Page 22 of 37 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast
Results 211 to 220 of 369
  1. #211
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Holy_Dragoon View Post
    Open world provides a sense of... wait for it... a populated virtual world. Being able to run into people in the open world, choosing to help them, or not, I think is a HUGE aspect and positive of an MMORPG. I mean if everything were to be instanced, why not just make it a single player game with a multiplayer lobby a la Starcraft.
    Yeh but the open world content I am against, and the one you promote, is open world competitive dungeons. Ul'dah will STILL be a "lobby" for activities like that. You will still /shout in Ul'dah as the leader and /afk as a member until the pt is ready. You will also still /afk at the coordinates where the NM will spawn. You're still going through what you don't want, this "lobby" you speak of. Don't you agree? What is the difference between /afk at an aeth for an instance and /afk at a camp for an NM to spawn. :S Just because it is an open world dungeon or NM does not mean you're going to hit the open field in hopes of finding a group. rofl. If you do that you won't get anywhere man.

    Someone else also mentioned something about a slippery slope, jsut because I want instance, doesn't mean I want to teleport to it with your "lobby" stuff or like wow.
    (1)

  2. #212
    Player

    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    16
    This is my first post in the forum, Hurrah! I bought the game yesterday evening so I haven't had a lot of time with it yet. Let me be an example of how the developmental direction of XIV WILL be bringing in more players.

    Sorry for the aside. So the point of my post is this:

    I played FFXI for close to four years. Most recently I spent the last four years playing AoC.

    Now, as far as open world v. instances, I think people get the wrong idea about them. AoC is a persistent world with monstrous amounts of open world content. NM's, HNM's etc. etc. Funcom handled it by just making their drops heavy on xp, gear drops were "rare" equipment usually (a step below epic equipment) and the NM or "boss" as they are called over there, respawned within a couple of minutes. Now, to get really excellent gear you had to raid or run 6man instances (dungeons). The six man instances were a zone just like any other zone you would load into, sometimes that means an actual dungeon, other times it means a dense forest or an ancient city carved into a mountain. Difference between the instances and regular zones was that unless you were already in an existing party you would pop solo. You absolutely CANNOT complete a 6 man or a raid by yourself, you HAD to work with other people because the difficulty and complexity to any given raid or 6man required specific timing and actions from every single person involved.

    I have not run a single instance or raid that ventrilo was not used. Every raid and instance I have run in the game so far has been enjoyable with multiple bosses lot's of mobs, the possibility of an epic gear drop and complex puzzles. The reason they are so fun to me is that those instances force people to work together and communicate. More or less it forced the community to be just that- a community.

    That being said, the inventory system and gear drops in XIV are more like they were in XI and while I liked camping HNM's in XI and going after coffer's and keys, I really think that specifically the issue people seem to be having with the open world bits (unless I've misread this thread) is specifically with gear drop, stealing and zerging.

    The thing about these issues is that they all really revolve around the coffer system right? I mean let's put together a theoretical situation. You have an HNM and three LS come in to camp him and zerg happens. So they trash the mob and then the arguments and irritation ensue and everyone ends up pissed off. So what happens when that system is changed to be a simple item drop from the mob with a Need, Greed, Pass organization? Wouldn't that completely negate any argument revolving around open world v instance?

    Also, If I am wrong on any of this, remember I am level 7 in only one class and Its been a very long time since I've played XI, so please have some grace.
    (1)

  3. #213
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by WiiSam View Post
    Just because it is an open world dungeon or NM does not mean you're going to hit the open field in hopes of finding a group. rofl. If you do that you won't get anywhere man.
    Bro I don't know about you but some of us are in LSs that do regularly scheduled content runs SO...

    Seriously, every single example/situation/argument you bring up to oppose open-world content has already been refuted by a post three pages ago. I'm too tired to even bother re-hashing what's already been said.
    (2)

  4. #214
    Player

    Join Date
    Sep 2011
    Posts
    289
    Quote Originally Posted by TheFatHousecat View Post
    Bro I don't know about you but some of us are in LSs that do regularly scheduled content runs SO...

    Seriously, every single example/situation/argument you bring up to oppose open-world content has already been refuted by a post three pages ago. I'm too tired to even bother re-hashing what's already been said.
    So lazy

    /10
    (2)

  5. #215
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tango View Post
    So lazy

    /10
    Stop browsing the forums at work you deadbeat.
    (1)

  6. #216
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by WiiSam View Post

    It really sucks waiting on another party or stealing from another party the boss in U'Ghamaro Mines. There is nothing good or fair about open world.
    makes you a noob buddy, must fail at life too since its not even 1% fair.
    (4)

  7. #217
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by WiiSam View Post
    What kept me going was honestly exploration,
    And you want more instanced content? That pretty much goes hand in hand with not having anything to explore.
    (2)

  8. #218
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    Bro I don't know about you but some of us are in LSs that do regularly scheduled content runs SO...

    Seriously, every single example/situation/argument you bring up to oppose open-world content has already been refuted by a post three pages ago. I'm too tired to even bother re-hashing what's already been said.
    Thats my point...you have an LS...wtf you need open world for to "run" into people as everyone is arguing for. "oh please guys leave open world so i can skip through the fields and run into another fairy to help me kill a squirrel!" That's what they want, and you running scheduled runs with an LS doesn't give that, so why do you care if the content is instanced or not?
    (2)

  9. #219
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    And you want more instanced content? That pretty much goes hand in hand with not having anything to explore.
    Explain to me how you can't explore an instance? It'sa "new area" just like any you visit. That involves exploration. Don't be dense.
    (3)

  10. #220
    Player

    Join Date
    Mar 2011
    Posts
    109
    Quote Originally Posted by indira View Post
    makes you a noob buddy, must fail at life too since its not even 1% fair.
    You know if you don't like someone ideas there is no reason to flame them or putting someone down with such negative attitude. It is against TOS of forum. Everyone have their own opinions on different thing. If you disagree with them, just voice your opinion, but don't go on calling people name and such.

    I hate to bring Wow in this thread because I will get flame for it as well. But Wow is a good example of how Instances are a huge success in MMORPG! Wow content are heavily focus on Instances. You can even level just on Instances itself. It have every Instances you can raid, 5 man, 8 man, even 20 mans. Wow back then have the most subscription subscribers of all time. Every mmorpg after that start putting in Instances and follow their success. Most other MMORPG content have Open World content and it become a big problem for griefing, camping, and bots. Wow have so many Instances you could do that you will never run out content to do, and it was just great fun que up and running with friends. I know Wow now is outdated and lost it subscribers, but it still consider the most success MMORPG of today. FFXI and FFXIV does not even come close. Even now FFXIV have to put in Dungeon Instances. What does that tell you? Instances are more like by the community then Open World.

    Well, that all I have to say. I hope whoever want the best gears drop in Open World only or want only Open World Raid will not come back here crying saying it unfair and they got own by other Guilds, Bot camping their area, and farmer take over the spot.
    (4)
    Last edited by Darkrose; 12-07-2011 at 05:15 PM.

Page 22 of 37 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast