Quote Originally Posted by whiskeybravo View Post
It wasn't really a good design choice to have DA add potency on some abilities but not on others, SE realized that and fixed it.
I agree. And why would it be a poor design choice? Because naturally, our player base will shy away from potency losses. Add as many new effects as you want, but in order to keep the DA options competitive, the 140 will have to stay consistent, and at that point we are talking about flat buffing skills. After the 4.3 changes, all the tanks have a very close balance, and any further buffs could easily break that.