good around WoTG. The game could no longer keep me strung and I believe the reason was I kept coming back looking for experiences long gone. It was impossible for the game to provide that, and the new experiences it was bringing I could only frown on as the things I enjoyed most about XI were abandoned in the new expansions at the time. I knew that if I started up XIV looking for the same thing, I wouldn't have lasted long. So I opened my mind to fresh experiences, and entirely new gameplay, different progression, etc.
XI will always have a special place in my heart, but it is a past that I have let go. There is no point for me to weigh one against the other. They are both unique, but FFXIV is the here and now.

The biggest thing I feel XI was superior at was open-world content. XI had a ton of it, from being able to explore all the mines, caves, dungeons, and other areas. XIV has FATEs (which nobody does honestly), and virtually nothing as far as open-world dungeons and caves to explore.
Also I definitely liked the way gear worked there. It wasn't just a race to the top gear level every time new content comes out. Some of the old gear from 10+ years ago is still worth using. In XIV, its literally useless once new stuff gets released.
XIV has way better instanced content though, and much more complex combat mechanics to go with it.
XIV also has better crafting and gathering, by a LOT. XI was just push a button and pray to the RNG gods. Here we at least have a decent amount of control over it.
I just want FFXIV to stop throwing content away and give us engaging horizontal endgame already.
Create something like Sky, Dynamis and Limbus and give it all drops that are equal to the highest Ilv along with making it as challenging as the savage raids. All we need is fleshed out endgame events that are unique from eachother along with full loot tables with some unique substats to make all the gear worth going for.
The current process of putting content out every patch and throwing all the old stuff away doesn't help the game grow in any fashion. Instead, we could be getting a brand new large scale endgame event that is super cool and exciting and it won't make any of the other horizontal content worthless.

I have played FF11 for 6 years and this game since beta.
I feel that after WoW released the pack after mist of Pandaria, alot of Wow-players ragequit and came here. And that ruined this game in the sense that they expected ,i dunno, alot easier gameplay and dungeons and gear/item-getting or something from FF, and sadly, because they were so many demanding it, SE gave it to them.
For me 11 was an amazing game in how the community worked together as a whole for the best intrests of everybody. When you were in a leveling party and you had to leave, you would shout/look for a rep youself and you stayed in your party until said rep showed up. You had boss-fights, and regular fights, that really did demand the very best of your skills (rl 48 hour boss fight anyone?)
I liked how you sold items from your own char instead of via a Retainer cause i liked coming to Jeuno and seeing all the players sitting there selling shit.
Now, were there bad things in 11 too? certainly.
All those damn RMTs that swarmed single bosses to claim the drops? hated them with a firey passion. The teeth-gnashingly ridiculous droprate on certain gear. Etc, etc
Are there things in 14 that works better now, due to better tech? sure is. Are there things that are way worse now, probably yeah. But the thing about both games is, they are still (imo) the best games for me that are MMOS, with great MSQ, intresting and/or funny sidequests, amazeballs graphics and look of the game itself with people I have fun interacting with.
“Even the strongest of opponents always has a weakness”
Effort and skill? nooooo, it rewarded time and effort, not much skill involved, just a matter of knowing each encounter and reacting with a plan of attack. TIME and EFFORT yes, hence why many casual players who couldnt play more than 25 hours a week, could not play XI in the old days.
As for gearing up and getting items, many of it can be bypassed with the use of the greatest weapon of all!
The Credit Card! And thus, FFXI was a major factor of the creation of.....The Whale.
For example!
*Swipes Credit Card at RMT site for 2000 dollars, gets all the gils*
*Goes to buying all the Dynamis Currencies needed, pays Dynamis Shell to get the Whale needed non-tradeable items*
*Gets Bard Horn, now can play 3 songs at once*
*Whole entire server knows Whale has Bard horn*
*Whale logs on next day. Gets 30 different invites to groups, he screams in terror, and changes to beastmaster, then logs off*
*Logs back on an hour later, immediately gets bombarded to join group as bard, spite he on beastmaster, cuz EVERYBODY, KNOWS, WHO, HE, IS, NOW*
*Screams in terror and transfers servers*
THE END XD
Oh, btw.
If any of you really miss FFXI......
Buy Dragon Quest XI to support the Franchise o.o
It may help convince SE to give us their other....mmo....
Which has a tremendous amount of similarities to FFXI in gameplay, story flow and generally how everything works.
Dragon Quest X Online.![]()
Last edited by Tiaque; 06-18-2018 at 11:36 PM.
I miss how, in 11, things like the day/night cycle and moon phase actually meant something.
I miss how the way 11's auction house worked kept prices far more stable than 14's market boards.
I miss how 11 had a wider array of gear at each item level, with genuinely viable alternatives.
I feel that 14 is superior to 11 in every other regard.


There's something to be said for Burn Out.
Doing the same junk day in, day out for years is not healthy for any game. There's a reason why people got bored of Sky, Sea, etc. They simply got tired of doing it. Cycling in fresh content is good.
That and "sidegrades" that you got from all of this content was the dumbest thing ever. Pieces of gear you'd swap in and out constantly. Do a WS? Swap out 8 pieces of your gear for 2 seconds then swap everything back in. It was just stupid and I'm glad that crap is gone. It made armor worthless, I just couldn't feel excited about, say a body armor that would make me do 2% more damage with my WS on average that I'd only wear 2 seconds out of every 30. Whoop-de-doo. That's not even worth wasting a slot in my inventory for.
And of course all the convoluted macros that you had to make, where you'd need 8-10 pieces of gear swapped, do the thing, then swap the 8-10 pieces of gear back. It got so bad that they had to introduce FOUR mog wardrobes JUST for being able to hold and equip armor. That's THREE HUNDRED AND SIXTY slots JUST for swap-in gear.
I'll take vertical progression over that retarded junk anyday.
Last edited by Maeka; 06-18-2018 at 11:50 PM.
Fresh Content GUUD!
VERTICAL PROGRESSION HAMSTER WHEEL BAAD!
:P
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