Quote Originally Posted by Holy_Dragoon View Post
Open world provides a sense of... wait for it... a populated virtual world. Being able to run into people in the open world, choosing to help them, or not, I think is a HUGE aspect and positive of an MMORPG. I mean if everything were to be instanced, why not just make it a single player game with a multiplayer lobby a la Starcraft.
Yeh but the open world content I am against, and the one you promote, is open world competitive dungeons. Ul'dah will STILL be a "lobby" for activities like that. You will still /shout in Ul'dah as the leader and /afk as a member until the pt is ready. You will also still /afk at the coordinates where the NM will spawn. You're still going through what you don't want, this "lobby" you speak of. Don't you agree? What is the difference between /afk at an aeth for an instance and /afk at a camp for an NM to spawn. :S Just because it is an open world dungeon or NM does not mean you're going to hit the open field in hopes of finding a group. rofl. If you do that you won't get anywhere man.

Someone else also mentioned something about a slippery slope, jsut because I want instance, doesn't mean I want to teleport to it with your "lobby" stuff or like wow.